深岩银河吧 关注:53,841贴子:702,331

搬运一下wiki上面的"错误认知合集"

只看楼主收藏回复

看了一下吧里好像没有搬这个的,lz英语水平一般,有错误欢迎指正


IP属地:福建1楼2022-08-09 20:17回复
    前言:这是一个关于在玩家中流传的流言和错误观念的合集。有的流言是基于很久之前就被修复的bug,而它们的说法则流传了下来,有的流言是因为玩家误解了DRG的游戏机制和根据其他游戏类似方面的机制所进行的假设,还有的流言是单纯的认知偏差以及由于游戏的随机性导致的谬误
    This is a collection of myths and misconceptions commonly passed along from player to player in lobbies. Some of these are based on real bugs that have been long since fixed, but the tale outlived its origin. Others stem from players misunderstanding game mechanics in DRG or assuming their similarity to mechanics from other video games. Others still are simply examples of confirmation bias and various fallacies around the nature of random chance and probability.


    IP属地:福建2楼2022-08-09 20:18
    回复
      2026-02-16 00:45:53
      广告
      不感兴趣
      开通SVIP免广告
      "定点提取中敌人的生成会随着水痕碑石的存放数量而增加"
      错误
      在定点提取中,任务进度不会对敌人生成有任何的影响。大波的敌人(任务中心会提示的那种)会定期出现,小波的敌人(任务中心不会提示,也比前者更频繁)会根据时间的流逝来增加虫群规模(而不是增加频率)。由于生成的小波敌人需要越来越长的时间来清理,矿工们在两个虫潮之间能喘息的时间也会越来越少,最终会到达一个虫群不断袭击的情况。这个情况是不会根据矮人们是否存放水痕碑石而改变的,即使是矮人们找到石头或者把石头一起堆到中心采矿平台然后一次性存放它们也是一样的
      "Enemy spawns in Point Extraction increase as more Aquarqs are deposited"
      FALSE
      Mission progress has no effect on enemy spawns in Point Extractions. The big (announced) waves come at regular intervals; the smaller (unannounced and more frequent) enemy spawns increase in size - but not in frequency - as time goes on. Since growing mini-waves take longer and longer to clear, the miners will have less and less breathing room between big swarms, eventually reaching a point of constant onslaught. It makes no difference whether dwarves deposit Aquarqs as they find them or pile them up near the Mine Head to deposit them all at once.


      IP属地:福建3楼2022-08-09 20:18
      收起回复
        "消耗硝石来呼叫补给仓会减少任务完成时的经验奖励"
        错误
        "团队开采矿石"的经验奖励是根据矮人存放的总矿石(右上角的总数)的最大值来计算的。无论叫不叫补给仓,获得的经验都是一样的
        "Spending Nitra on resupply pods reduces the XP reward at the end of the mission"
        FALSE
        The "Minerals Mined by Team" part of the experience reward counts the total maximum of all minerals that entered the dwarves' shared pocket. Calling down no resupply pods at all and spending every bit of Nitra on resupplies will have the same result as far as minerals mined are concerned.


        IP属地:福建4楼2022-08-09 20:19
        回复
          "用爆炸来开采一片矿脉会导致矿物减少生成"
          错误
          这个说法主要和钻机的炸矿枪有关,但也小饼干和工程的榴弹有关。这个说法曾经是一个bug,该bug在一次更新中被提及,但很快就在一次热修中被修好了。无论你是以什么样的方式来挖矿,矿脉始终会掉落一样的数值,爆炸曾经也会减少油页岩的生成,但这也被修复了。
          需要注意的是,用炸矿的方式炸黄金和墨菱石并不会受到酒的加成,只有用稿子手动挖矿才可以。
          "Carving out a mineral vein with explosions reduces its mineral yield"
          FALSE
          This myth is directly related to the technique of EPC-mining, but is often extrapolated to Satchel Charges and the Engineer's grenade launcher. There used to be a bug like this introduced with one of the updates, but it was swiftly patched out in a hotfix update. No matter the mining method, a mineral vein will always drop the same amount. It also used to have a nerf on Oil Shale yield with explosive but it was reverted.
          It should be noted that explosion-mining will not generate bonus gold or Morkite granted by Pots o' Gold or Dark Morkite, respectively. Only minerals mined by the pickaxe will drop in increased amounts.


