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回复:君王之略03,脚本、建筑修改大全。储粮,英雄战回,国家特色等等

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一、脚本campaign_script
修改必备的指示就不赘述了
第一步傻瓜教程:请搜索;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;byzantium
将修改语句加在这串代码前面,记得回车。
以下为修改的开始,进入游戏后,系统自动赠送一座锻冶行会
monitor_event PreFactionTurnStart FactionIsLocal
and I_NumberOfSettlements papal_states >= 0
if I_SettlementOwner London = england
and I_LocalFaction england
console_command create_building London gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Paris = france
and I_LocalFaction france
console_command create_building Paris gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Frankfurt = hre
and I_LocalFaction hre
console_command create_building Frankfurt gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Leon = spain
and I_LocalFaction spain
console_command create_building Leon gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Lisbon = portugal
and I_LocalFaction portugal
console_command create_building Lisbon gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Milan = milan
and I_LocalFaction milan
console_command create_building Milan gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Venice = venice
and I_LocalFaction venice
console_command create_building Venice gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Palermo = sicily
and I_LocalFaction sicily
console_command create_building Palermo gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Constantinople = byzantium
and I_LocalFaction byzantium
console_command create_building Constantinople gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Arhus = denmark
and I_LocalFaction denmark
console_command create_building Arhus gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Cairo = egypt
and I_LocalFaction egypt
console_command create_building Cairo gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Cordoba = moors
and I_LocalFaction moors
console_command create_building Cordoba gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Iconium = turks
and I_LocalFaction turks
console_command create_building Iconium gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Cracow = poland
and I_LocalFaction poland
console_command create_building Cracow gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Budapest = hungary
and I_LocalFaction hungary
console_command create_building Budapest gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Moscow = russia
and I_LocalFaction russia
console_command create_building Moscow gm_swordsmiths_guild
terminate_monitor
end_if
if I_SettlementOwner Edinburgh = scotland
and I_LocalFaction scotland
console_command create_building Edinburgh gm_swordsmiths_guild
terminate_monitor
end_if
end_monitor
;;;;;;;;;;;;修改【赠送锻冶行会总部】----------


IP属地:四川16楼2024-07-15 00:07
收起回复
    monitor_event SettlementScrollAdviceRequested UIElementVisible settlement_info_construction_tab
    and FactionBuildingExists >= gm_swordsmiths_guild
    if I_SettlementSelected London
    console_command process_cq London
    end_if
    if I_SettlementSelected Paris
    console_command process_cq Paris
    end_if
    if I_SettlementSelected Hamburg
    console_command process_cq Hamburg
    end_if
    if I_SettlementSelected Toledo
    console_command process_cq Toledo
    end_if
    if I_SettlementSelected Cordoba
    console_command process_cq Cordoba
    end_if
    if I_SettlementSelected Bern
    console_command process_cq Bern
    end_if
    if I_SettlementSelected Venice
    console_command process_cq Venice
    end_if
    if I_SettlementSelected Vienna
    console_command process_cq Vienna
    end_if
    if I_SettlementSelected Rome
    console_command process_cq Rome
    end_if
    if I_SettlementSelected Constantinople
    console_command process_cq Constantinople
    end_if
    if I_SettlementSelected Antioch
    console_command process_cq Antioch
    end_if
    if I_SettlementSelected Damascus
    console_command process_cq Damascus
    end_if
    if I_SettlementSelected Cairo
    console_command process_cq Cairo
    end_if
    if I_SettlementSelected Alexandria
    console_command process_cq Alexandria
    end_if
    if I_SettlementSelected Jerusalem
    console_command process_cq Jerusalem
    end_if
    if I_SettlementSelected Tunis
    console_command process_cq Tunis
    end_if
    if I_SettlementSelected Rhodes
    console_command process_cq Rhodes
    end_if
    if I_SettlementSelected Moscow
    console_command process_cq Moscow
    end_if
    end_monitor
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改(首都名城一键完成建造【法兰西的buff,现在你们都有了】)--------------------
    and FactionBuildingExists >= gm_swordsmiths_guild
    这句代码就是锻冶行会总部的锚点,没有的话不会生效,为什么非要加?因为派系太多了,为了避免写很多代码,加锚点是对最方便的


