两个白字的内容(不知道有没有用)

[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
Verse.GameDataSaveLoader/<>c:<SaveGame>b__28_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()