Hello, Pathfinders! Over the two years since Pathfinder: Wrath of the Righteous was released, we have identified the least popular class and the one that you, our favorite players, have been asking us to improve. We have listened and are delighted to announce that the Assassin class has been redesigned and upgraded in update 2.2, which will be available on November 21 with The Lord of Nothing DLC! We understand that the main problem with the old Assassin was using poisons in a world where most enemies are immune to poisons. So, we've added new mythic feats that allow you to ignore this immunity. We'll cover the new mythic feats in a separate article, but for now, let's focus on the changes to the Assassin: 自从探路者:正义之怒发布以来的两年里,我们已经确定了最不受欢迎的职业,以及您,我们最喜欢的玩家,一直要求我们改进的职业。我们已经倾听并很高兴地宣布,刺客职业已在 2.2 版更新中进行了重新设计和升级,将于 11 月 21 日与《虚无之主》DLC 一起发布!我们知道旧刺客的主要问题是在大多数敌人对毒药免疫的世界中使用毒药。因此,我们添加了新的神话专长,让你可以忽略这种免疫力。我们将在另一篇文章中介绍新的神话专长,但现在让我们重点关注刺客的变化: Instead of Death Attack, we added a new ability called Mark of Death. This is a standard action that requires you to make a knowledge check appropriate to the creature type. If the check is successful, you point to a target with a mark. As long as the creature is marked, your attacks against it ignore its DR and resistance. You can only have one victim marked at a time. 我们添加了一种名为“死亡印记”的新能力,而不是“死亡攻击”。这是一个标准动作,需要你进行适合该生物类型的知识检定。如果检查成功,您将指向一个带有标记的目标。只要该生物被标记,你对它的攻击就会忽略它的 DR 和抗性。您一次只能标记一名受害者。 At the 7th level, the Assassin can use Mark of Death as a swift action. 7级时,刺客可以以迅捷动作使用死亡印记。 Also, we added a new mechanic: Assassinate Target. The Assassin can make a full-round action that instantly kills a target marked with Mark of Death. A target unaware of the Assassin (you must sneak up to the target) must make a Fortitude saving throw with DC 10 + the Assassin's level + Intelligence modifier, and dies on a failure. On a success, this Assassin attack is treated as a critical hit (it still needs to be confirmed) and the target gains the Shaken condition for 1d4 rounds. After that, Assassinate Target cannot be reapplied to the target for one day. 此外,我们还添加了一个新机制:刺杀目标。刺客可以进行整轮动作,立即杀死带有死亡印记的目标。不知道刺客的目标(你必须潜行到目标附近)必须进行一次 DC 10 + 刺客等级 + 智力调整值的强韧豁免检定,并因失败而死亡。成功后,这次刺客攻击将被视为暴击(仍需确认),并且目标获得1d4轮的战栗状态。此后一天内无法再次对目标施加刺杀目标。 At the 2nd level, the Assassin gains the Use Poison ability, and we've also improved this progression, including how it interacts with other class mechanics. Now, if you apply poison to a target marked with Mark of Death, the target must make two Fortitude saves and choose the worst result. 在第二级,刺客获得使用毒药的能力,我们还改进了这一进程,包括它与其他职业机制的互动方式。现在,如果你对标有死亡印记的目标施加毒药,目标必须进行两次强韧豁免并选择最差的结果。 The ability progresses with every level: 该能力随着每个级别的进步而进步: At the 2nd level, the Assassin has access to poisons that deal 1d4 stat damage to Strength or Dexterity for 4 rounds; 在第 2 级,刺客可以使用毒药,对力量或敏捷造成 1d4 点伤害,持续 4 轮; At the 3rd level, poison duration increases by 1 round; 3级时,中毒持续时间增加1轮; At the 4th level, the Assassin gains access to a poison that deals Constitution damage; 在第 4 级,刺客可以获得一种造成体质伤害的毒药; At the 5th level, the number of successful saving throws needed to remove the poison increases to 2; 5级时,解毒所需的成功豁免次数增加至2次; At the 6th level, poison duration increases by 1 round; 6级时,中毒持续时间增加1轮; At the 7th level, the Assassin can apply poisons as a move or a swift action; 7级时,刺客可以通过移动或迅捷动作施放毒药; At the 8th level, poison duration increases by 1 round; 8级时,中毒持续时间增加1轮; At the 9th level, the number of successful saving throws needed to remove the poison increases to 3; 9级时,解毒所需的成功豁免次数增加至3次; At the 10th level, the Assassin's poison target takes poison damage even with a successful Fortitude check. 在第 10 级,刺客的中毒目标即使成功进行了坚韧检定也会受到中毒伤害。 Additionally, the redesigned Assassin gains the Cold Minded ability at the 2nd level, which grants a +2 bonus to saving throws against mind-affecting, compulsion, fear, and emotion effects. This ability increases every 3 levels, reaching a +4 bonus at the 8th level. 此外,重新设计的刺客在第 2 级获得了冷酷的能力,这使得针对精神影响、强迫、恐惧和情绪效果的豁免检定获得 +2 加值。此能力每3级增加一次,在第8级时达到+4加值。 A new ability at the 3rd level is Alter Ego. The Assassin can create copies of themselves to distract the enemy. As long as at least one copy is present on the battlefield, all creatures attacked by the Assassin take damage from a sneak attack. This ability works like Mirror Image. 第三级的新能力是改变自我。刺客可以创造自己的复制品来分散敌人的注意力。只要战场上至少存在一个副本,所有被刺客攻击的生物都会受到偷袭伤害。此能力的作用类似于镜像。 At the 4th level, the Assassin now has the Public Execution ability. Each time the Assassin kills a target, they make a Persuasion check to demoralize all enemies within 30 feet. If the target is under the influence of Mark of Death, the Assassin gains a +2 bonus on this check. 在第 4 级,刺客现在拥有公开处决能力。刺客每次杀死目标时,都会进行说服检定,以挫败 30 英尺内所有敌人的士气。如果目标受到死亡印记的影响,刺客在这次检定上获得+2加值。 Finally, at the 10th level, the Assassin becomes a Master Assassin. You have mastered the art of assassination to the point you can deliver a killing blow before the target can react. The Assassinate Target ability can now be used as a standard action. You also add sneak attack damage to all attack rolls on a target marked with Mark of Death, even if you don't have an advantage. 最后,在第 10 级,刺客成为刺客大师。你已经掌握了暗杀的艺术,以至于你可以在目标反应之前发出致命一击。刺杀目标能力现在可以用作标准动作。即使你没有优势,你也可以为标有死亡印记的目标的所有攻击检定增加偷袭伤害。 We hope that players will now achieve Mastery at slaying demons and be able to diversify their Crusade style! Good luck in the Worldwound! 我们希望玩家现在能够精通消灭恶魔并能够多样化他们的远征风格!祝你在世界创伤中好运!