          IP属地:福建5楼2022-08-09 20:19
          回复
            "机械事件在长度3的任务中更可能生成"
            正确
            这个说法在机械事件加入游戏的前两年还是错误的-------所有任务生成机械事件的概率都是25%,但是,在第一赛季发布后,所有随机生成的奖励事件,包括机械事件,遗失的装备,和货箱都被修改为根据任务长度更频繁地出现。对于机械事件来说,长度1/2/3的生成几率分别为15%/20%/25%
            "Machine Events are more likely to spawn in length-3 missions"
            TRUE
            This has been false for the first two years of Machine Events existing in the game - they had a flat 25% to be generated regardless of anything. However, with the Season 1 release all randomly-generated bonus events, including Machine Events, Lost Packs and Cargo Crates were modified to appear more frequently depending on mission length. For Machine Events, the odds are 15%/20%/35% for length 1/2/3 respectively.


            IP属地:福建6楼2022-08-09 20:20
            回复
              "随着时间的流逝,会更有机会生成野生的无畏和批量的虫群生成"
              错误
              这是一个可以用统计数据来解释的说法,你在任务中花费的事件越长,触发随机事件的可能性就越大,因为有更多的机会来生成它们,但这种事件的真实发生概率并没有发生改变
              "Random Dreadnought and bulk spawns become more common as the timer progresses"
              FALSE
              This is false, it is an illusion that can be explained with statistics. The longer you spend in a mission, the more likely it is for a random event to trigger, as there are more chances for it to happen. But, the actual chance of it happening does not increase after an hour.


              IP属地:福建7楼2022-08-09 20:20
              收起回复
                "游戏会更倾向于奖励那些你不怎么玩的职业的超频模组"
                错误
                从战役和深潜中获得的超频模组是完全随机的。这件事看起来好像你永远无法获得你主要玩的职业的模组,但这就是概率。现在有四个职业,意味着每个职业的模组都有25%的概率被选为核心掉落。因此,当你玩任何职业时,有25%的几率获得这个职业的奖励,也有75%的几率获得非现职业的奖励
                "The game is more likely to award overclocks for classes you're playing the least to discourage "maining" a class"
                FALSE
                Which overclock is awarded from assignments and Deep Dives is completely random. It might seem like you never get cores for who you are currently playing, but this is simply how probability works. There are four classes, meaning a 25% chance for each of them to be picked for a core drop. Therefore, when you are playing any class, there is a 25% chance for the reward to match it and a 75% chance for the reward to be for a class you're not currently playing.


                IP属地:福建8楼2022-08-09 20:22
                收起回复
                  2026-02-16 00:39:53
                  广告
                  不感兴趣
                  开通SVIP免广告
                  "钻机的钻头和枪手的机枪摁R装填会使它们更快冷却"
                  错误
                  这个装填动画就只是一个动画。。。它们对装备的冷却快慢并不会有影响
                  "Reloading Power Drills and Lead Storm makes them cool down faster"
                  FALSE
                  The "reload" animations for the Driller's traversal tool and Gunner's minigun are just that - animations. They do not affect how quickly the equipment cools down.


                  IP属地:福建9楼2022-08-09 20:22
                  收起回复
                    "'自爆群袭'会导致大自爆更频繁出现"
                    错误
                    "自爆群袭"和大自爆有联系可能看起来很合理,但实际上游戏文件中并没有表明这之间有联系,这个说法更可能是一种确认偏误
                    "The "Exploder Infestation" warning makes Bulk Detonators more likely to spawn"
                    FALSE
                    It may seem logical that there would be a connection between "Exploder Infestation" and those creatures' much bigger relative, but in reality there is nothing in the game files to signify that this is anything more than confirmation bias.


