Partial stamina regeneration during hit animations to reduce stunlocking.
受击时回复部分耐力,以减少眩晕。
PVP payout is more consistent with the current character level. Silver rewards increased.
PVP奖励更符合当前的角色级别,金钱奖励增加。
Players warping into a word have 4 seconds of invulnerability frames.
玩家做表情???(wrap有扭曲 变形的意思,不知道怎么翻)有4秒的无敌帧
Damage over time attacks can be parried without taking damage.
DOT伤害现在可以弹反(完美格挡)。
Blocking now partially blocks incoming damage over time attacks.
已经受到的DOT伤害现在可以通过格挡部分减免。
Players will always replenish a minimum number of flasks and ammunition even if they don’t have the materials to craft them. The amounts are the pre-upgraded values.
即使你的药草或矿石不够,坐火的时候也可以补充最少数量的药水和弹药,数量是你的药水升级次数(应该是:初始5个药水,如果你升级3次,总共8个药水,但是这次没草药了,之前版本直接做不出来,现在可以给你免费做3个。仅猜测,懒得上游戏验证了)。
Sprinting and dodge rolling in Pardoner’s Vale no longer consumes stamina to allow faster traversal.
赦免谷跑步翻滚不耗精。
Confusion debuffs take more hits to proc in PVP.
PVP中混乱DEBUFF需要更多攻击次数来触发。
Item drops will now fall through a platform when it breaks.
现在掉在会碎的木板上的物品会掉下来,**bug总算修了。
Players matchmaking in a higher or lower NG+ level will now see proper damage and boss HP.
现在不同周目玩家匹配时,玩家伤害和boss血量更加合理。
Fixed a bug that could result in a player taking fall damage when being warped to a boss fight.
修正了一个可能导致玩家在与boss战斗时受到坠落伤害的bug。
Increased forcecrystal ring effect.
增加了力量水晶戒指(哪一个?)的效果。
Earth Spikes runic art damage increased.
地刺符文伤害增加。
Fixed the umbramancer side hunt sometimes entering an undefeated boss arena.
修正了野生法师狩猎???(翻不出来)有时会进入一个未击败的boss场地的bug。
Fixed an arena camera issue that affected ultrawide displays.
修正了一个影响超宽显示的问题(遇到过,更换分辨率,更换全屏或窗口,鼠标会移动不到边上一圈,要重启才会正常)。
The Searing Confessor’s attack now factors in the player’s fire defense.
灼热忏悔者(余烬神殿里面那个让你坐老虎凳的?)的攻击现在会影响?到玩家的火防御(降抗?)。
Fixed kineto boots animation.
修正kineto鞋的动画。
Fixed a crash in the skill tree.
修正了点技能树时崩溃的bug。
受击时回复部分耐力,以减少眩晕。
PVP payout is more consistent with the current character level. Silver rewards increased.
PVP奖励更符合当前的角色级别,金钱奖励增加。
Players warping into a word have 4 seconds of invulnerability frames.
玩家做表情???(wrap有扭曲 变形的意思,不知道怎么翻)有4秒的无敌帧
Damage over time attacks can be parried without taking damage.
DOT伤害现在可以弹反(完美格挡)。
Blocking now partially blocks incoming damage over time attacks.
已经受到的DOT伤害现在可以通过格挡部分减免。
Players will always replenish a minimum number of flasks and ammunition even if they don’t have the materials to craft them. The amounts are the pre-upgraded values.
即使你的药草或矿石不够,坐火的时候也可以补充最少数量的药水和弹药,数量是你的药水升级次数(应该是:初始5个药水,如果你升级3次,总共8个药水,但是这次没草药了,之前版本直接做不出来,现在可以给你免费做3个。仅猜测,懒得上游戏验证了)。
Sprinting and dodge rolling in Pardoner’s Vale no longer consumes stamina to allow faster traversal.
赦免谷跑步翻滚不耗精。
Confusion debuffs take more hits to proc in PVP.
PVP中混乱DEBUFF需要更多攻击次数来触发。
Item drops will now fall through a platform when it breaks.
现在掉在会碎的木板上的物品会掉下来,**bug总算修了。
Players matchmaking in a higher or lower NG+ level will now see proper damage and boss HP.
现在不同周目玩家匹配时,玩家伤害和boss血量更加合理。
Fixed a bug that could result in a player taking fall damage when being warped to a boss fight.
修正了一个可能导致玩家在与boss战斗时受到坠落伤害的bug。
Increased forcecrystal ring effect.
增加了力量水晶戒指(哪一个?)的效果。
Earth Spikes runic art damage increased.
地刺符文伤害增加。
Fixed the umbramancer side hunt sometimes entering an undefeated boss arena.
修正了野生法师狩猎???(翻不出来)有时会进入一个未击败的boss场地的bug。
Fixed an arena camera issue that affected ultrawide displays.
修正了一个影响超宽显示的问题(遇到过,更换分辨率,更换全屏或窗口,鼠标会移动不到边上一圈,要重启才会正常)。
The Searing Confessor’s attack now factors in the player’s fire defense.
灼热忏悔者(余烬神殿里面那个让你坐老虎凳的?)的攻击现在会影响?到玩家的火防御(降抗?)。
Fixed kineto boots animation.
修正kineto鞋的动画。
Fixed a crash in the skill tree.
修正了点技能树时崩溃的bug。









