Mono path[0] = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55219
Multi-casting "[IP] 221.231.130.70 [Port] 55219 [Flags] 2 [Guid] 2315355758 [EditorId] 3249587072 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-2JM4RRU) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55219]
PlayerConnection already initialized - listening to [0.0.0.0:55219]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon (TM) RX 550 (ID=0x699f)
Vendor:
VRAM: 2028 MB
Driver: 30.0.14030.0
Begin MonoManager ReloadAssembly
- Completed reload, in 0.259 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.759800 ms
[]Awake Singleton.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:Log(String)
SingletonObject:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
SingletonObject:getInstance()
ResLoader:Load(String, Action`1, Action`1)
AudioKit.AudioInfos:Init()
AudioManager:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 5 Unused Serialized files (Serialized files now loaded: 171)
System memory in use before: 199.4 MB.
System memory in use after: 199.7 MB.
Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 4178.
Total: 274.888900 ms (FindLiveObjects: 0.668400 ms CreateObjectMapping: 41.289700 ms MarkObjects: 232.846400 ms DeleteObjects: 0.083500 ms)
LuaException: [string "chunk"]:21: unexpected symbol near '<\229>'
at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) [0x0004b] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at XLua.LuaEnv.DoString (System.Byte[] chunk, System.String chunkName, XLua.LuaTable env) [0x00083] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at XLua.LuaEnv.DoString (System.String chunk, System.String chunkName, XLua.LuaTable env) [0x0000d] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at ModManager.Init () [0x0008a] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at Game+<InitGameRes>d__17.MoveNext () [0x00209] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7cd45074592849c798ee04bb333cbf3a>:0
(Filename: <f52f2a6d68104c1aa2786ffd3f146a7b> Line: 0)
Mono config path = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55219
Multi-casting "[IP] 221.231.130.70 [Port] 55219 [Flags] 2 [Guid] 2315355758 [EditorId] 3249587072 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-2JM4RRU) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55219]
PlayerConnection already initialized - listening to [0.0.0.0:55219]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon (TM) RX 550 (ID=0x699f)
Vendor:
VRAM: 2028 MB
Driver: 30.0.14030.0
Begin MonoManager ReloadAssembly
- Completed reload, in 0.259 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.759800 ms
[]Awake Singleton.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:Log(String)
SingletonObject:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
SingletonObject:getInstance()
ResLoader:Load(String, Action`1, Action`1)
AudioKit.AudioInfos:Init()
AudioManager:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 5 Unused Serialized files (Serialized files now loaded: 171)
System memory in use before: 199.4 MB.
System memory in use after: 199.7 MB.
Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 4178.
Total: 274.888900 ms (FindLiveObjects: 0.668400 ms CreateObjectMapping: 41.289700 ms MarkObjects: 232.846400 ms DeleteObjects: 0.083500 ms)
LuaException: [string "chunk"]:21: unexpected symbol near '<\229>'
at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) [0x0004b] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at XLua.LuaEnv.DoString (System.Byte[] chunk, System.String chunkName, XLua.LuaTable env) [0x00083] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at XLua.LuaEnv.DoString (System.String chunk, System.String chunkName, XLua.LuaTable env) [0x0000d] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at ModManager.Init () [0x0008a] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at Game+<InitGameRes>d__17.MoveNext () [0x00209] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7cd45074592849c798ee04bb333cbf3a>:0
(Filename: <f52f2a6d68104c1aa2786ffd3f146a7b> Line: 0)