    IP属地:四川17楼2024-07-15 00:10
    收起回复
      2025-12-31 04:04:51
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      monitor_event ButtonPressed ButtonPressed hud_show_units_tab
      and I_EventCounter strock_accepted < 1
      if I_AgentSelected named character
      console_command give_ancillary this knight_laohu
      ;彩蛋随从老虎
      console_command give_ancillary this holy_grail
      ;圣杯 虔诚+2, 将领生命力+5, 提高伤亡治愈几率
      console_command give_trait_points this win1000 36
      ;大元帅 统帅力+3, 残暴+5, 军队士气+2, 生命点数+4, 威望+6, \n个人安全+8(影响卫队数量), 战场治愈率+10%
      console_command give_trait_points this NaturalMilitarySkill 4
      ;绝世将才 统率力+4
      console_command give_trait_points this GoodCommander 16
      ;传奇名将 统率力+3, \n个人安全+3(影响卫队数量)
      console_command give_trait_points this Intelligent 4
      ;天赋惊人 统率力+3, 关税+10%, 服役税+10%
      console_command give_trait_points this HaleAndHearty 3
      ;体魄健壮 提高生育几率, 将领生命力+6
      console_command give_trait_points this college1 18
      ;军校理论著作者 作战部队士气+4, 威望+2, 部队训练费用-20%【已改特征-75,可以减少招募回合】, 战场治愈率+10%
      console_command give_trait_points this LogisticalSkill 4
      ;军需大师 作战部队士气+3, 行军能力+20%
      console_command give_trait_points this loyalh 5
      ;忠诚影响:肝脑涂地 关税+25%,服役税+25%,矿山税+25%,田产税+30%\n破城折现+50%,在境外战利品增加2000每回合,士气+2
      console_command give_trait_points this supply1 15
      ;物资储存:五年 行军能力+15%, 作战部队士气+2, 城邑拥挤-1, 统帅+1
      console_command give_trait_points this gainsupply1 9
      ;补给线状态:出色
      console_command give_trait_points this AssassinCatcher 8
      ;机警敏锐 骑士美德+2, 视野+1, \n个人安全+4(影响卫队数量)
      console_command give_trait_points this GoodAdministrator 12
      ;杰出总督 所有类型税收+12%, 市政效率+5%
      console_command give_trait_points this BattleChivalry 15
      ;圣洁骑士 骑士美德+5, 威望+2
      console_command give_trait_points this StrategyChivalry 16
      ;贤明总督 骑士美德+5, 威望+3
      console_command give_trait_points this RansomChivalry 4
      ;仁慈将领 骑士美德+4, 作战部队士气+3
      console_command give_trait_points this Energetic 8
      ;永不言倦 威望+2, 行军能力+25%
      console_command give_trait_points this smbg1000
      ;舍命报国 骑士美德+2, 人民拥戴+2, 作战士气+2, 忠诚+5
      console_command give_trait_points this LoyaltyStarter
      ;誓死效忠 忠诚+5
      console_command give_trait_points this ContentGeneral
      ;舍身报国 忠诚+5
      console_command give_trait_points this Loyal 6
      ;赤胆忠心 骑士美德+3, 忠诚+4
      console_command give_trait_points this UserOfPiety
      ;精通宗教 影响力+1,虔诚+10
      console_command give_trait_points this AgentPiety
      ;圣灵降世 虔诚+10
      console_command give_trait_points this NaturalInquisitorSkill 3
      ;嫉恶如仇 虔诚+6
      console_command give_trait_points thisUpright 4
      ;正直无欺 忠诚+3, 贿赂费用+300%, 市政效率+30%
      console_command give_trait_points this AdoredByPope 3
      ;全心奉献 虔诚+3, 对抗穆斯林统率+3
      console_command give_trait_points this dragon
      ;骑步机动战术
      console_command give_trait_points this ReligiousMotivation4
      ;为信仰而行动 视野+2,移动范围+10%
      end_if
      end_monitor
      ;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改【将军在野外,点击军队加以上全部特性,一键六神装,人人都是名将】【操作方法参考将军用储粮换补给】---------------------------------


