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【Brotato】0.5.11c更新(个人翻译)

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晚上花了一些时间完成,还有一些小细节没法准确翻译,如果有错误的地方麻烦大家指出。
以后每场更新都会及时完成,之前版本的更新翻译也会陆陆续续完成。
二楼开始


IP属地:广东1楼2022-10-29 22:36回复
    改动
    Runs are now saved at every shop and can be resumed after exiting the game (or crashing)
    在每个商店都会保存种子,退出游戏(或游戏崩溃)后可以重新运行该种子(允许SL)
    All characters now gain +1 Max HP upon levelling up
    所有角色在升级时获得+1最大生命值
    HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration
    生命再生变为每x秒恢复1点生命值(1/x生命值/每秒),x会随生命再生提高而降低
    Fruits and crates no longer get attracted when you're at full health
    当你满血时,不再自动吸引果子和道具箱
    Crates now heal as much as Fruits
    道具箱现在可以像果子一样回血
    Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon
    前3波的商店现在必有2件武器和2件物品,前6波至少有1件武器
    The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%)
    找到一套武器的概率会增加,直到第6波(从+15%到0%递减)
    Bosses on Danger V now have 25% less health
    【难度5】的Boss生命值降低25%
    Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags
    物品现在有了内部关联标签,一些角色找到带有特定标签的物品的概率会提高一些
    Items now display whether they're unique, limited or not
    道具会显示它们是唯一(唯一获取) 、有限(最大获取数目限制)还是非唯一(无获取上限)


    IP属地:广东2楼2022-10-29 22:37
    回复
      2026-01-28 01:29:18
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      Enemies deal less damage
      敌人造成的伤害减少
      Big late run chargers have slightly less health
      冲撞类怪物生命值略微减少
      Mummies' speed decreased
      木乃伊怪物的速度降低
      Reduced the efficiency of Armor
      护甲收益降低
      Reduced the efficiency of Armor
      闪避上限:70%=> 60%
      The effects of the "more inflation" and "less materials dropped modifiers" of Danger II and IV are lowered but "stronger enemies" of Danger III slightly increased
      【难度2】和【难度4】的“物价更高”和“敌人材料掉落量变少”效果降低,但【难度3】的“敌人更加强大”略有增强
      Slightly increased the chance of tier IV items/weapons/upgrades appearing
      略微增加了四级物品/武器/升级出现的概率
      Added an accessibility option to turn off explosion flashes
      添加了一个关闭爆炸闪光的辅助选项
      Added an accessibility option to change materials pickup sounds
      添加了一个改变材料拾取声音的辅助选项


      IP属地:广东3楼2022-10-29 22:38
      回复
        Coupon: price decreased, -5% price => -6%
        优惠券:价格下降,效果:-5%价格=> -6%
        Brawler: +0% Attack Speed with Unarmed weapons => +50% (it was actually bugged before), +5 Melee Damage => +0
        斗士:使用徒手类武器攻击速度 +0% => +50%,近战伤害+5 => 0
        Fist, Flaming Brass Knuckles, Power Fist: damage increased
        拳、火焰黄铜指虎、强拳:伤害增加
        Mage: now starts with Snake and Scared Sausage, +50% Elemental Damage modifs => +33%, -100 Engineering
        法师:初始拥有1蛇和1害怕的香肠,+50%元素伤害修改=> +33%,增加-100工程
        Pacifist: +0.8 XP/Mat => +0.65
        和平主义者:+0.8经验/材料=> +0.65
        Knight: -50 Ranged/Elemental Damage => -0, -50% Attack Speed modifications, can start with Torch II
        骑士:-50远程伤害/元素伤害=> -0,所有攻击速度修改降低-50%,现在可以选择携带2级火炬出门
        Demon: +1 Max HP for every 10 materials => every 13 materials
        恶魔:每10材料转化+1最大生命值=>13材料转化+1最大生命值
        Explorer: -50% Damage => -40%, +10% Speed, even more trees spawn, +100% tree materials => +0%
        探险者:-50%伤害=>-40%,+10%速度,生成更多树木,+100%树木材料掉落=> +0%
        Ranger: +50% Ranged Damage modifications => +33%
        游侠:+50%远程伤害修改=>+33%
        Engineer: +15 Engineering => +10, +50% Engineering modifications
        工程师:+15工程学=>+10,所有工程学修改提高50%
        Chunky: +20 Max HP => +25
        大壮:+20最大生命值=>+25
        Bull: +25 HP Regeneration => +15, +50% HP Regeneration modifications
        公牛:+25生命再生=>+15,所有生命再生修改提高+50%
        Explorer and Pacifist: now start with Lumberjack Shirt
        探险家和和平主义者:初始拥有1伐木工人衬衫
        Shuriken: damage and crit chance slightly decreased
        手里剑:伤害和暴击率略有降低
        Slingshot: 100% Ranged Damage scaling => 80%
        弹弓:100%远程伤害补正=>80%
        Some guns' firerate slightly decreased
        部分枪的射速略微降低
        Shredder: damage slightly decreased
        粉碎枪:伤害略有降低
        Turrets base damage increased but scaling slightly reduced
        炮塔基础伤害增加,但伤害补正略有降低


