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新鲜的更新翻译

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概述
在这次更新中,我们对以下领域进行了改进和更改:
武器、战略物品和敌人的平衡更改
对传播民主任务的更改
平衡
通用
护甲等级超过100的护甲现在也能减少头部射击的伤害。
胜利姿势现在仅为被提取的人播放。(在我的飞船上不允许窃取荣耀。)
燃烧伤害减少了15%
主要、次要和支援武器
CB-9 爆炸弩
略微减小爆炸范围
增加了摇晃效果
最大弹匣数量从12减少到8
从补给中获得的弹匣数量从6增加到8
略微降低了人体工学性能
提高了枪口速度
LAS-99 夸塞尔炮
充电时间增加了5秒
BR-14 审判者
全自动现在是默认射击模式
减少了后坐力
最大弹匣数量从6增加到8
从补给中获得的弹匣数量从6增加到8
现在归类为突击步枪
LAS-98 激光炮
略微增加了伤害
对大体积目标的伤害略有减少
SG-8P 惩罚者等离子
最大弹匣数量从12减少到8
从补给中获得的弹匣数量从6增加到8
增加了弹丸速度,但射程仍然相似
减少了爆炸的伤害衰减
现在归类为能量武器
ARC-12 闪电战
每分钟射击次数从30增加到45
现在归类为能量武器
R-36 喷发者
最大弹匣数量从12减少到6
爆炸伤害衰减略微加快
LAS-16 镰刀
弹匣数量从6减少到3
LAS-5 长镰
伤害从300增加到350
最大弹匣数量从6减少到4
RS-422 轨道炮
在安全模式和非安全模式下增加了穿甲能力
摇晃力略微减少
MG-101 重机枪
启用了第三人称准星
63CS 勤奋反狙击
伤害从128增加到140
人体工学性能提高
R-63 勤奋
伤害从112增加到125
P-19 救赎者
略微增加了后坐力
P-2 和平使者
伤害从60增加到75
P-8 参议员
伤害从150增加到175
在空仓重装时增加了速装器 - 显著加快了空仓重装速度
LAS-7 匕首
伤害从150增加到200
AR-19 解放者
伤害从55增加到60
AR-23C 解放者震荡型
伤害从55增加到65
JAR-5 统治者
伤害从300减少到275
AX/AR-23 守护犬
伤害减少了30%
RL-77 空爆火箭发射器
空爆火箭发射器不再在靠近战略物品(HMG炮塔、哨兵、补给)和其他地狱潜兵时爆炸
减少了接近半径
战略物品
A/MG-43 机枪哨兵
增加了与其他哨兵相匹配的生命值
A/ARC-3 特斯拉塔
生命值增加了33%
FAF-14 长矛
增加了弃用导弹后的重装阶段
RL-77 空爆火箭发射器
[list]
敌人
胆汁喷射者和护理喷射者的移动速度略微减慢
霍克斯:使它们摇晃所需的力量略微增加
霍克斯焚烧者直接火焰喷射器伤害减少了20%
毁灭者的射击速率略微增加(仅限标准毁灭者)
枪舰的侧向移动略微增加
侦察骑士对爆炸的脆弱性减少
雾生成器的生命值和护甲增加
枪舰生成器现在同时活跃的枪舰数量有了更低的上限
敌人巡逻
当玩家少于4人时,增加了巡逻生成。玩家越少,变化越大。对于4人任务,与之前相比不会有变化。对于单独玩家在更高难度下,变化将最为明显
游戏玩法
对我们分配任务地图上位置的方式进行了小幅度的级别生成改进。这应该会改善目标之间距离的变化,并且目标不太可能像以前那样经常相距很远。
在选项菜单的游戏玩法部分添加了禁用在冲刺时自动攀爬和越过障碍的设置。
