resetPerks = function() Da = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); Da:ResetNewPerks() Da:RefreshPerkAreas() end resetPerks()
Dc = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); for i, v in next, {gamedataDevelopmentPointType.Primary, gamedataDevelopmentPointType.Attribute, gamedataDevelopmentPointType.Espionage} do CurrAttPoints = Dc:GetDevPoints(v) Dc:AddDevelopmentPoints(-CurrAttPoints, v) end
LvL = 31; ProfType = gamedataProficiencyType.Level; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:SetLevel(ProfType, LvL, telemetryLevelGainReason.Gameplay)
AttPoints = (LvL+6); PointType = gamedataDevelopmentPointType.Attribute; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:AddDevelopmentPoints(AttPoints, PointType)
AttPoints = (LvL+5); PointType = gamedataDevelopmentPointType.Primary; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:AddDevelopmentPoints(AttPoints, PointType)
LoL = 3; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); for i, v in next, {'Strength', 'Reflexes', 'TechnicalAbility', 'Intelligence', 'Cool'} do DS:SetAttribute(gamedataStatType[v], LoL) end print(" \n\t大西瓜最帅:\n\t ")
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找半天没找到个无限洗点的办法,自己拼凑的控制台洗点代码, Lvl = 31是自己的等级,你多少级就改多少,别贪心,控制台用多影响游戏体验,忍住啊
Dc = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); for i, v in next, {gamedataDevelopmentPointType.Primary, gamedataDevelopmentPointType.Attribute, gamedataDevelopmentPointType.Espionage} do CurrAttPoints = Dc:GetDevPoints(v) Dc:AddDevelopmentPoints(-CurrAttPoints, v) end
LvL = 31; ProfType = gamedataProficiencyType.Level; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:SetLevel(ProfType, LvL, telemetryLevelGainReason.Gameplay)
AttPoints = (LvL+6); PointType = gamedataDevelopmentPointType.Attribute; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:AddDevelopmentPoints(AttPoints, PointType)
AttPoints = (LvL+5); PointType = gamedataDevelopmentPointType.Primary; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:AddDevelopmentPoints(AttPoints, PointType)
LoL = 3; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); for i, v in next, {'Strength', 'Reflexes', 'TechnicalAbility', 'Intelligence', 'Cool'} do DS:SetAttribute(gamedataStatType[v], LoL) end print(" \n\t大西瓜最帅:\n\t ")
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找半天没找到个无限洗点的办法,自己拼凑的控制台洗点代码, Lvl = 31是自己的等级,你多少级就改多少,别贪心,控制台用多影响游戏体验,忍住啊











