星露谷物语吧 关注:564,696贴子:3,284,275
  • 2回复贴,共1

求助电脑版没有任何音乐了。

只看楼主收藏回复

如题,本人新人萌新原本刚通关,新加一堆呢乱七八糟的mod,后来不知道删除哪个文件,所有音乐全没了,卸载重下也没有了。本人mac版steam。下面是红色警告。
[SMAPI] Launching mods...
[CustomMusic] Mod crashed on entry and might not work correctly. Technical details:
TypeInitializationException: The type initializer for 'CustomMusic.CustomMusicMod' threw an exception.
---> Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Audio has failed to initialize. Call SoundEffect.Initialize() before sound operation to get more specific errors.
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[] buffer, Int32 offset, Int32 count, Int32 sampleRate, AudioChannels channels, Int32 loopStart, Int32 loopLength)
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[] buffer, Int32 sampleRate, AudioChannels channels)
at CustomMusic.SynthesizedSound..ctor(Int32 sampleRate, Int32 length, Single frequenzy, WaveForm form)
at CustomMusic.CustomMusicMod..cctor()
--- End of inner exception stack trace ---
at CustomMusic.CustomMusicMod.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
[StardewHack] Loaded StardewHack library v5.2.0 using Harmony v2.2.1.0.
[SAAT.API] Mod crashed on entry and might not work correctly. Technical details:
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Audio has failed to initialize. Call SoundEffect.Initialize() before sound operation to get more specific errors.
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[] buffer, Int32 offset, Int32 count, Int32 sampleRate, AudioChannels channels, Int32 loopStart, Int32 loopLength)
at SAAT.API.AudioManager.GenerateDefaultingCue()
at SAAT.API.AudioManager..ctor(IMonitor monitor)
at SAAT.API.SAAT.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
[Harvest With Scythe] Applying bytecode patches for bcmpinc.HarvestWithScythe.
[SMAPI] Mods loaded and ready!
[S_API] SteamAPI_Init(): Loaded '/Users/choupiqi/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamclient.dylib' OK.
Setting breakpad minidump AppID = 413150
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198885514882 [API loaded no]
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[SAAT.Mod] This mod failed in the GameLoop.SaveLoaded event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at SAAT.Mod.SAATMod.ValidateMusicList(Object sender, SaveLoadedEventArgs args)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
/Users/choupiqi/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley: line 162: 694 Killed: 9 ./StardewModdingAPI "$@"
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
[进程已完成]


IP属地:辽宁1楼2022-07-24 08:29回复
    求助求助


    IP属地:辽宁2楼2022-07-24 08:35
    收起回复