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应该是1v4 5杀 那边也有不少玩撸的 对于这些其实也就无所谓


IP属地:黑龙江来自Android客户端67楼2024-02-27 11:25
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    反正cs就看活着的人数


    IP属地:浙江来自Android客户端68楼2024-02-27 11:29
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      2026-02-04 09:33:39
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      1v几残局肯定是从你们一方变成1开始啊,你家变成1的时候对面剩几个就是1v几。
      5v5的情况下你拿了首杀,然后5杀那第一个人头是5v5的时候拿到的。


      IP属地:北京来自iPhone客户端69楼2024-02-27 11:33
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        瓦不就是饭圈多,看怎么吹帅怎么来


        IP属地:四川来自Android客户端70楼2024-02-27 11:46
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          我觉得你是对的。1v5就是有一个瞬间你们这边只剩你一个,对面还有五个,然后这局你们赢了


          IP属地:辽宁来自iPhone客户端71楼2024-02-27 11:47
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            翻到了个5年前别人讨论的,不过也没啥结果
            Question regarding the "T" part of KAST rating
            A very common statistic used in rating player performance is KAST rating (Kill Assist Survival Traded).
            I've been working on an analysis tool for CS:GO, but I've noticed the KAST rating calculations I've come up with vary a bit from sites such as HLTV. So here's the question. Is there an official definition of a "Trade-kill"?
            In my current implementation, if the follow-up kill happens within about 3½ seconds of the initial kill, it's considered a trade, but this is just loosely based on my own experience in the game. I'm finding this duration to be long enough for a teammate to move out and land the shots, and short enough to not include kills not related to the initial engagement.
            I realize it's a long shot asking here, but if anyone happen to know a proper definition of a trade-kill, I'm very interested
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            A trade kill can take longer than 3 and a half sec, though it shouldnt optimally speaking... But a mate can still trade the kill after a around 10s even
            ——
            While I agree it's more complicated than just a set time period, I feel 10 seconds is way too much.
            The improvement to KAST rating happens because the sacrifice needs to directly impact the subsequent kill by the victims teammate.
            After 10 seconds the opponent could've thrown a Flashbang, reloaded and repositioned, at which point, the initial engagement no longer has any meaningful effect on the subsequent kill.
            ——
            No i agree completely.. I am just saying in my optics 10 seconds can go by before the trade occurs at rare times... And that i think its just a really fkin complicated thing to do stats on if ur gonna do it perfectly.
            If you have a more detailed definition of a tradekill I'm all ears, but simply raising the limit to 10 seconds will not, in my opinion, give a more accurate KAST rating.


            IP属地:广西72楼2024-02-27 12:00
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              在cs里你的说法就是对的


              IP属地:广西来自Android客户端73楼2024-02-27 12:06
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                所以残局1v5都是可遇不可求的


                IP属地:山西来自Android客户端74楼2024-02-27 12:18
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                  2026-02-04 09:27:39
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                  你就看自己打游戏的情况嘛 反正只要队友还在 我杀几个都不会给我“1vn”的标注 只有队友死光我残局杀的人才会算进1vn的数字里


                  IP属地:陕西来自Android客户端75楼2024-02-27 12:26
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                    1v5残局就必须是只剩1人的情况下


                    IP属地:河北来自iPhone客户端76楼2024-02-27 12:57
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                      就拿zywoo来说,zywoo最著名的打NAVI P250五杀以及打X队局部一打五 19柏林打Vp沙二手枪局这些都不算1V5,他19年打forze 18年打一个二线队 21年打faze沙二手枪局那才算真正的一打五。


                      IP属地:湖南来自Android客户端77楼2024-02-27 13:08
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                        我去看了你发另一个的帖子,只能说吃饱了撑的人还是太多了如果只是定义1v4还是1v5只需要看人员情况就行了,甚至都不用看游戏画面。不过很多人似乎潜意识觉得1v5就是比1v4更厉害,把打的很接近1v5的残局称为1v4掉价了,我不好评价。我看过最疯狂的两个残局全都是1v4,一个是cadian米垃圾1v4一个是monesy小镇1v4,都打赢了可以称上不可能的残局


                        IP属地:江苏来自Android客户端79楼2024-02-27 14:45
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                          VCT 的抗吧比国内联赛成立时间都早,你还指望跟他们争什么


                          IP属地:江苏来自Android客户端81楼2024-02-27 16:35
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                            知道对手还剩一个和还剩两个时候做出的决策不太一样的,所以五杀1v4是不能等价于1v5的


                            IP属地:福建82楼2024-02-27 17:13
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