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赛尔研发笔记——特性篇

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亲爱的赛尔们,项目组计划将在接下来的两周内对特性进行整理修改与bug修复,修改后具体的效果如下:
叶绿:草属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
流水:水属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
炎火:火属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
飞空:飞行属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
蓄电:电属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
机能:机械属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
碎裂:地面属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
平衡:普通属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
冰霜:冰属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
魔幻:超能属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
战意:战斗属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
光环:光属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
黑夜:暗影属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
奇异:神秘属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
威严:龙属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
精准:所有技能命中率增5%/6%/8%/10%/12%/14%
会心:0-3星所有技能的致命一击率增加6.25%/12.5/18.75/25%,4-5星时致命一击伤害增加5%/10%
坚硬:受到的任何伤害减5%/6%/8%/10%/12%/14%(不包括真实伤害)
回避:被技能命中的几率减少5%/6%8%/10%/12%/14%
顽强:受到致死攻击时有3%/4%/5%/6%/7%/8%的概率余下1点体力
瞬杀:攻击技能有3%/3.5%/4%/5%/6%/7%的概率扣除对手所有体力
回神:体力低于1/8时有3%/4%/5%/6%/7%/8%概率体力回满
带电:受到攻击时有3%/4%/5%/6%/7%/8%概率使对方麻痹2回合
高热:受到攻击时有3%/4%/5%/6%/7%/8%概率使对方烧伤2回合
冰冷:受到攻击时有3%/4%/5%/6%/7%/8%概率使对方冻伤2回合
阴森:受到攻击时有3%/4%/5%/6%/7%/8%概率使对方害怕2回合
反抗:受到攻击时有5%/6%/8%/10%/12%/14%的概率令对手攻击-1且两回合内无法解除、反转或反馈反驳:受到攻击时有5%/6%/8%/10%/12%/14%的概率令对手防御-1且两回合内无法解除、反转或反馈忽略:受到攻击时有5%/6%/8%/10%/12%/14%的概率令对手特攻-1且两回合内无法解除、反转或反馈草率:受到攻击时有5%/6%/8%/10%/12%/14%的概率令对手特防-1且两回合内无法解除、反转或反馈慌张:受到攻击时有5%/6%/8%/10%/12%/14%的概率令对手速度-1且两回合内无法解除、反转或反馈反击:受到攻击时有5%/6%/8%/10%/12%/14%的概率令自身攻击+1且两回合内无法被消除、反转或吸取
抵抗:受到攻击时有5%/6%/8%/10%/12%/14%的概率令自身防御+1且两回合内无法被消除、反转或吸取
反攻:受到攻击时有5%/6%/8%/10%/12%/14%的概率令自身特攻+1且两回合内无法被消除、反转或吸取
坚韧:受到攻击时有5%/6%/8%/10%/12%/14%的概率令自身特防+1且两回合内无法被消除、反转或吸取
借风:受到攻击时有5%/6%/8%/10%/12%/14%的概率令自身速度+1且两回合内无法被消除、反转或吸取


IP属地:浙江来自Android客户端1楼2024-08-29 13:03回复
    吸收:对手的攻击技能命中前有5%/6%8%/10%/12%/14%概率令自身获得300点护盾与300点护罩
    虚无:3%/3.5%/4%/5%/6%/7%概率免疫一次攻击强攻:物理攻击造成伤害后额外附加伤害量6%/8%/10%/12%/14%的百分比伤害
    强念:特殊攻击造成伤害后额外附加伤害量6%/8%/10%/12%/14%的百分比伤害
    免爆:受到致命一击时有5%/6%/8%/10%/12%/14%概率令伤害归零
    乱舞:攻击技能造成伤害时有5%/6%/8%/10%/12%/14%的概率对对手背包内随机一只存活精灵造成150点伤害
    强袭:物理攻击造成的伤害增加5%/6%/8%/10%/12%/14%
    精神:特殊攻击造成的伤害增加5%/6%/8%/10%/12%/14%
    火热:自身的攻击技能命中后有3%/4%/5%/6%/7%/8%概率令对手烧伤2回合
    极寒:自身的攻击技能命中后有3%/4%/5%/6%/7%/8%概率令对手冻伤2回合
    颤栗:自身的攻击技能命中后有3%/4%/5%/6%/7%/8%概率令对手害怕2回合
    静电:自身的攻击技能命中后有3%/4%/5%/6%/7%/8%概率令对手麻痹2回合
    反弹:受到攻击伤害时反弹3%/5%/8%/11%/14%/17%的伤害给对手
    吸血:恢复造成伤害的5%/10/15%/20%/25%/30%
    同时我们将增加以下特性:
    穿梭:次元属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
    亘古:远古属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
    灵籁:自然属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
    妖神:邪灵属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
    圣辰:圣灵属性及其衍生属性攻击技能伤害提高5%/6%/8%/10%/12%/14%
    赛尔号项目组 2024年8月29日


    IP属地:浙江来自Android客户端2楼2024-08-29 13:04
    回复
      2026-01-26 06:08:49
      广告
      不感兴趣
      开通SVIP免广告
      特性还能改的?


      IP属地:广东来自iPhone客户端3楼2024-08-29 13:04
      收起回复
        很好,但是你游没能力动


        IP属地:内蒙古来自Android客户端5楼2024-08-29 14:16
        回复
          你游改不了这么多史山代码的


          IP属地:山东来自Android客户端7楼2024-08-29 14:45
          回复
            等鸡吃完了米就能改了


            IP属地:辽宁来自Android客户端8楼2024-08-29 15:25
            回复
              别瞎想了,这种代码动了反而更容易出一堆bug,所以tm根本懒得动


              IP属地:新疆来自Android客户端9楼2024-08-29 15:26
              回复
                胖你妈的屁


                来自Android客户端10楼2024-08-29 17:32
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