先贴一下原文描述:
1. Procedural Content Generation Framework
The new in-editor and runtime Procedural Content Generation Framework (PCG) enables you to define rules and parameters to populate large scenes with UE assets of your choice, making the process of large world creation fast and efficient.
2. Substrate
Substrate is a new way of authoring materials that give Unreal Engine users more control over the look and feel of objects used in real-time applications such as games and linear content creation.
3. VP improvements
Unreal Engine 5.2 Preview offers multiple improvements to virtual production workflows through new shot creation and scene control tools. For example: shooting with multiple VCams is now possible, giving filmmakers more creative power.
1. Procedural Content Generation Framework
The new in-editor and runtime Procedural Content Generation Framework (PCG) enables you to define rules and parameters to populate large scenes with UE assets of your choice, making the process of large world creation fast and efficient.
2. Substrate
Substrate is a new way of authoring materials that give Unreal Engine users more control over the look and feel of objects used in real-time applications such as games and linear content creation.
3. VP improvements
Unreal Engine 5.2 Preview offers multiple improvements to virtual production workflows through new shot creation and scene control tools. For example: shooting with multiple VCams is now possible, giving filmmakers more creative power.