传播民主任务,又称“升旗”任务,现在可以在更高难度下享受,以实现最大程度的自由传播。
准备就绪时,地狱潜兵现在会敬礼,以确保最大程度的民主准备。
为震颤行星灾害添加了氛围声,以突出其严重性,使地狱潜兵能够相应地做出反应
从重装甲敌人身上反弹的子弹现在会正确地击中发射它们的地狱潜兵。强烈推荐遵守扳机纪律。
修复
崩溃修复
修复了当主机放弃任务时可能发生的崩溃。
修复了玩家试图进入已被占用的EXO-45 爱国者装甲时可能发生的崩溃。
修复了任务结果屏幕后或期间可能发生的所有玩家的崩溃。
修复了从EXO-45 爱国者装甲的火箭发射器射击后可能发生的崩溃。
修复了除了重新加入正在进行的任务并得到增援的玩家之外的所有玩家可能发生的崩溃。
修复了优越的打包方法船舰模块无法正常工作。
修复了爆炸吸收船舰模块,使其正确增加了哨兵对爆炸的抵抗力。
修复了玩家无法在社交菜单中导航到搜索结果的问题。
修复了在战争债券中装备的某些物品实际上并未装备的一些问题。
修复了允许过于急切的地狱潜兵过度使用手雷的漏洞。
修复了来自轨道轰炸的杀敌不会推进间接火力练习命令的问题。
修复了允许叛徒试图通过在提取穿梭机下部署哨兵战略物品来破坏提取穿梭机的问题。
修复了离子风暴错误地阻止提取信标部署的问题。
修复了一些战略物品光束使用错误颜色编码的问题。
修复了控制器上的左摇杆无法用于导航社交菜单的问题。
修复了在超宽显示器上各种UI元素被切断、偏离中心或太靠近屏幕边缘的一些问题。
修复了部署后反材料步枪朝向地狱潜兵背面的问题。
修复了通过在特定时间取消反材料步枪的重装来复制弹药的bug。
修复了取消反材料步枪的重装后会消耗额外弹匣的bug。
修复了如果在插入炮弹后但在完成重装前取消重装,无后坐力步枪会从背包中消耗额外炮弹的bug。
修复了镰刀和夸塞尔炮不能穿透叶子射击的问题。
修复了在滚动武器库时武器缩略图消失的几个问题。
修复了自动机枪舰有时看不到玩家的问题。
修复了用地狱炸弹摧毁自动机碉堡或探测塔后留下的错误碰撞问题。
修复了在某些任务上地狱炸弹无法部署的问题
修复了导致地狱潜兵在着陆时在深水中溺水的某些问题。
修复了地狱舱空间优化使弹药超过容量的问题。
修复了在雾中潜行者变得非常可见的问题
地雷现在可以被标记,以便更好地与你的团队协调。
接收好友请求现在会给玩家一个弹出提示。
改进了教程和入门中显示的提示和提示的可读性。
在职业标签页中现在可以看到总经验值。
通过修复菜单的宽高比为16:9并添加了一个控制HUD宽度的设置,为超宽显示器提供了更好的支持。
绑定到小键盘的键位不再在重启后重置。
修复了在PC上使用双感控制器插入耳机时音频不一致的问题。
在飞船前玩石头、剪刀、布不再导致玩家掉入太空。
APW-1 反材料步枪和MG-206 重机枪在瞄准时现在会触发命中标记。
在装备了弹道盾背包后使用兴奋剂,次要武器不再保持在弹道盾瞄准射击位置。
“打开文本聊天”现在可以重新绑定。
如R-36 喷发者、CB-9 爆炸弩、GP-31 手榴弹手枪等爆炸性武器不再将玩家从爆炸中拉向内部。
在教程期间禁用了小队邀请,这会导致UI重叠。
修复了在武器库中主要和次要武器在角色模型上重叠的问题。
修复了首次启动时在21:9宽高比显示器上UI元素被切断的问题。
在小队菜单中现在可以看到举报和屏蔽玩家。
死亡的清道夫现在如果在呼叫增援时被杀死会停止求救。
修复了防空炮显示为“战略物品干扰器”的危险警告问题。


