有些小细节很重要,比如食人兽加痛苦守卫的血量要求,沙包的血量要控制在痛苦的100%至125%
网页链接
UNM
240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178- DPS
111-118 – Stun Target/DPS
Rotation:
Maneater – A3
Pain Keeper – A3, A1, A2, auto
Everyone else – auto
For Spirit affinity, wait to use PK’s A2 till turn count 网页链接240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178- DPS
121 -Stun Target/DPS
Rotation:
Maneater – A1, A3, auto
Pain Keeper – A3, A1, A1, A2, auto
Everyone else – autoBrutal
240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178- DPS
111-118 – Stun Target/DPS
Rotation:
Maneater – A1, A1, A3, auto
Pain Keeper – A1, A3, A1, A2, auto
Everyone else – auto
It is recommended you manual the first 2-3 cycles of the fight to ensure you stay in 网页链接of Stun Target should be the highest of the team, but not more than 125% of PK’s HP.
PK should be second highest HP.
(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
A good target to aim for is 10% more than PK. (so 44K in the above example)
Stun Target’s DEF should be as low as possible, at least several hundred lower than anyone else on the team.
When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
*Avoid having a strong affinity Stun Target! It’s just not worth 网页链接HP/DEF Tuning:
Aim for 1k DEF and 35k-40k HP on the Stun Target, at least 2k DEF and 30-35k HP on the rest. Pain Keeper should have 2nd highest HP on team.
Affinities will screw up your run – use a weak affinity for the Stun Target!
Watch your runs! Hard to know how to fix it if you don’t know where it went wrong…
Ally/Counter-Attack can work, but it can add complication if not tuned right for each difficulty. NOT RECOMMENDED for the faint of heart!
网页链接
UNM
240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178- DPS
111-118 – Stun Target/DPS
Rotation:
Maneater – A3
Pain Keeper – A3, A1, A2, auto
Everyone else – auto
For Spirit affinity, wait to use PK’s A2 till turn count 网页链接240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178- DPS
121 -Stun Target/DPS
Rotation:
Maneater – A1, A3, auto
Pain Keeper – A3, A1, A1, A2, auto
Everyone else – autoBrutal
240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178- DPS
111-118 – Stun Target/DPS
Rotation:
Maneater – A1, A1, A3, auto
Pain Keeper – A1, A3, A1, A2, auto
Everyone else – auto
It is recommended you manual the first 2-3 cycles of the fight to ensure you stay in 网页链接of Stun Target should be the highest of the team, but not more than 125% of PK’s HP.
PK should be second highest HP.
(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
A good target to aim for is 10% more than PK. (so 44K in the above example)
Stun Target’s DEF should be as low as possible, at least several hundred lower than anyone else on the team.
When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
*Avoid having a strong affinity Stun Target! It’s just not worth 网页链接HP/DEF Tuning:
Aim for 1k DEF and 35k-40k HP on the Stun Target, at least 2k DEF and 30-35k HP on the rest. Pain Keeper should have 2nd highest HP on team.
Affinities will screw up your run – use a weak affinity for the Stun Target!
Watch your runs! Hard to know how to fix it if you don’t know where it went wrong…
Ally/Counter-Attack can work, but it can add complication if not tuned right for each difficulty. NOT RECOMMENDED for the faint of heart!