      IP属地:四川18楼2024-07-15 00:14
      收起回复
        monitor_event ButtonPressed ButtonPressed hud_show_agents_tab
        console_command give_trait_points this ReligiousMotivation4
        ;为信仰而行动 视野+2,移动范围+10%
        console_command give_trait_points this GoodConspirator 8
        ;策划大师 事务官技能+3
        console_command give_trait_points this GoodPrincess 8
        ;外交传奇 魅力+4
        console_command give_trait_points this FairWoman 3
        ;与民做主 魅力+3
        console_command give_trait_points this PrettyWoman 3
        ;与民做主 魅力+3
        console_command give_trait_points this EducatedWoman 3
        ;学识渊博 魅力+2
        console_command give_trait_points this GoodDiplomat 16
        ;传奇外交官 影响力+5
        console_command give_trait_points this Multilingual 4
        ;语言大师 影响力+3
        console_command give_trait_points this ReligiousMotivation3
        ;为信仰而演讲 影响力+3
        console_command give_trait_points this GoodOrator 4
        ;口若悬河 影响力+3
        console_command give_trait_points this UserOfPiety
        ;精通宗教 影响力+1,虔诚+10
        console_command give_trait_points this AgentPiety
        ;圣灵降世 虔诚+10
        console_command give_trait_points this NaturalInquisitorSkill 3
        ;嫉恶如仇 虔诚+6
        console_command give_trait_points this GoodMerchant 8
        ;商界霸主 商业才能+4
        console_command give_trait_points this Monopolist 20
        ;垄断市场 商业才能+3, 个人安全-1
        console_command give_trait_points this ecureMerchant 3
        ;防御兼并 商业才能+2
        console_command give_trait_points this WorldlyMerchant 3
        ;出色行商 商业才能+2
        console_command give_trait_points this NaturalSpySkill 3
        ;天性诡秘 间谍技能+3
        console_command give_trait_points this NaturalAssassinSkill 3
        ;刺客天才 刺客技能+3
        console_command give_trait_points this GoodSpy 16
        ;传奇间谍 事务官技能:【无形之网】 间谍技能+5, 视野+5
        console_command give_trait_points this GoodAssassin 16
        ;天地绝杀 事务官技能:【暗影刀锋】 刺客技能+5
        console_command give_trait_points this NaturalMerchantSkill 3
        ;商业奇才 事务官技能:【皇家商客】 商业才能+3
        console_command give_trait_points this ThievesGuildMember 2
        ;盗贼行会高阶成员 事务官技能+2
        console_command give_trait_points this AssassinsGuildMember 2
        ;刺客行会高阶成员 刺客技能+2
        console_command give_trait_points this HashashinsGuildMember 2
        ;哈萨辛行会高阶成员 刺客技能+2
        end_monitor
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改【事务官加特性】--------------------------------
        同理,事务官我也加上了。天地绝杀?绝代佳人?一键即可拥有


        IP属地:四川19楼2024-07-15 00:16
        收起回复
          monitor_event PreFactionTurnStart FactionIsLocal
          and FactionBuildingExists >= gm_swordsmiths_guild
          set_event_counter conscript_info 2
          ;紧急征召
          set_counter gwent 5
          ;策略5
          inc_counter ration 200
          ;储粮200
          set_counter warconsume 0
          ;战争损耗0
          set_event_counter jag736 1
          ;(加行会点数)
          if I_LocalFaction france
          inc_counter feudal 200
          end_if
          ;法兰西封臣点数
          if I_LocalFaction poland
          inc_counter nobles 40
          end_if
          ;波兰贵族点
          end_monitor
          monitor_event PreFactionTurnStart FactionIsLocal
          and FactionBuildingExists >= gm_swordsmiths_guild
          console_command add_money 40000
          console_command add_money 40000
          console_command add_money 40000
          console_command add_money 40000
          console_command add_money 40000
          console_command add_money 40000
          console_command add_money 40000
          console_command add_money 40000
          end_monitor
          ;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改(拥有锻冶行会总部,无国家限制的触发器,每回合开始自动加钱)--------------------
          你们要的,自动加钱,策略点、储粮、战争损耗,紧急征召(无需开策略了),法兰西的封臣,波兰的黄金时代都有了。永动机有木有!!!!!


