楼主辛辛苦苦打的黑叔叔所罗门档废了

本来今天高高兴兴,拿下了带嘤殖民的世界渴望之口子肯尼亚(带嘤还送了楼主自由贸易和废除奴隶制,真是好人啊
)ps虽然一仗都没打赢,一路被推到首都外

现在也不知道打啥了,给带伙机翻一下叭
Reduced the number of monthly radicals from political movements to enact and restore
- 减少每月由ZZ运动发起的激进分子人数,以制定和恢复
Reduced the number of pops in the mid- to late-game by merging very small pops back into the general population
-通过将非常小的pop重新合并到普通人群中,减少了游戏中后期pop的数量(之前一直用的后期加速mod失效了
)
Reduced the number of pops in the mid- to late-game by forcing unemployed pops to switch profession when sufficiently poor
-通过迫使失业的教/士在足够贫困时转行,减少了游戏中后期的教/士人数(这里原文写pops,机翻成“父亲”
)
Improved performance of updating trends for political movements
-改进政治运动趋势更新的表现
Improved performance of enumerating Liberation war goals
-提高了列举解放战争目标的性能
Increased AI tendency to stick by its allies and subjects in conflicts
- Fixed AI acceptance for 'powerful protectors' factor to appear in virtually any alliance/customs union
- Fixed AI confidence and peace desire from gold reserves not being capped to 100% reserves
- Fixed AI incorrectly calculating how much an ongoing war or diplomatic play should add to their neutrality, making them abandon allies due to involvement in small conflicts
- Fixed AI involvement in a diplomatic play shown as an empty string in their neutrality calculation
-人工智能在冲突中坚定支持盟友和臣民的倾向
-修正了AI接受几乎任何联盟/关税同盟中都会出现的“强大保护者”
-修复了AI对黄金储备的信心和和平愿望,黄金储备不被限制为100%(不会出现大清打南洋小国由于国库高达20K而信心满满的状况了
)
-修正了人工智能错误地计算正在进行的战争或外交博弈,应该为他们的中立性增加多少,使他们因卷入小冲突而放弃盟友(这里的意思大概是ai扔盟友没那么随意了
-修复了AI在中立计算中以空字符串显示的外交游戏中的参与
Fixed settings (such as in-game language) not being saved correctly when path contains non-latin characters
- Properly fixed flotillas not recovering morale
- Fixes "Pass a Law that enables an Institution" tutorial challenge being impossible to complete or writing to the error log under certain circumstances
- Fixed issue where a placated Political Movement might still trigger a revolution
- Fixed issue with American Territory Achievement using an incorrect trigger
- Fixed issue with not being able to get Berlin Conference Achievement.
- Star Swarmed Banner no longer requires exactly 100 states exactly to get the achievement, but rather 100 or more
- Fixed issue with placeholder image being used for flamethrower event modifiers
- Fixed CTD in CPdxTerrain::CreateEffect
- Fixed CTD in CWarGoal::IsAdjacent
- Fixed CTD in CBuildingType destructor
-修复了路径包含非拉丁字符时无法正确保存设置(如游戏语言)的问题
-正确固定的船队没有恢复士气(海军士气bug又修复辣,可这次真的修复成功了吗
-修复了在某些情况下无法完成或写入错误日志的“通过一项法律,使机构能够XX”的教程挑战
-修正了安抚的ZZ运动仍可能引发歌名的问
-修正了美国100星成就使用错误触发器的问题
-修正了无法获得柏林会议成就的问题。(睿智的楼主看了8U的帖子果断没打这个成就捏
-美国100星不再需要精确的100个州才能获得成就,而是需要100个或更
-修复了占位符图像用于火焰喷射器事件修饰符的问
-修复了CPdxTerrain::CreateEffect中的CT
-固定CWarGoal::IsAdjacent中的CT
-修复了CBuildingType析构函数中的CTD
本来今天高高兴兴,拿下了带嘤殖民的世界渴望之口子肯尼亚(带嘤还送了楼主自由贸易和废除奴隶制,真是好人啊

现在也不知道打啥了,给带伙机翻一下叭
Reduced the number of monthly radicals from political movements to enact and restore
- 减少每月由ZZ运动发起的激进分子人数,以制定和恢复
Reduced the number of pops in the mid- to late-game by merging very small pops back into the general population
-通过将非常小的pop重新合并到普通人群中,减少了游戏中后期pop的数量(之前一直用的后期加速mod失效了
Reduced the number of pops in the mid- to late-game by forcing unemployed pops to switch profession when sufficiently poor
-通过迫使失业的教/士在足够贫困时转行,减少了游戏中后期的教/士人数(这里原文写pops,机翻成“父亲”
Improved performance of updating trends for political movements
-改进政治运动趋势更新的表现
Improved performance of enumerating Liberation war goals
-提高了列举解放战争目标的性能
Increased AI tendency to stick by its allies and subjects in conflicts
- Fixed AI acceptance for 'powerful protectors' factor to appear in virtually any alliance/customs union
- Fixed AI confidence and peace desire from gold reserves not being capped to 100% reserves
- Fixed AI incorrectly calculating how much an ongoing war or diplomatic play should add to their neutrality, making them abandon allies due to involvement in small conflicts
- Fixed AI involvement in a diplomatic play shown as an empty string in their neutrality calculation
-人工智能在冲突中坚定支持盟友和臣民的倾向
-修正了AI接受几乎任何联盟/关税同盟中都会出现的“强大保护者”
-修复了AI对黄金储备的信心和和平愿望,黄金储备不被限制为100%(不会出现大清打南洋小国由于国库高达20K而信心满满的状况了
-修正了人工智能错误地计算正在进行的战争或外交博弈,应该为他们的中立性增加多少,使他们因卷入小冲突而放弃盟友(这里的意思大概是ai扔盟友没那么随意了
-修复了AI在中立计算中以空字符串显示的外交游戏中的参与
Fixed settings (such as in-game language) not being saved correctly when path contains non-latin characters
- Properly fixed flotillas not recovering morale
- Fixes "Pass a Law that enables an Institution" tutorial challenge being impossible to complete or writing to the error log under certain circumstances
- Fixed issue where a placated Political Movement might still trigger a revolution
- Fixed issue with American Territory Achievement using an incorrect trigger
- Fixed issue with not being able to get Berlin Conference Achievement.
- Star Swarmed Banner no longer requires exactly 100 states exactly to get the achievement, but rather 100 or more
- Fixed issue with placeholder image being used for flamethrower event modifiers
- Fixed CTD in CPdxTerrain::CreateEffect
- Fixed CTD in CWarGoal::IsAdjacent
- Fixed CTD in CBuildingType destructor
-修复了路径包含非拉丁字符时无法正确保存设置(如游戏语言)的问题
-正确固定的船队没有恢复士气(海军士气bug又修复辣,可这次真的修复成功了吗
-修复了在某些情况下无法完成或写入错误日志的“通过一项法律,使机构能够XX”的教程挑战
-修正了安抚的ZZ运动仍可能引发歌名的问
-修正了美国100星成就使用错误触发器的问题
-修正了无法获得柏林会议成就的问题。(睿智的楼主看了8U的帖子果断没打这个成就捏
-美国100星不再需要精确的100个州才能获得成就,而是需要100个或更
-修复了占位符图像用于火焰喷射器事件修饰符的问
-修复了CPdxTerrain::CreateEffect中的CT
-固定CWarGoal::IsAdjacent中的CT
-修复了CBuildingType析构函数中的CTD









