大家好,waifu回来了,谢谢Aboulicious。
对游戏进行了小改动,修复了某些地方的碰撞,进行了小幅优化。 还删除了不必要的台词,这些台词为涉及童年记忆的游戏定下了错误的基调。 很多小变化。
我是一名独立开发者,这款游戏是我在 Gamedev 的第一次体验,我做这款游戏是为了创造力,为了测试自己,但我犯了很多错误。 这几个月来,这个游戏让我承受着很大的压力。 现在我想把比赛抛在脑后。 是的。 这款游戏不会很快在 Steam 商店上架,这是我自己决定的。 我现在需要的是心灵的平静和治愈。 我计划暂停一下,继续接受游戏设计方面的教育,并进一步利用新的经验和知识,将我的精力投入到我的下一款游戏,暂定名为“Kith”——这将是一种新的体验和现实主义的新概念, 完全不同的类型和背景,重点是电影摄影。 这次我希望这个项目是由一个小团队创建的。 这是一个具有挑战性的项目,我想在其中显着提高我的游戏设计技能。
感谢您的理解。
原文:
Hi everyone, waifu is back, thanks Aboulicious.
Minor changes to the game, fixed collisions in some places, minor optimization. Also removed unnecessary lines that set the wrong tone for a game referring to childhood memories. A lot of small changes.
I'm a solo developer and this game is my first experience in Gamedev, a game I did for creativity, to test myself, and where I made a lot of mistakes. The game has kept me under a lot of stress all these months. Now I want to put the game behind me. And yes. the game won't be available in the steam store soon, that's what I decided myself. What I need now is peace of mind and healing. I plan to take a pause, and continue my education in game design and further with new experience and knowledge to direct my energies to my next game with the working title "Kith" - it will be a new experience and a new concept with realism, a completely different genre and setting, and the emphasis is on cinematography. This time I hope the project will be created by a small team. This is a challenging project on which I want to significantly improve my skills in game design.
Thank you for your understanding.
对游戏进行了小改动,修复了某些地方的碰撞,进行了小幅优化。 还删除了不必要的台词,这些台词为涉及童年记忆的游戏定下了错误的基调。 很多小变化。
我是一名独立开发者,这款游戏是我在 Gamedev 的第一次体验,我做这款游戏是为了创造力,为了测试自己,但我犯了很多错误。 这几个月来,这个游戏让我承受着很大的压力。 现在我想把比赛抛在脑后。 是的。 这款游戏不会很快在 Steam 商店上架,这是我自己决定的。 我现在需要的是心灵的平静和治愈。 我计划暂停一下,继续接受游戏设计方面的教育,并进一步利用新的经验和知识,将我的精力投入到我的下一款游戏,暂定名为“Kith”——这将是一种新的体验和现实主义的新概念, 完全不同的类型和背景,重点是电影摄影。 这次我希望这个项目是由一个小团队创建的。 这是一个具有挑战性的项目,我想在其中显着提高我的游戏设计技能。
感谢您的理解。
原文:
Hi everyone, waifu is back, thanks Aboulicious.
Minor changes to the game, fixed collisions in some places, minor optimization. Also removed unnecessary lines that set the wrong tone for a game referring to childhood memories. A lot of small changes.
I'm a solo developer and this game is my first experience in Gamedev, a game I did for creativity, to test myself, and where I made a lot of mistakes. The game has kept me under a lot of stress all these months. Now I want to put the game behind me. And yes. the game won't be available in the steam store soon, that's what I decided myself. What I need now is peace of mind and healing. I plan to take a pause, and continue my education in game design and further with new experience and knowledge to direct my energies to my next game with the working title "Kith" - it will be a new experience and a new concept with realism, a completely different genre and setting, and the emphasis is on cinematography. This time I hope the project will be created by a small team. This is a challenging project on which I want to significantly improve my skills in game design.
Thank you for your understanding.













