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游戏老是崩溃,请问吧友们是什么原因

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Application has crashed: C++ exception
Could not load geometry because IDirect3D9::CreateVertexBuffer failed.
Direct3D could not allocate sufficient memory to complete the call.
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
-------------------------------
Current thread: Renderer
-------------------------------
System information:
Application version : 1.143.230
CPU : AMD Ryzen 5 2400G with Radeon Vega Graphics (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce GTX 960 / nvldumd.dll[31.0.15.3742]
Language : schinese
Memory : 15289MB 192KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (扬声器 (3- Realtek High Definition Audio))


IP属地:江西1楼2023-11-02 20:54回复
    内存溢出了导致的降纹理吧


    IP属地:广东来自Android客户端3楼2023-11-03 01:32
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