Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(47): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse value
Error [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse value
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Warning [modjiaoben3]local\bellstash.ws(4): Saved property 'stash' of type 'handle:W3Stash' won't be saved because it references CNode. Use EntityHandle instead if that's an entity or remove saved property attribute.
Warning [modjiaoben3]local\bellstash.ws(5): Saved property 'travelsignpost' of type 'handle:W3FastTravelEntity' won't be saved because it references CNode. Use EntityHandle instead if that's an entity or remove saved property attribute.
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse value
Error [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse value
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Warning [modjiaoben3]local\bellstash.ws(4): Saved property 'stash' of type 'handle:W3Stash' won't be saved because it references CNode. Use EntityHandle instead if that's an entity or remove saved property attribute.
Warning [modjiaoben3]local\bellstash.ws(5): Saved property 'travelsignpost' of type 'handle:W3FastTravelEntity' won't be saved because it references CNode. Use EntityHandle instead if that's an entity or remove saved property attribute.













