现在敌人进攻欲望更强,专挑软柿子捏,更会卡地形了和道具了,什么轰雷炸悬崖炸火堆之类的😅
真的有效,尤其在战术家plus下更致命了
直接上链接:https://www.nexusmods.com/baldursgate3/mods/1465

下面是作者的介绍:
-----------------------------------------------
What this mod does?
Makes every enemy smarter but there is still a difference. For example most humanoids are a bit smarter than goblins and much smarter than beasts, animals etc.
Some enemies will focus finishing low health characters much more frequently.
Enemies will focus hitting barrels if it benefits them more.
Smart enemies now will be much more focused to throw you off cliffs. If it means death they will even be more focused to throw you, be careful not to stand close to cliffs.
Most enemies will focus characters rather their summons.
Enemies will target downed players if they don't have a better target. (A character with low hp that can die with a hit.)
A lot more edits based on the enemy.
这个模组有什么作用?
让每个敌人都变得更聪明,但还是有区别的。例如,大多数类人生物比妖精聪明一点,比野兽、动物等聪明得多。
有些敌人会更频繁地专注于解决低生命值的角色。
如果敌人对他们地形更有利,他们就会集中精力击打木桶。
聪明的敌人现在会更加专注地将你扔下悬崖。如果这意味着死亡,他们会更专注地扔你,小心不要站在悬崖附近。
大多数敌人会关注角色而不是他们的召唤物。
如果敌人没有更好的目标,他们就会瞄准倒下的玩家。(生命值较低的角色,一击就会死亡。)
根据敌人进行更多编辑。
--
理论上,这部分增加了ai可以使用的能力。根据我的测试,敌人对我使用了更多咒语,例如更频繁地在地面上涂油或使用特殊箭头等...
真的有效,尤其在战术家plus下更致命了
直接上链接:https://www.nexusmods.com/baldursgate3/mods/1465

下面是作者的介绍:
-----------------------------------------------
What this mod does?
Makes every enemy smarter but there is still a difference. For example most humanoids are a bit smarter than goblins and much smarter than beasts, animals etc.
Some enemies will focus finishing low health characters much more frequently.
Enemies will focus hitting barrels if it benefits them more.
Smart enemies now will be much more focused to throw you off cliffs. If it means death they will even be more focused to throw you, be careful not to stand close to cliffs.
Most enemies will focus characters rather their summons.
Enemies will target downed players if they don't have a better target. (A character with low hp that can die with a hit.)
A lot more edits based on the enemy.
这个模组有什么作用?
让每个敌人都变得更聪明,但还是有区别的。例如,大多数类人生物比妖精聪明一点,比野兽、动物等聪明得多。
有些敌人会更频繁地专注于解决低生命值的角色。
如果敌人对他们地形更有利,他们就会集中精力击打木桶。
聪明的敌人现在会更加专注地将你扔下悬崖。如果这意味着死亡,他们会更专注地扔你,小心不要站在悬崖附近。
大多数敌人会关注角色而不是他们的召唤物。
如果敌人没有更好的目标,他们就会瞄准倒下的玩家。(生命值较低的角色,一击就会死亡。)
根据敌人进行更多编辑。
--
理论上,这部分增加了ai可以使用的能力。根据我的测试,敌人对我使用了更多咒语,例如更频繁地在地面上涂油或使用特殊箭头等...
央

Kozio








