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有人能给我解释一下这些代码都啥意思吗,我英语不好,拜托了。

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#Domination generic Estate Privileges
estate_cossacks_freedom_of_the_steppes = {
icon = privilege_development_efficiency
loyalty = 0.05
influence = 0.05
max_absolutism = -5
conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
is_valid = {
OR = {
has_dlc = "Domination"
has_dlc = "Winds of Change"
}
}
on_granted = {
custom_tooltip = estate_cossacks_freedom_of_the_steppes_gt
tooltip = {
add_province_modifier = {
name = estate_cossacks_freedom_of_the_steppes_mod
duration = -1
}
}
if = {
limit = { has_country_flag = feo_buffed_freedom_of_steppes_flag }
custom_tooltip = feo_buffed_freedom_of_steppes_gt
tooltip = {
add_province_modifier = {
name = feo_buffed_freedom_of_steppes_mod
duration = -1
}
}
}
}
on_revoked = {
custom_tooltip = estate_cossacks_freedom_of_the_steppes_rt
if = {
limit = { has_country_flag = feo_buffed_freedom_of_steppes_flag }
custom_tooltip = feo_buffed_freedom_of_steppes_rt
}
}
on_granted_province = {
if = {
limit = {
has_terrain = steppe
}
add_province_modifier = {
name = estate_cossacks_freedom_of_the_steppes_mod
duration = -1
}
if = {
limit = { owner = { has_country_flag = feo_buffed_freedom_of_steppes_flag } }
add_province_modifier = {
name = feo_buffed_freedom_of_steppes_mod
duration = -1
}
}
}
}
on_invalid_province = {
if = {
limit = { has_province_modifier = estate_cossacks_freedom_of_the_steppes_mod }
remove_province_modifier = estate_cossacks_freedom_of_the_steppes_mod
}
if = {
limit = { has_province_modifier = feo_buffed_freedom_of_steppes_mod }
remove_province_modifier = feo_buffed_freedom_of_steppes_mod
}
}
on_revoked_province = {
if = {
limit = { has_province_modifier = estate_cossacks_freedom_of_the_steppes_mod }
remove_province_modifier = estate_cossacks_freedom_of_the_steppes_mod
}
if = {
limit = { has_province_modifier = feo_buffed_freedom_of_steppes_mod }
remove_province_modifier = feo_buffed_freedom_of_steppes_mod
}
}
mechanics = {
no_estate_crownland_loss_from_developing
}
conditional_modifier = {
trigger = { has_government_mechanic = russian_modernization_mechanic }
modifier = { monthly_russian_modernization = -0.01 }
}
ai_will_do = {
factor = 0
}
}


IP属地:浙江1楼2024-08-10 09:16回复
    estate_cossacks_exploration_expedition = {
    icon = privilege_grant_new_world_charter
    land_share = 5
    max_absolutism = -5
    conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
    loyalty = 0.05
    influence = 0.05
    on_granted = {
    custom_tooltip = estate_cossacks_exploration_expedition_effect_tooltip
    if = {
    limit = { has_dlc = "Domination" }
    enable_estate_action = {
    estate_action = COSSACK_CONQUISTADOR_COSSACKS
    }
    }
    }
    on_granted_province = {
    if = {
    limit = { has_terrain = steppe }
    add_province_modifier = {
    name = estate_cossacks_exploration_expedition_mod
    duration = -1
    }
    }
    else_if = {
    limit = {
    has_province_modifier = estate_cossacks_exploration_expedition_mod
    }
    remove_province_modifier = estate_cossacks_exploration_expedition_mod
    }
    }
    on_revoked = {
    custom_tooltip = estate_cossacks_exploration_expedition_mod_revoke_tooltip
    if = {
    limit = { has_dlc = "Domination" }
    disable_estate_action = {
    estate_action = COSSACK_CONQUISTADOR_COSSACKS
    }
    }
    else = {
    hidden_effect = {
    disable_estate_action = {
    estate_action = COSSACK_CONQUISTADOR_COSSACKS
    }
    }
    }
    }
    on_revoked_province = {
    if = {
    limit = {
    has_province_modifier = estate_cossacks_exploration_expedition_mod
    }
    remove_province_modifier = estate_cossacks_exploration_expedition_mod
    }
    }
    on_invalid = {
    custom_tooltip = estate_cossacks_exploration_expedition_mod_revoke_tooltip
    if = {
    limit = { has_dlc = "Domination" }
    disable_estate_action = {
    estate_action = COSSACK_CONQUISTADOR_COSSACKS
    }
    }
    else = {
    hidden_effect = {
    disable_estate_action = {
    estate_action = COSSACK_CONQUISTADOR_COSSACKS
    }
    }
    }
    }
    on_invalid_province = {
    if = {
    limit = {
    has_province_modifier = estate_cossacks_exploration_expedition_mod
    }
    remove_province_modifier = estate_cossacks_exploration_expedition_mod
    }
    }
    penalties = {
    }
    conditional_modifier = {
    trigger = { has_government_mechanic = russian_modernization_mechanic }
    modifier = { monthly_russian_modernization = -0.01 }
    }
    conditional_modifier = {
    trigger = { has_country_flag = hun_upgrade_cossack_priv }
    modifier = { max_absolutism = 5 }
    }
    ai_will_do = {
    factor = 1
    modifier = {
    factor = 10
    OR = {
    tag = MOS
    tag = RUS
    }
    }
    modifier = {
    factor = 0
    OR = {
    NOT = { crown_land_share = 25 }
    estate_influence = {
    estate = estate_cossacks
    influence = 75
    }
    }
    NOT = { has_estate_privilege = estate_cossacks_exploration_expedition }
    }
    modifier = {
    factor = 0
    is_absolutism_active = yes
    }
    }
    }


