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回复:10月14,更新完俩小时后死档…………
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温火戏诸侯
大.将军
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40年的档 刚准备破剑冢然后就红字了
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18楼
2022-10-14 03:18
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电游王
大.将军
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我没用任何mod一样报错 就读档了一次啊 看来只有第一次进是好的
IP属地:湖南
19楼
2022-10-14 03:18
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2026-02-26 01:53:19
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电游王
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Mono path[0] = 'E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55383
Multi-casting "[IP] 172.19.83.237 [Port] 55383 [Flags] 2 [Guid] 2586453726 [EditorId] 797987716 [Version] 1048832 [Id] WindowsPlayer(PC-20120726FCJX) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55383]
PlayerConnection already initialized - listening to [0.0.0.0:55383]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
Vendor:
VRAM: 11057 MB
Driver: 30.0.14.7212
Begin MonoManager ReloadAssembly
- Completed reload, in 0.314 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.403362 ms
Game start at 2022/10/14 3:18:03
Game version = V0.0.31.1
[]Awake Singleton.
Setting breakpad minidump AppID = 838350
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198299254359 [API loaded no]
Verifying steam user successful! steam id 76561198299254359
Unloading 5 Unused Serialized files (Serialized files now loaded: 176)
System memory in use before: 204.6 MB.
System memory in use after: 204.9 MB.
Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 4383.
Total: 25.228460 ms (FindLiveObjects: 0.287713 ms CreateObjectMapping: 0.169595 ms MarkObjects: 24.691819 ms DeleteObjects: 0.078275 ms)
Total 0 local mods found.
Total 0 mods loaded into the game.
WriteInterProcessMessages thread started.
ReadInterProcessMessages thread started.
Outgoing message: Initialize
Incoming message: GameModuleInitialized
Unloading 1 Unused Serialized files (Serialized files now loaded: 186)
System memory in use before: 0.60 GB.
System memory in use after: 0.61 GB.
Unloading 180348 unused Assets to reduce memory usage. Loaded Objects now: 197053.
Total: 332.770836 ms (FindLiveObjects: 22.385181 ms CreateObjectMapping: 23.641104 ms MarkObjects: 236.066205 ms DeleteObjects: 50.676936 ms)
Incoming message: ErrorMessages
Incoming message: Disconnect
ReadInterProcessMessages thread is about to exit.
2022-10-14 03:18:26.1046|ERROR|Main|GameData.Program|System.Collections.Generic.KeyNotFoundException: The given key '5372' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at GameData.Domains.Character.CharacterDomain.GetElement_Objects(Int32 objectId) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\CharacterDomain_FieldHelper.cs:line 143
at GameData.Domains.SpecialEffect.SpecialEffectBase.Deserialize(Byte* pData) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\SpecialEffect\SpecialEffectBase.cs:line 109
at GameData.Domains.SpecialEffect.SpecialEffectWrapper.Deserialize(Byte* pData) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\SpecialEffect\SpecialEffectWrapper.cs:line 62
at GameData.ArchiveData.ResponseProcessor.ProcessSingleValueCollection_CustomType_Dynamic_Ref[TKey,TValue](OperationWrapper operation, Byte* pResult, IDictionary`2 collection) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\ArchiveData\ResponseProcessor.cs:line 885
at GameData.Domains.SpecialEffect.SpecialEffectDomain.ProcessArchiveResponse(OperationWrapper operation, Byte* pResult) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\SpecialEffect\SpecialEffectDomain_Interface.cs:line 240
at GameData.ArchiveData.ArchiveDataManager.GetResponse() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\ArchiveData\ArchiveDataManager.cs:line 100
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 135
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)
(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)
Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.
IP属地:湖南
20楼
2022-10-14 03:19
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嗯就这个了
大.将军
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IP属地:陕西
21楼
2022-10-14 03:23
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贴吧用户_74Nb3GG
呆物
1
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死档+1 更新完以后还tm巨卡
IP属地:湖南
22楼
2022-10-14 03:23
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武月血影-
真.副尉
11
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我也死档了,不过有很多备份,但是暂时也没兴趣玩了。
IP属地:浙江
23楼
2022-10-14 14:30
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小动物大哭一场
杂号将军
6
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死档,有不少手动备份,找到了2,3天以前还可以用的,但是感觉玩下去可能某次过月又会开始爆红。问题提交了官网,但是从昨天更新后出问题到今天只见到3个跟我一样问题的,提交了也难抱啥希望。
IP属地:山东
来自
Android客户端
24楼
2022-10-14 16:34
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