        IP属地:广东4楼2022-10-29 22:39
        回复
          Baby Gecko: 10% chance => 15%
          小壁虎:10%概率=>15%
          Alloy, Metal Detector, Exoskeleton, Duct Tape now give Engineering and have been tweaked a bit
          合金,金属探测器,外骨骼,胶带现在带有工程学属性增加,并进行了一些调整
          Medical Turret: faster projectile and bigger hitbox, 1 base healing => 3, 10% scaling => 5%
          医疗炮塔:射速更快,子弹判定范围更大(更容易命中),1基础治疗值=>3,10%补正=>5%
          Landmines' activation range slightly increased
          地雷的激活范围略微增加
          Wizard boss now waits 2 seconds before starting to cast spells
          巫师Boss现在会在开始施法前等待2s(2s施法前摇)
          Alien Eyes: 5 seconds cooldown => 3
          异形之眼:5s冷却时间=>3s
          Tractor: +50 Harvesting => +60
          拖拉机:+50收获=> +60
          Padding: +1 Max HP every 100 materials => every 80 materials
          护垫:每100材料会+1最大生命值=>每80材料
          Potato Thrower: sound lowered
          土豆发射器:声音降低
          Flamethrower: base burning damage decreased
          喷火器:基础燃烧伤害降低
          Taser: 100% Elemental Damage scaling => 80%
          电击枪:100%元素伤害补正=>80%
          Baby Elephant: -1 Elemental Damage => -0, 15% chance => 20% chance
          小象:-1元素伤害=> -0 ,15%概率=> 20%概率
          Cyberball: 10% chance => 15% chance
          赛博球:10%概率=>15%概率
          Scared Sausage: Unique => Limited (4)
          害怕的香肠:唯一=>有限(4)
          Power Generator: is now tier III
          发电机:现在为三级道具


          IP属地:广东5楼2022-10-29 22:39
          回复
            修复
            Fixed a bug where the shop would give you a random weapon 20% of the time instead of a weapon you have
            修正了商店会在20%的时间里给你随机武器,而不是拥有的武器的bug
            Fixed a bug where the game wouldn't find your save file when in offline mode
            修复了离线模式下游戏找不到保存文件的bug
            Fixed a bug where the wizard's spells would sometimes deal damage before fully spawning
            修正了巫师Boss的法术有时会在完全生成前造成伤害的bug
            Fixed a bug where HP Regeneration wouldn't kick in after gaining Max HP during a wave
            修正了在波次中获得最大生命值后,生命值再生无法使用的bug
            Fixed a bug where Spider's effect wouldn't apply directly after getting it
            修正了蜘蛛效果在获得后无法直接使用的bug
            Fixed a bug where Hunting Trophy was unique
            修复了狩猎战利品唯一的bug
            Fixed a visual bug on the Progression page when displaying the Explorer
            修正了显示资源管理器时“进度”页面上的视觉bug
            Fixed a bug where some characters would sometimes find weapons they couldn't use in the shop
            修正了一些角色有时会在商店里找到他们无法使用的武器的bug
            Fixed a bug where combining Sledgehammers III would give you a Hammer IV
            修正了合成等离子大锤III会得到铁锤IV的bug
            Fixed a bug where combining Choppers II would sometimes replace a Chopper IV instead of a II修正了合成砍刀 II时间有时候会直接获得砍刀 IV的bug
            Fixed the hitbox of some enemies
            修正了一些敌人的判定盒
            Fixed a bug where Crazy and Generalist didn't have Steam achievements
            修正了狂人和博学家没有Steam成就的bug
            Fixed some stat descriptions not updating and displaying the wrong caps in some languages
            修复了某些语言的数据统计描述错误与数据不更新的bug
            Fixed a visual bug where the player could regain HP after dying
            修正了玩家死亡后可以恢复生命值的视觉bug
            Fixed a bug where some enemies would spawn too close to the player without enough warning time
            修复了在没有足够的警告时间的情况下,一些敌人会离玩家太近的bug
            Fixed a bug where Focus' malus wouldn't always apply
            修正了Focus' malu不总是适用的bug
            Fixed a bug where Blood Donation's damage would get cancelled by iframes
            修正了献血的伤害会被iframes取消的bug
            Current wave now stays displayed when processing crates and level ups
            现在当前波次在处理板条箱和升级时会保持显示


            IP属地:广东6楼2022-10-29 22:39
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