改动 Runs are now saved at every shop and can be resumed after exiting the game (or crashing) 在每个商店都会保存种子,退出游戏(或游戏崩溃)后可以重新运行该种子(允许SL) All characters now gain +1 Max HP upon levelling up 所有角色在升级时获得+1最大生命值 HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration 生命再生变为每x秒恢复1点生命值(1/x生命值/每秒),x会随生命再生提高而降低 Fruits and crates no longer get attracted when you're at full health 当你满血时,不再自动吸引果子和道具箱 Crates now heal as much as Fruits 道具箱现在可以像果子一样回血 Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon 前3波的商店现在必有2件武器和2件物品,前6波至少有1件武器 The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%) 找到一套武器的概率会增加,直到第6波(从+15%到0%递减) Bosses on Danger V now have 25% less health 【难度5】的Boss生命值降低25% Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags 物品现在有了内部关联标签,一些角色找到带有特定标签的物品的概率会提高一些 Items now display whether they're unique, limited or not 道具会显示它们是唯一(唯一获取) 、有限(最大获取数目限制)还是非唯一(无获取上限)
Enemies deal less damage 敌人造成的伤害减少 Big late run chargers have slightly less health 冲撞类怪物生命值略微减少 Mummies' speed decreased 木乃伊怪物的速度降低 Reduced the efficiency of Armor 护甲收益降低 Reduced the efficiency of Armor 闪避上限:70%=> 60% The effects of the "more inflation" and "less materials dropped modifiers" of Danger II and IV are lowered but "stronger enemies" of Danger III slightly increased 【难度2】和【难度4】的“物价更高”和“敌人材料掉落量变少”效果降低,但【难度3】的“敌人更加强大”略有增强 Slightly increased the chance of tier IV items/weapons/upgrades appearing 略微增加了四级物品/武器/升级出现的概率 Added an accessibility option to turn off explosion flashes 添加了一个关闭爆炸闪光的辅助选项 Added an accessibility option to change materials pickup sounds 添加了一个改变材料拾取声音的辅助选项
修复 Fixed a bug where the shop would give you a random weapon 20% of the time instead of a weapon you have 修正了商店会在20%的时间里给你随机武器,而不是拥有的武器的bug Fixed a bug where the game wouldn't find your save file when in offline mode 修复了离线模式下游戏找不到保存文件的bug Fixed a bug where the wizard's spells would sometimes deal damage before fully spawning 修正了巫师Boss的法术有时会在完全生成前造成伤害的bug Fixed a bug where HP Regeneration wouldn't kick in after gaining Max HP during a wave 修正了在波次中获得最大生命值后,生命值再生无法使用的bug Fixed a bug where Spider's effect wouldn't apply directly after getting it 修正了蜘蛛效果在获得后无法直接使用的bug Fixed a bug where Hunting Trophy was unique 修复了狩猎战利品唯一的bug Fixed a visual bug on the Progression page when displaying the Explorer 修正了显示资源管理器时“进度”页面上的视觉bug Fixed a bug where some characters would sometimes find weapons they couldn't use in the shop 修正了一些角色有时会在商店里找到他们无法使用的武器的bug Fixed a bug where combining Sledgehammers III would give you a Hammer IV 修正了合成等离子大锤III会得到铁锤IV的bug Fixed a bug where combining Choppers II would sometimes replace a Chopper IV instead of a II修正了合成砍刀 II时间有时候会直接获得砍刀 IV的bug Fixed the hitbox of some enemies 修正了一些敌人的判定盒 Fixed a bug where Crazy and Generalist didn't have Steam achievements 修正了狂人和博学家没有Steam成就的bug Fixed some stat descriptions not updating and displaying the wrong caps in some languages 修复了某些语言的数据统计描述错误与数据不更新的bug Fixed a visual bug where the player could regain HP after dying 修正了玩家死亡后可以恢复生命值的视觉bug Fixed a bug where some enemies would spawn too close to the player without enough warning time 修复了在没有足够的警告时间的情况下,一些敌人会离玩家太近的bug Fixed a bug where Focus' malus wouldn't always apply 修正了Focus' malu不总是适用的bug Fixed a bug where Blood Donation's damage would get cancelled by iframes 修正了献血的伤害会被iframes取消的bug Current wave now stays displayed when processing crates and level ups 现在当前波次在处理板条箱和升级时会保持显示