          IP属地:四川20楼2024-07-15 00:18
          回复
            monitor_event CharacterTurnEnd AgentType = merchant
            and FactionBuildingExists >= gm_swordsmiths_guild
            console_command add_money 40000
            end_monitor
            monitor_event CharacterTurnEnd AgentType = priest
            and FactionBuildingExists >= gm_swordsmiths_guild
            console_command add_money 40000
            end_monitor
            monitor_event CharacterTurnEnd AgentType = diplomat
            and FactionBuildingExists >= gm_swordsmiths_guild
            console_command add_money 40000
            end_monitor
            monitor_event CharacterTurnEnd AgentType = princess
            and FactionBuildingExists >= gm_swordsmiths_guild
            console_command add_money 40000
            end_monitor
            monitor_event CharacterTurnEnd AgentType = assassin
            and FactionBuildingExists >= gm_swordsmiths_guild
            console_command add_money 40000
            end_monitor
            monitor_event CharacterTurnEnd AgentType = spy
            and FactionBuildingExists >= gm_swordsmiths_guild
            console_command add_money 40000
            end_monitor
            ;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改(拥有行会总部,每个商人、牧师、外交官、公主、刺客、间谍+40000块)-------------
            我笑了,加这么多钱,游戏里面也不会很有钱,这坑爹的设计,一回合可以扣你1500000万。哈哈哈,所以你钱基本智能保持在30万左右。


            IP属地:四川21楼2024-07-15 00:20
            收起回复
              monitor_event ButtonPressed ButtonPressed combined_scroll_diplomacy_tab
              console_command add_money 40000
              console_command add_money 40000
              console_command add_money 40000
              console_command add_money 40000
              console_command add_money 40000
              end_monitor
              ;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改【点击“外交”按钮+200000】--------------------------------
              扣钱太坑爹,如果一回合收买、送钱太多,你还是会枯竭。
              所以手动操作来了,打开国家界面,点击【外交】,点一次松送20万
              对的,就是【国家】和【教皇】中间那个按钮。


              IP属地:四川22楼2024-07-15 00:22
              收起回复
                monitor_event UnitDisbanded UnitType Swiss Guard
                and RandomPercent < 100
                console_command toggle_perfect_spy
                console_command toggle_fow
                end_monitor
                ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改(解散“瑞士卫队”开全图)--------------
                可有可无吧,看海无聊了也可以看看国际形势
                再解散一次,恢复迷雾。所以不会丧失游戏性,放心大胆用


                IP属地:四川23楼2024-07-15 00:24
                回复
                  2025-12-31 03:58:51
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                  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改(解散“瑞士卫队”开全图)--------------
                  monitor_event FactionTurnStart FactionType england
                  if I_LocalFaction england
                  historic_event reform faction/reform.bik factions { england, }
                  set_event_counter reform 1
                  ;命运之路:改革路线
                  historic_event tradition faction/tradition.bik factions { england, }
                  set_event_counter tradition 1
                  ;命运之路:传统路线
                  terminate_monitor
                  end_if
                  end_monitor
                  ;;;;;;;;;;;;;;;;;;;修改(英国命运之路【灵活法令,不用短接】)---------
                  monitor_event FactionTurnStart FactionType france
                  and I_LocalFaction france
                  if I_EventCounter summon_fr1 < 1
                  historic_event summon_fr1
                  end_if
                  ;王位摄政
                  if I_EventCounter immi_fr1 < 1
                  historic_event immi_fr1 1
                  end_if
                  ;红衣首相
                  if I_EventCounter army_fr1 < 1
                  historic_event army_fr1 1
                  end_if
                  ;佣兵领袖
                  if I_EventCounter hero_fr1 < 1
                  historic_event hero_fr1 1
                  end_if
                  ;宫廷鹿肉总管
                  end_monitor
                  ;;;;;;;;;;;;;;;;;;;修改(法国【灵活法令,不用短接】)---------
                  monitor_event PreFactionTurnStart FactionType byzantium
                  if I_SettlementOwner Constantinople = byzantium
                  and I_LocalFaction byzantium
                  and I_EventCounter augustus < 1
                  and I_EventCounter roma < 1
                  and I_EventCounter hetoi < 1
                  set_event_counter militia1 1
                  set_event_counter legion1 1
                  set_event_counter tavern1 1
                  historic_event hetoi faction/hetoi.bik factions { byzantium, }
                  historic_event augustus faction/augustus.bik factions { byzantium, }
                  historic_event roma faction/Forever.bik factions { byzantium, }
                  set_faction_banner
                  faction byzantium
                  banner saxons
                  end_set_faction_banner
                  terminate_monitor
                  end_if
                  end_monitor
                  ;;;;;;;;;;;;;;;;;;;修改(拜占庭万分之王、四海霸业、旧世辉煌【灵活法令,不用短接】)---------
                  以上是三个国家的BUFF。开局王炸,上来直接变身,而且做什么选择?当然是全都要。
                  开局英格兰同时完成【改革】和【传统】路线,什么要长枪如林就不能拥抱火药?我全都要
                  法兰西,选了4个和军队有关的策略,其他的鸡肋策略,没有加
                  拜占庭,开局直接万分之王、四海霸业、旧世辉煌。直接杀穿地图,还有谁????


