//这个是持续获取速度向量的协程,放到和start(),update()同级的位置
IEnumerator UpdateVelocity()
{
Vector3 lastPosition = AnyGameobjectYouWant.transform.position;
Vector3 newPositon;
while (true)
{
yield return 0;
//获得速度
newPositon = AnyGameobjectYouWant.transform.position;
VectorVelocity = (newPositon - lastPosition) / 0.02f;//一帧是0.02s,所以这里除以0.02f
lastPosition = newPositon;
}
}
IEnumerator UpdateVelocity()
{
Vector3 lastPosition = AnyGameobjectYouWant.transform.position;
Vector3 newPositon;
while (true)
{
yield return 0;
//获得速度
newPositon = AnyGameobjectYouWant.transform.position;
VectorVelocity = (newPositon - lastPosition) / 0.02f;//一帧是0.02s,所以这里除以0.02f
lastPosition = newPositon;
}
}