    IP属地:浙江2楼2024-08-10 09:17
    回复
      2025-12-29 04:53:42
      广告
      不感兴趣
      开通SVIP免广告
      哥萨克特权大草原的自由,wiki上应该有逐句翻译,但我现在打不开


      IP属地:湖南3楼2024-08-10 09:48
      收起回复
        逐段注释
        estate_cossacks_freedom_of_the_steppes = {#大草原的自由
        icon = privilege_development_efficiency#特权的图标
        loyalty = 0.05#阶层忠诚平衡点+5%
        influence = 0.05#阶层影响力+5%
        max_absolutism = -5#最大专制度-5
        conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } } #有条件的修正:当“阶层特权对最大专制度影响降低”时,最大专制度+1
        is_valid = {
        OR = {
        has_dlc = "Domination"
        has_dlc = "Winds of Change"
        }
        }#生效条件:拥有DLC霸业或变革之风
        on_granted = {
        custom_tooltip = estate_cossacks_freedom_of_the_steppes_gt
        tooltip = {
        add_province_modifier = {
        name = estate_cossacks_freedom_of_the_steppes_mod
        duration = -1
        }
        }
        if = {
        limit = { has_country_flag = feo_buffed_freedom_of_steppes_flag }
        custom_tooltip = feo_buffed_freedom_of_steppes_gt
        tooltip = {
        add_province_modifier = {
        name = feo_buffed_freedom_of_steppes_mod
        duration = -1
        }
        }
        }
        }#授予特权时,文本提示(略)
        on_revoked = {
        custom_tooltip = estate_cossacks_freedom_of_the_steppes_rt
        if = {
        limit = { has_country_flag = feo_buffed_freedom_of_steppes_flag }
        custom_tooltip = feo_buffed_freedom_of_steppes_rt
        }
        }#移除特权时,文本提示(略)
        on_granted_province = {
        if = {
        limit = {
        has_terrain = steppe
        }
        add_province_modifier = {
        name = estate_cossacks_freedom_of_the_steppes_mod
        duration = -1
        }
        if = {
        limit = { owner = { has_country_flag = feo_buffed_freedom_of_steppes_flag } }
        add_province_modifier = {
        name = feo_buffed_freedom_of_steppes_mod
        duration = -1
        }
        }
        }
        }#授予特权后对省份触发效果:对于大草原地形省份,给予省份修正A(estate_cossacks_freedom_of_the_steppes_mod),持续时间永久,
        #如国家拥有特定flag(feo_buffed_freedom_of_steppes_flag),则给予省份修正B(feo_buffed_freedom_of_steppes_mod),持续时间永久
        on_invalid_province = {
        if = {
        limit = { has_province_modifier = estate_cossacks_freedom_of_the_steppes_mod }
        remove_province_modifier = estate_cossacks_freedom_of_the_steppes_mod
        }
        if = {
        limit = { has_province_modifier = feo_buffed_freedom_of_steppes_mod }
        remove_province_modifier = feo_buffed_freedom_of_steppes_mod
        }
        }#特权无效后对省份触发效果:对于拥有省份修正A的省份,移除省份修正A,对于拥有省份修正B的省份,移除省份修正B
        on_revoked_province = {
        if = {
        limit = { has_province_modifier = estate_cossacks_freedom_of_the_steppes_mod }
        remove_province_modifier = estate_cossacks_freedom_of_the_steppes_mod
        }
        if = {
        limit = { has_province_modifier = feo_buffed_freedom_of_steppes_mod }
        remove_province_modifier = feo_buffed_freedom_of_steppes_mod
        }
        }#特权移除后对省份触发效果:(同上)
        mechanics = {
        no_estate_crownland_loss_from_developing
        }#机制:提升省份发展度时不损失阶层领地
        conditional_modifier = {
        trigger = { has_government_mechanic = russian_modernization_mechanic }
        modifier = { monthly_russian_modernization = -0.01 }
        }#有条件的修正:当拥有政府改革现代化俄罗斯政府时,月度现代化进度-0.01
        ai_will_do = {
        factor = 0
        }
        }


        IP属地:湖南4楼2024-08-10 16:01
        收起回复
          喂给ai一下就解决了。


          IP属地:广东来自Android客户端6楼2024-08-14 13:50
          回复
            艹,词条让删了。现在作弊代码在哪个词条啊?


            IP属地:黑龙江来自Android客户端7楼2024-08-16 03:32
            收起回复