                  IP属地:四川24楼2024-07-15 00:28
                  收起回复
                    monitor_event PreFactionTurnStart FactionIsLocal
                    if I_LocalFaction sicily
                    set_event_counter antioch 1
                    set_event_counter jerusalem 1
                    end_if
                    if I_LocalFaction venice
                    set_event_counter jerusalem 1
                    end_if
                    if I_LocalFaction milan
                    set_event_counter jerusalem 1
                    end_if
                    end_monitor
                    ;;;;;;;;;;;;;;;;;;;修改(西西里【耶路撒冷+安条克】)---------------
                    monitor_event PreFactionTurnStart FactionType milan
                    and I_LocalFaction milan
                    historic_event summon_mi1
                    set_event_counter recruit 1
                    set_event_counter summon_mi2 1
                    end_monitor
                    ;;;;;;;;;;;;;;;;;;;修改(米兰【国民战争,3个策略点,灵活法令,不用短接】)---------
                    意大利三剑客
                    西西里:开局直接拥有耶路撒冷王国和安条克王国的BUFF,为了留点仪式感没有直接换国旗。毕竟这俩个国家在中东呢。
                    米兰:直接开了国民战争策略,无限续杯。
                    另外,为了玩圣拉撒路,当玩家用米兰和威尼斯时,添加了耶路撒冷的buff,可以在圣殿总部出圣拉撒路骑士团(没啥用,100回合也赞不了满编)


                    IP属地:四川25楼2024-07-15 00:33
                    回复
                      monitor_event CharacterTurnStart CharFactionType russia
                      if I_LocalFaction russia
                      set_event_counter command_2 1
                      set_event_counter chivalry_1 1
                      set_event_counter authority_2 1
                      set_event_counter piety_2 1
                      ;君主统帅>8,美德>8,威望>8,虔诚>8
                      set_event_counter tax_2 1
                      set_event_counter trade_2 1
                      set_event_counter farm_1 1
                      set_event_counter mine_1 1
                      set_event_counter religion_2 1
                      set_event_counter law_2 1
                      set_event_counter morale_2 1
                      set_event_counter upkeep_2 1
                      set_event_counter happy_2 1
                      ;出色税监,喜爱商业,农业大师,商业大师,遵守教义,出色总督,天性豪勇,刻苦练兵,社交中心
                      set_event_counter drink_2 1
                      set_event_counter build_2 1
                      set_event_counter construct_2 1
                      ;酗酒成性,喜爱建造一级成本,喜爱建造三级时间
                      set_event_counter assassin_2 1
                      set_event_counter spy_2 1
                      set_event_counter merchant_2 1
                      set_event_counter priest_2 1
                      ;关注安全,容忍异国,品位高雅,通情达理
                      end_if
                      if I_LocalFaction russia
                      and I_EventCounter summon_r1 < 1
                      historic_event summon_r1
                      set_counter summon_timer 1
                      end_if
                      ;寒冬之子
                      if I_LocalFaction russia
                      and I_EventCounter age_r1 < 1
                      historic_event age_r1
                      set_counter r_timer 1
                      end_if
                      ;谨慎大公
                      end_monitor
                      ;;;;;;;;;;;;;;;;;;;修改(俄罗斯完美君主【灵活法令,不用短接】)---------
                      monitor_event CharacterTurnStart CharFactionType hungary
                      and I_LocalFaction hungary
                      if I_EventCounter vlad < 1
                      set_event_counter vlad 1
                      end_if
                      set_event_counter nordic 1
                      set_event_counter east_europe 1
                      set_event_counter central 1
                      set_event_counter west_europe 1
                      set_event_counter iberiana 1
                      set_event_counter italy 1
                      set_event_counter greece 1
                      set_event_counter middle_eastern 1
                      set_event_counter north_africa 1
                      end_monitor
                      ;;;;;;;;;;;;;;;;;;;修改(匈牙利效忠【第一个是穿刺公国王,灵活法令,不用短接】)
                      第一个是毛子的乱世英主,培养国网也太麻烦了!!我选择直接改代码。另外把寒冬之子和谨慎大公两个策略添加了,毛子最好的两个策略。推全图无敌!!!
                      第二个是匈牙利,全地域效忠,不用打全图了(国王只能带8个随从,打全图你也拿不了全地域效忠),有了这个,开策略你可以自己法理任何国家,吊打西班牙!!!!!。另外不用穿刺公当国王了,在骑士团招募黑龙骑士的buff加上了,这下不用si国王了,真省心


