ATGMs are being updated in two ways: minimum arming distance and improved acceleration values.
Minimum Arming Distance
Minimum arming distance is the distance the ATGM needs to travel until it is "armed" and can do its full damage and penetration. With a minimum arming distance, when you are too close to your target, the HUD will have an X over your reticle with a note that you are too close. You can still fire the ATGM, but as the missile is not armed, its damage potential is reduced to only 25% of its base damage and its penetration is only 75% of its base value.
ATGMs will be set to one of two values based on the vehicle: 65m or 100m. The minimum arming distance and the % of damage and penetration, when not armed, can be viewed on the tank's detailed stats page.
冲过来揍你不太行了呢
Minimum Arming Distance
Minimum arming distance is the distance the ATGM needs to travel until it is "armed" and can do its full damage and penetration. With a minimum arming distance, when you are too close to your target, the HUD will have an X over your reticle with a note that you are too close. You can still fire the ATGM, but as the missile is not armed, its damage potential is reduced to only 25% of its base damage and its penetration is only 75% of its base value.
ATGMs will be set to one of two values based on the vehicle: 65m or 100m. The minimum arming distance and the % of damage and penetration, when not armed, can be viewed on the tank's detailed stats page.
冲过来揍你不太行了呢