盖亚的复仇吧 关注:622贴子:5,364
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【喜报】盖亚要更新拉!Zwiebelchen的复归~~~标题要黑要长要很

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baidu


1楼2010-06-28 20:32回复
    久没去官网看,
    今天偶然地发现18号的时候作者就发话了,要找团队来继续盖亚war3版本的制作,
    喜出望外啊
    http://www.hiveworkshop.com/forums/gaias-retaliation-orpg-649/gaias-retaliation-orpg-might-get-revived-170370/
    英文的先凑合看,
    翻译好再贴上来。


    2楼2010-06-28 20:34
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      2026-01-21 22:59:22
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      Okay, now before you burst out into happiness, I want to dampen your enthusiasm: I am not going to do this on my own. I almost did the 1.1 version of Gaias on my own at the end and that was one of the main reasons I quit developing it.
      What I am looking for are new promising team members which are able to take over all the tedious parts of the map design I am so sick of:
      I am looking for an item designer and an NPC/mob/quest designer.
      I would concentrate on doing the stuff that is fun for me: Terraining and scripting spells.
      These are the requirements:
      The item designer should have great knowledge of the map and a good feel for balance. Also, he should be able to select and implement the required attachment models.
      Also, he should have a very basic understanding of vJASS, to make use of the registry functions of Gaias Retaliation.
      The NPC/mob/quest designer should have good knowledge of vJASS and should have a certain level of creativity. He should also be able to write proper medieval english.
      As soon as I have gathered a team I consider helpful, I will start debugging some of the main issues of the map.
      One of the main things that I am going to change for a possible continueing project, is, that all new content will be put into a seperate maps. With the players reaching the capital of Ankhmaron as a general hub, I feel like its time to dedicate each new area an entire, fresh map.
      This will serve multiple purposes:
      1) It will heavily decrease the hardware requirements of the map
      2) It allows me to use a greater variation of tiles
      3) It allows me to use new models and imports and even new custom music. You might see a revival of the old battle theme again, because of that.
      


      3楼2010-06-28 20:34
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        好吧,在你们喜出望外之前,我想先压压你们的情绪:我没打算自己一个人做这
        个图。我几乎是自己一个做完1.1E的版本,这是我为什么前面我放弃了继续制作
        的原因。
        我现在寻找的是一些新的有前途的团队成员,他们要有能力接手所有那些我感到
        无聊乏味的地图设计部分。
        我在寻找装备设计人员和NPC/模型/任务设计人员。
        我会集中精力去做那些对我来说有意思的部分:地形制作,魔法效果制作
        


        4楼2010-06-28 21:15
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          还是那句,
          水平有限,不过意思绝对八九不离十。
          看到更新有望,
          真是让人欢欣鼓舞啊~~


          6楼2010-06-28 21:17
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            • 117.91.213.*
            虽然没完成这游戏,但是开始进入时看到的画面确实不错


            7楼2010-06-30 13:41
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              8楼2010-06-30 18:04
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                • 125.68.164.*
                吧主 1.2版本多就能发布 有具体时间吗???????????


                9楼2010-07-14 12:49
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                  2026-01-21 22:53:22
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                  作者在官网说要做几个星期,,,
                  具体几个星期也没说,时间嘛,肯定是没准数的。从之前作者做图的习惯来看,这个1.2版本至少也得2个月吧。
                  因为目前作者还没找到给他干“苦力”的团队,还只能是单干。


                  10楼2010-07-14 20:55
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