                      IP属地:四川26楼2024-07-15 00:38
                      回复
                        monitor_event PreFactionTurnStart FactionType hre
                        and I_LocalFaction hre
                        set_faction_standing papal_states hre 1.0
                        if I_EventCounter franconia < 1
                        set_event_counter franconia 1
                        end_if
                        if I_EventCounter saxon < 1
                        set_event_counter saxon 1
                        end_if
                        if I_EventCounter hessen < 1
                        set_event_counter hessen 1
                        end_if
                        if I_EventCounter bohemia < 1
                        set_event_counter bohemia 1
                        end_if
                        if I_EventCounter habsburg < 1
                        set_event_counter habsburg 1
                        end_if
                        if I_EventCounter swabia < 1
                        set_event_counter swabia 1
                        end_if
                        if I_EventCounter saxon_h1 < 1
                        historic_event saxon_h1
                        end_if
                        end_monitor
                        ;;;;;;;;;;;;;;;;;;;修改(神罗帝侯buff【灵活法令,不用短接。最后两个是信仰之路,天赋帝权策略】)---------
                        神罗,直接6个家系一起掌权!!!信仰之路需要十字军?不需要,直接无线续杯。诵经院、商业行会全图出黑龙和条顿。个人认为,完全体是最最最NB的国家。
                        但是不稳定,内在代码很复杂,我经常四五十回合,莫名其妙的跳出,被英格兰甩策略也容易跳出。我试过,一回合灭了英格兰才没跳出的。总之六个家系很不稳定,建议合理选择。
                        怎么才能一回合灭了全图?看下面英雄永动机来了!!!!


                        IP属地:四川27楼2024-07-15 00:43
                        回复
                          ;;;;;;现用名字:“Ersa Branda”,下次直接替换【无敌英雄短接,需要直接删除;】
                          monitor_event HireMercenaries I_CharacterExists Ersa Branda
                          and AgentType = named character
                          and FactionwideAncillaryExists knight_laohu true
                          and Trait ReligiousMotivation4 >= 1
                          and RandomPercent < 100
                          replenish_units Ersa Branda
                          replenish_action_points Ersa Branda
                          end_monitor
                          monitor_event CharacterTurnEnd I_CharacterExists Ersa Branda
                          and AgentType = named character
                          and FactionwideAncillaryExists knight_laohu true
                          and Trait ReligiousMotivation4 >= 1
                          and RandomPercent < 100
                          replenish_units Ersa Branda
                          replenish_action_points Ersa Branda
                          end_monitor
                          ;;;;;;;;;;;;;;;;雇佣佣兵时、回合末触发:回移动力,回兵力。限制:拥有老虎随从,拥有为信仰为行动特性
                          monitor_event PostBattle I_CharacterExists Ersa Branda
                          and AgentType = named character
                          and FactionwideAncillaryExists knight_laohu true
                          and Trait ReligiousMotivation4 >= 1
                          and RandomPercent < 100
                          replenish_units Ersa Branda
                          replenish_action_points Ersa Branda
                          end_monitor
                          monitor_event PostBattle I_CharacterExists Ersa Branda
                          and AgentType = named character
                          and FactionwideAncillaryExists knight_laohu true
                          and Trait ReligiousMotivation4 >= 1
                          and RandomPercent < 100
                          ;and WonBattle
                          and not WonBattle
                          console_command create_unit "Ersa Branda", "Swiss Guard", 2 7 7 7
                          replenish_action_points Ersa Branda
                          end_monitor
                          ;;;;;;;;;;;;;;;;战斗后(战胜/战败时)触发:回兵力,回移动。限制:拥有老虎随从,拥有为信仰为行动特性
                          ;;;;;;;;;;;;;修改(打造无敌英雄脚本)-----------------------------
                          无敌英雄来了!!!!!
                          为尽量减少修改。选择了【教团】特派骑士,也就是你开局选择教团辅政大臣,会送你一个【特派骑士】
                          【教团骑士】拥有【老虎】随从、【为信仰为行动】特性时,获得以上BUFF
                          【老虎】随从、【为信仰为行动】特性,已经在前面【军队加特性代码里面添加了】惊不惊喜?简不简单?
                          哈哈哈,加了限制是为了避免AI也拥有英雄的特性,此英雄你独一无二!!!!【除非他叛变了】,如果她叛变了,请一定要杀死他!!!!不然他这个永动机,你扛不住。
                          功能一:雇佣兵时,恢复兵力,恢复移动
                          功能二:回合结束,恢复兵力,恢复移动
                          功能三:战斗后,恢复兵力,恢复移动
                          功能四:战败后,送你瑞士卫队!!!(雇佣个佣兵,带着瑞士卫队,带着你恢复的兵力,马上上去继续干!!!一回合打遍全图)
                          另外,由于教团死后通过辅政大臣可以复生,所以这个英雄骑士永远也不会死!!!
                          但是注意,有时候系统会送你两个【教团骑士】(尤其是西西里),但是只有一个英雄生效以上代码。所以,为了避免你搞错,马上把不能战回的送去喂鱼!!!!


