这三条是将机枪给砍废了吧,不能冲锋架枪了,只能老老实实原地趴下架了
Highlights
- Enemy attacks from guard posts on the First Blood difficulty trigger less often
- Diamond mines deplete to 50% income on First Blood difficulty; 20% on Commando difficulty; 0% on Mission Impossible (Community Suggestion)
- Mines now show how close they are to depletion in their tooltip
- Fixed a bug that scaled mine income up when depletion began
- Machine gun damage reduced //机枪伤害减少
- Machine gun number of interrupt attacks are now based on current AP not max AP (calculated at end of turn) (Community Suggestion)//机枪的拦截射击现在是基于当前AP而不是最大AP(以回合结束为准)
- Fixed a bug with Machine guns interrupt attacks getting aim bonuses when they shouldn’t(修正了机枪拦截射击获得它不该有的瞄准增益)
- Grenade and Rocket-Launchers mishap chance and deviation now depend on distance to target (Community Suggestion)
Highlights
- Enemy attacks from guard posts on the First Blood difficulty trigger less often
- Diamond mines deplete to 50% income on First Blood difficulty; 20% on Commando difficulty; 0% on Mission Impossible (Community Suggestion)
- Mines now show how close they are to depletion in their tooltip
- Fixed a bug that scaled mine income up when depletion began
- Machine gun damage reduced //机枪伤害减少
- Machine gun number of interrupt attacks are now based on current AP not max AP (calculated at end of turn) (Community Suggestion)//机枪的拦截射击现在是基于当前AP而不是最大AP(以回合结束为准)
- Fixed a bug with Machine guns interrupt attacks getting aim bonuses when they shouldn’t(修正了机枪拦截射击获得它不该有的瞄准增益)
- Grenade and Rocket-Launchers mishap chance and deviation now depend on distance to target (Community Suggestion)

再睡一夏








