Hello Survivors!
It’s been 6 months since our last developer update! We know - that's a bigger gap than any of us intended or expected, but the primary cause of this has been a huge focus on the development of the title (see below for more!).
We're keeping things fairly brief in this update: consider it the 'warm up' to something much bigger in the new year - and a preemptive note to explain that we don’t plan on sharing more for the rest of this year. The team is still hard at work with our heads down and spirits up!
Today we’re sharing a small preview of how the game is looking in Unreal Engine 5 through 3 new screenshots of the game in action. While we’ve had some progress put into a possible new trailer, that too will have to wait until 2024.
Development is going well - really well - and as part of our continued planning, we've decided to retarget our Early Access release date to the second half of 2024 to give the team enough time to make the game a truly worthy sequel to NMRiH1.
We also want to make sure we make a big splash when we launch - there are some great opportunities coming up throughout 2024 that mean we can really get the game “out there”.
We don't intend to delay the project further - we've put a lot of thought into choosing our new date, and that's what every one of us will be working towards. The established development studio that Lever Games has joined forces with has a metric ton of faith in the project, and are eager to give it the time it needs to make the game amazing, rather than rush it out.
Our design team has been hard at work improving on the core of what makes the game compelling. Community members who have seen glimpses of the game in the past can expect to see substantial improvements and modernization to the game mode and game loop, but with the same design philosophy, mechanics and heart at the core of NMRiH2.
We expect to announce our partnership with the development team we’ve joined forces with in the new year, as well. Our focus is on using this announcement to help make the most noise possible and bring more survivors into the community. It’s a competitive market for attention and we want this game to make big waves!
Thanks for being on this journey with us. We want this game to genuinely earn your attention and time. We’re so excited to show you more and to release the best zombie game ever made in 2024!
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大家好,幸存者们!
距离上次开发者更新已经过去了6个月!我们知道,这个间隔比我们任何人都预期或期望的要长,但主要原因是我们极其专注于游戏的开发(更多详情请见下文)。
在这次更新中,我们会保持相对简短:可以把它看作是新年里更大动作的“预热”,并提前解释,我们不计划在今年的余下时间里分享更多信息。团队依然在全力以赴,精神饱满!
今天,我们将分享一些使用Unreal Engine 5展示的游戏画面的小预览,通过3张新的游戏截图来展示。虽然我们已经在可能的新预告片上付出了一些努力,但那也要等到2024年了。
开发工作进行得非常顺利,而且作为我们持续规划的一部分,我们决定将早期测试版本的发布日期调整到2024年下半年,以确保团队有足够的时间将游戏打造成真正值得期待的《NMRiH1》续作。
我们还希望确保在发布时有一个巨大的影响——2024年将会有一些绝佳的机会,这意味着我们可以真正将游戏推广出去。
我们并不打算进一步推迟项目——我们已经深思熟虑地选择了新的日期,而且每一个人都将朝着这个目标努力。Lever Games合作的开发工作室对这个项目充满信心,他们迫切希望能够给予足够的时间,让游戏变得出色,而不是草率发布。
我们的设计团队一直在努力改进游戏的核心元素。曾经在过去看过游戏雏形的社区成员可以期待看到游戏模式和游戏循环的重大改进和现代化,但仍然保持着NMRiH2核心的设计理念、机制和初衷。
我们预计在新的一年里会公布与我们合作的开发团队的合作关系。我们的重点是通过这个公告来引起尽可能多的关注,吸引更多的幸存者加入我们的社区。在吸引注意力方面市场竞争激烈,而我们希望这款游戏能够掀起轰动!
感谢与我们一同走过这段旅程。我们希望这款游戏能真正赢得您的关注和时间。我们迫不及待地想向您展示更多,并在2024年发布史上最好的僵尸游戏!
By ChatGPT3.5 机翻