                          IP属地:四川28楼2024-07-15 00:54
                          收起回复
                            谢谢大佬,不敢看大号过来,开个小号来感谢


                            IP属地:贵州来自Android客户端29楼2024-07-15 00:59
                            收起回复
                              2025-12-31 03:52:51
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                              gm_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
                              {
                              convert_to 2
                              capability
                              {
                              recruit_pool "Hearth Guard" 0 0.1 2 0 requires factions { denmark, } and event_counter civil 1
                              recruit_pool "Dismounted Mercenary Knights" 0 0.11 1 0 requires factions { england, scotland, hre, france, denmark, milan, spain, portugal, venice, papal_states, sicily, poland, hungary, byzantium, egypt, moors, turks, russia, }
                              armour 6
                              recruits_exp_bonus bonus 1 requires factions { hre, } and resource iron
                              weapon_melee_blade 1
                              weapon_melee_simple 1
                              weapon_missile_mechanical 1
                              income_bonus bonus 200 requires factions { russia, }
                              income_bonus bonus 200 requires factions { scotland, } and event_counter festival 1
                              income_bonus bonus 100 requires factions { russia, } and event_counter piety_2 1
                              income_bonus bonus -100 requires factions { russia, } and event_counter piety_1 1
                              law_bonus bonus 1 requires factions { byzantium, } and event_counter byzh_7_accepted 1
                              recruitment_slots bonus 1 requires factions { byzantium, } and event_counter spain_b 1
                              recruits_morale_bonus bonus 2 requires factions { byzantium, } and event_counter spain_b 1
                              population_health_bonus bonus 1 requires factions { byzantium, } and event_counter byzh_14_declined 1
                              heavy_cavalry_bonus bonus 1
                              ;weapon_missile_gunpowder 1
                              ;weapon_projectile 1
                              armour 7 requires event_counter suptaxman 1
                              income_bonus bonus 50 requires event_counter suptaxman 1
                              trade_level_bonus bonus 1 requires event_counter suptaxman 1
                              agent_limit merchant bonus 1 requires factions { byzantium, russia, middle_eastern, } and event_counter kingtrade 1 and hidden_resource horde_target and not event_counter ai 1
                              trade_base_income_bonus bonus 3 requires factions { byzantium, russia, middle_eastern, } and event_counter kingtrade 1 and not event_counter ai 1
                              law_bonus bonus 2 requires factions { byzantium, russia, middle_eastern, } and event_counter kinglaw 1 and not event_counter ai 1
                              population_health_bonus bonus 2 requires factions { byzantium, russia, middle_eastern, } and event_counter kinghealth 1 and not event_counter ai 1
                              recruitment_slots bonus 1 requires factions { byzantium, russia, middle_eastern, } and event_counter kingslot 1 and not event_counter ai 1
                              mine_resource bonus 2 requires factions { byzantium, russia, middle_eastern, } and event_counter kingmine 1 and not event_counter ai 1
                              farming_level bonus 4 requires factions { byzantium, russia, middle_eastern, } and event_counter kingfarm 1 and not event_counter ai 1
                              free_upkeep bonus 3 requires factions { byzantium, russia, middle_eastern, } and event_counter kingfree 1 and not event_counter ai 1
                              ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改【开始】(锻冶行会总部)----------------------------------------
                              recruit_pool "Swiss Guard" 3 3 6 2 requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
                              ;瑞士卫队(削弱版本:初始数量/补充数量/最大数量/经验)
                              cavalry_bonus bonus -3 requires factions { russia, }
                              ;骑兵部队经验-3(莫斯科最后经验高达17,已经溢出【锻冶行会在莫斯科】)
                              ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改【结束】(锻冶行会总部)----------------------------------------
                              }
                              faction_capability
                              {
                              recruit_pool "Hearth Guard" 0 0.015 0 0 requires factions { denmark, } and event_counter civil 1