                    IP属地:福建10楼2022-08-09 20:23
                    回复
                      "金罐酒"需要你有足够的矿袋空间来装黄金,不然它不会触发
                      错误
                      "金罐酒"不会使黄金矿脉生成更多的块,相反,它会增加每个块的价值,块的价值在它被挖出来的时候就决定好了,和它是立刻进入矿袋还是一分钟后进入矿袋无关。当矿工的矿袋满了之后,这些黄金块会自由散落在地上。而真正的对金罐酒的限制是这个酒只在用稿子挖矿的时候生效,炸矿并不会让金子变多,把黄金周围连接的地形挖掉使黄金直接坍塌的方法也不会使黄金变多
                      "Pots o' Gold requires empty space in the pockets, or else it won't trigger"
                      FALSE
                      Pots o' Gold does not make gold veins generate more chunks - instead, it increases how much each chunk is worth. A chunk's value is assigned the moment it's mined out; whether it goes into a pocket immediately or a minute later doesn't matter. When a miner's pockets are full, they are free to let gold chunks drop to the ground and pick them up later. The actual limitation of Pots o' Gold, however, is that it only triggers when mining with the pickaxe. Explosion mining does not produce more gold under this beer's effect, and neither does carving around the gold vein to let it instantly collapse to the ground in chunks.


                      IP属地:福建11楼2022-08-09 20:23
                      回复
                        "深潜任务每周都由开发人员亲自挑选"
                        错误
                        一旦他们设置了生成深潜任务的算法,他们就会让算法完成它的工作。除了有几个少数的情况,比如与新任务类型一起出来的深潜任务,鬼船就会选一个带有新任务类型的深潜。否则,直播团队在随机完任务之后玩深潜就会像玩家一样第一次见到这些任务。
                        "Deep Dives are hand-picked by the developers every week"
                        FALSE
                        Once they set up the algorithm that generates Deep Dives, they let it do its job. There can be rare exceptions, like a Deep Dive refresh coinciding with the release of a new mission type - then GSG can pick one that features the new content. Otherwise, the team that streams themselves playing the Deep Dives just after rollover sees them for the first time, just like the players.


                        IP属地:福建12楼2022-08-09 20:24
                        收起回复
                          "如果矮人修建掩体(大概说的就是钻机挖洞之类的),系统就会生成暴君或者大自爆"
                          错误
                          游戏中似乎没有任何代码可以识别并响应玩家的战术。虽然暴君和大自爆确实是从一个特殊的生成池挑选的,但这个生成池并不依赖于矮人的掩体。暴君有一个基于百分比的概率在一波虫群中替换普通的禁卫,并且不会使用特殊的生成池规则。这些敌人都不太可能根据玩家如何应对战斗来生成。
                          "The game manually spawns Oppressors or Bulk Detonators if dwarves build a bunker"
                          FALSE
                          There doesn't seem to be any code in the game capable of recognizing and reacting to player tactics. Although Bulk Detonators are indeed drawn from a special spawn pool, it doesn't depend on the presence of bunkers. Oppressors have a percentage-based chance to replace normal Praetorians in a wave and do not reuse the special spawn pool rules. Neither of those enemies are more or less likely to appear in response to how the players approach combat.


                          IP属地:福建13楼2022-08-09 20:24
                          收起回复
                            "如果有更多的矮人修复'朵蕾塔',她的生命值会恢复的更快"
                            错误
                            虽然朵蕾塔的移动速度取决于附近有多少矮人(和敌人),但修理速度并非如此,只有一名玩家必须修理受伤的一侧,并不会因为有更多的矮人修复朵蕾塔她的生命值就恢复的越快。
                            "Doretta's health goes up faster if several dwarves are repairing her"
                            FALSE
                            While the drilldozer's speed depends on how many dwarves (and enemies) are in close vicinity, this is not the case for repair speed. Only one player has to be repairing the damaged sides, and Doretta's health does not replenish faster with more dwarves repairing.


                            IP属地:福建14楼2022-08-09 20:25
                            收起回复
                              2026-02-16 00:33:53
                              广告
                              不感兴趣
                              开通SVIP免广告
                              "玩家在逃生舱中持有的资源不计入奖励"
                              错误
                              进入逃生舱后玩家矿袋里的所有资源都将计入矿物、无论是开采的矿石还是黄金等等。
                              除了有两种情况
                              1次要目标的矿物没有存进总矿物仓中时,次要目标不会完成
                              2大型矿物(比如玉石和妙绝珠),如果没有存进总矿物仓也不会算在内
                              "Resources held by the players in the escape pod don't count towards rewards"
                              FALSE
                              All resources held in the player's inventory when entering the drop will count towards minerals, minerals mined, gold mined etc.
                              The only two exceptions to this are that
                              Secondary objectives do not get completed when resources are not deposited.
                              Large minerals (such as Jadiz or Enor) do not count if not deposited.


                              IP属地:福建15楼2022-08-09 20:26
                              收起回复