IP属地:浙江1楼2024-04-29 17:34回复
    堪称暂时最佳吧


    IP属地:浙江来自Android客户端2楼2024-04-29 17:35
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      2025-12-24 05:52:07
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      类星体,不行
      磁小轨,行


      IP属地:江苏来自Android客户端3楼2024-04-29 17:39
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        哥们能不能贴下原文


        IP属地:广东来自Android客户端4楼2024-04-29 17:40
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          有人要原文我也放上来了
          For this patch, we have made improvements and changes to the following areas:
          Balance changes to weapons, stratagems, and enemies
          Change to the Spread Democracy mission
          Balancing
          General
          Armors with armor rating above 100 now also reduce damage on headshots.
          Victory poses will now only play for the extracted. (No stolen valor on my ship.)
          Burning damage reduced by 15%
          Primary, Secondary & Support Weapons
          CB-9 Exploding Crossbow
          Slightly smaller explosion
          Increased stagger
          Decreased number of maximum mags from 12 to 8
          Increased number of magazines received from resupply from 6 to 8
          Slight reduction in ergonomics
          Muzzle velocity increased
          LAS-99 Quasar Cannon
          Increased recharge time by 5 seconds
          BR-14 Adjudicator
          Full auto is now the default fire mode
          Reduced recoil
          Increased maximum mags from 6 to 8
          Increased number of magazines received from resupply from 6 to 8
          Now placed amongst assault rifles
          LAS-98 Laser Cannon
          Slightly increased damage
          Slightly reduced damage versus large volume bodies
          SG-8P Punisher Plasma
          Decreased maximum mags from 12 to 8
          Increased amount of magazines received from resupply from 6 to 8
          Increased projectile speed, but will still keep a similar range
          Decreased damage falloff on the explosion
          Now placed in the energy weapons category
          ARC-12 Blitzer
          Increased shots per minute from 30 to 45
          Now placed in the energy weapons category
          R-36 Eruptor
          Decreased number of maximum mags from 12 to 6
          Explosion damage drops off slightly faster
          LAS-16 Sickle
          Decreased amount of magazines from 6 down to 3
          LAS-5 Scythe
          Increased damage from 300 to 350
          Decreased max number of mags from 6 down to 4
          RS-422 Railgun
          Increased armor penetration in both safe mode and unsafe mode
          Stagger force slightly reduced
          MG-101 Heavy Machine Gun
          Third person crosshair enabled
          63CS Diligence Counter Sniper
          Damage increased from 128 to 140
          Ergonomics improved
          R-63 Diligence
          Damage increased from 112 to 125
          P-19 Redeemer
          Slight increase in recoil
          P-2 Peacemaker
          Increased damage from 60 to 75
          P-8 Senator
          Increased damage from 150 to 175
          Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
          LAS-7 Dagger
          Increased damage from 150 to 200
          AR-19 Liberator
          Damage increased from 55 to 60
          AR-23C Liberator Concussive
          Damage increased from 55 to 65
          JAR-5 Dominator
          Damage decreased from 300 to 275
          AX/AR-23 Guard Dog
          Decreased damage by 30%
          RL-77 Airburst Rocket Launcher
          Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
          Reduced proximity radius
          Stratagems
          A/MG-43 Machinegun Sentry
          Increased health to match other Sentries
          A/ARC-3 Tesla Tower
          Increased health by 33%
          FAF-14 Spear
          Added reload stage reload after the spent missile had been discarded
          RL-77 Airburst Rocket Launcher
          [list]
          Enemies
          Bile Spewer and Nursing Spewers movespeed slightly reduced
          Hulks: Force required for them to stagger slightly increased
          Hulk Scorcher direct flamethrower damage reduced by 20%
          Devastator fire rate slightly increased (only the standard devastator)
          Gunships sideways movement slightly increased
          Scout strider Riders now less vulnerable to explosions
          Fog Generators health and armor increased
          Gunship spawners now have a much lower cap on how many gunships they can have active at the same time
          Enemy Patrols
          Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties
          Gameplay
          Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
          Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
          The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
          When readying up, Helldivers now salute to ensure maximum democratic readiness.
          Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
          Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
          Fixes
          Crash fixes
          Fixed crash that could occur when host abandoned mission with squad.
          Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
          Fixed crash that could occur for all players after or during mission results screen.
          Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
          Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
          Fixed Superior Packing Methodology ship module not working properly.
          Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
          Fixed issue where players could not navigate to the search results in the Social Menu.
          Fixed some issues where items equipped in a Warbond were not actually equipped.
          Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
          Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
          Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
          Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
          Fixed some stratagem beams using incorrect color-coding.
          Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
          Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
          Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
          Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
          Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
          Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
          Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
          Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
          Fixed issues where Automaton Gunships sometimes could not see the player.
          Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
          Fixed issue where Hellbombs would not deploy on certain missions
          Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
          Fixed issue where Hellpod Space Optimization made ammo go above capacity.
          Fixed issue where Stalkers became very visible in fog
          Mines are now pingable for better coordination with your team.
          Receiving friend requests now gives the player a pop up.
          Improved readability of prompts and hints displayed in the tutorial and onboarding.
          Total experience is now visible in the career tab.
          Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
          Keybinds bound to numpad will no longer reset upon restart.
          Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
          Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
          APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
          Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
          "Open Text Chat" is now rebindable.
          Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
          Disabled the squad invites during the tutorial which caused an overlap in the UI.
          Fixed Primary and Secondary weapons overlapping on the character model in the armory.
          Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
          Report and block player is now visible in the squad menu.
          Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
          Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.


          IP属地:浙江5楼2024-04-29 17:43
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            没有激光狗我可怎么活啊


            IP属地:河南6楼2024-04-29 17:43
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              你知道的,磁轨炮一直是我最好的兄弟让我们祝类星体好运


              IP属地:江苏来自Android客户端7楼2024-04-29 17:44
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                爆燃弩的箭爆炸加了踉跄吗,爽了,不知道溅射范围减少了多少


                IP属地:河南来自Android客户端8楼2024-04-29 17:45
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                  2025-12-24 05:46:07
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                  问一下,有没有人更新后很卡,卡的玩不了游戏的


                  IP属地:新疆来自Android客户端9楼2024-04-29 17:46
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                    爆炸弩如果范围没有砍到大动脉,应该算加强


                    IP属地:广东来自Android客户端10楼2024-04-29 17:47
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                      这次更新总得来说还行,爆裂铳从我用的第一把就知道,这玩意必削。不过总得来说都没有伤筋动骨。加强的几个还算有点意思。


                      IP属地:广东来自Android客户端11楼2024-04-29 17:49
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                        所以,磁轨炮这近两个月的削弱属实太小丑了,结果后面又改回来了


                        IP属地:江苏来自Android客户端12楼2024-04-29 17:51
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                          磁小鬼安全模式能打牛了吗


                          IP属地:陕西来自Android客户端13楼2024-04-29 17:51
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                            终于看懂了


                            IP属地:广东来自Android客户端14楼2024-04-29 17:52
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                              2025-12-24 05:40:07
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                              我的左轮换弹器啊!


                              IP属地:北京来自Android客户端15楼2024-04-29 17:53
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