                              recruit_pool "Dismounted Mercenary Knights" 0 0.04 1 0 requires factions { england, scotland, hre, france, denmark, milan, spain, portugal, venice, papal_states, sicily, poland, hungary, byzantium, egypt, moors, turks, russia, }
                              income_bonus bonus 50 requires event_counter suptaxman 1
                              trade_level_bonus bonus 1 requires event_counter suptaxman 1
                              recruits_exp_bonus bonus 1
                              recruits_exp_bonus bonus 1 requires factions { milan, }
                              ;;;;;;;;;;;;;;;;;;;;【修改】【开始】第三个数值表示最大数量,改成0.99表示可以全地图整编!!!!【【【代码有上限,写多了会跳出】】】】不要再动了,很容易跳出
                              construction_time_bonus_stone bonus 90
                              ;建筑时间(石头米兰牛逼)
                              construction_time_bonus_wooden bonus 90
                              ;建筑时间(木头)
                              ;;;;;;;;;;;;;;;;;---------------------修改不显示内容-------------------------------------------------
                              recruit_pool "grande carrack" 9 9 9 9 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
                              ;卡拉克巨舰
                              recruit_pool "Swiss Guard" 3 3 0.99 2 requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
                              ;【全图整编】瑞士卫队、马耳他(削弱版本:初始数量/补充数量/最大数量/经验)
                              ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;修改(分割线)----------------------------------------
                              tower_level bonus 1
                              ;希腊火炮(防御+1)【 ;tower_level 3 ;希腊火炮 (3希腊火,2炮塔,1箭塔)】
                              armour 8
                              ;洛林甲(狂怒8)
                              weapon_melee_blade 1
                              weapon_missile_gunpowder 1
                              weapon_melee_simple 1
                              weapon_missile_mechanical 1
                              weapon_artillery_gunpowder 1
                              weapon_naval_gunpowder 1
                              recruits_exp_bonus bonus 8
                              ;所有部队经验+8(15为满值,16即为零,17溢出为1)
                              recruits_morale_bonus bonus 13
                              ;士气+13(溢出值未知,无明显效果)
                              recruitment_slots bonus 6
                              ;征兵格+6
                              ;free_upkeep bonus 18
                              ;免维护+18
                              law_bonus bonus 20
                              ;市政(法律)
                              population_health_bonus bonus 15
                              ;健康75%
                              farming_level bonus 200
                              ;农田收益
                              income_bonus bonus 12000
                              ;收益8000
                              ;;;;;;;;;;;;;;;;;---------------------修改事务官-------------------------------------------------
                              agent assassin 0
                              ;可以招募刺客(这个数字翻译成最大)
                              agent spy 0
                              ;可以招募间谍
                              agent merchant 0
                              ;可以招募商人
                              agent priest 0
                              ;可以招募牧师
                              agent diplomat 0
                              ;可以招募外交官
                              ;;;;;;;;;;;;;;;;;---------------------修改(事务官的数量)-------------------
                              agent_limit merchant bonus 99
                              ;商人+9人
                              agent_limit priest bonus 99
                              ;牧师+9
                              agent_limit diplomat bonus 99
                              ;外交官+9
                              agent_limit assassin bonus 99
                              ;刺客+9
                              agent_limit spy bonus 99
                              ;间谍+9
                              ;;;;;;;;;;;;;;;;;【修改【结束】大量修改在原备份文件中被短接,无需再加强了】--------
                              }
                              material wooden
                              construction 1
                              cost 5000
                              ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;以上为建筑文件export_descr_buildings中的代码。
                              说了那么多【锻冶行会总部】,那么这个总部也需要修改,不加点BUFF怎么行,具体有啥功能都写了
                              我只改了【开始】和【结束】中间的代码,方便你们甄别
                              上面一段是本地生效,下面一段是全图生效。
                              是的,全图,都有城市!!!!
                              市政?健康?洛林盔甲?9经验?希腊火炮塔?加钱?应有尽有。
                              建议别加码了,加钱,加兵、爬城、一回合建筑都有了。
                              再加容易益处。


                              IP属地:四川30楼2024-07-15 01:00
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