平衡性相关: 灵能力回复削弱,敌人自带的暴击弱点降低(玩家更难暴击了),部分武器的自带技能被削弱,无情和传奇敌人将获得更多的抗晕槽.
--------以下是补丁内容(机翻) 英文原文在最后-------
战锤 40,000:混沌之门 - 恶魔猎手 |更新二
Ave Imperator,部队指挥官,
今天的更新已被部署以解决有用的社区成员提出的许多错误、性能问题和漏洞利用。
Twitch Drops 解锁
Twitch Drop 物品现在可供所有玩家使用,无论他们是否观看了直播。
活动错误修复:
更正了一些游戏中的文本和语法错误。
修复了玩家在第二个任务后无法进行任何升级或维修的问题。
修复了在 Stratagem 教程中隐藏 UI 的软锁。可以锁定游戏。
灰骑士修复
修复了灰骑士在附近的某些障碍物被摧毁后可能陷入无动作状态的问题。
修复了灰骑士会收到关于肢解获得 XP 的通知但没有收到 XP 的问题。
修复了坚韧和钢铁意志会相互干扰,阻止适当的意志点 (WP) 增益的问题。
武器修复
修复了焚化炉的主要火力不会触发爆炸电池的问题。
修复了纯净火焰的问题,使其不再以灰骑士为目标或击中交互式对象。
修复了焚化炉和消音器发射弧为 0 的问题。
修复了上古之怒无法按预期工作的问题。
修复了 Promethium Spray Arc 无法按预期工作的问题
性能改进:
修复了当单位同时移动时 FPS 会飙升的问题。
修复了升级灰骑士时教程中性能下降的问题。
修复了当大量肢体和尸体散落在地图上时性能下降的问题。你现在可以继续兴高采烈地消灭异端!
改进了使用焚化炉点火模板时的性能。
提高了使用 Scattershot 射击模板时的性能。
修复了全屏模式下游戏会继续消耗 CPU/GPU 资源的问题。
用户界面
更改了保存游戏菜单以突出显示战役保存与标准手动/自动保存。
加载游戏菜单现在将自动选择最后使用的活动。
功能变化:
删除了在窗口和窗口全屏模式下 alt-tabbing 时的自动暂停功能。现在,当您离开游戏屏幕时,游戏将继续运行。
移除了敌人回合时播放的心跳音效。当你清除他们的异端时,你将不再听到敌人惊慌失措的心跳!
平衡变化:
我们进行了一些平衡性更改,以解决一些影响某些游戏机制预期用途的漏洞。我们将继续监控反馈和表现,以确保难度级别在战术上具有挑战性但公平。
杀死单位的意志力 (WP) 加成现在上限为每次灰骑士攻击 +1 WP,以消除较高难度级别下过多的意志力过剩。灰骑士仍然可以通过触发自动获得额外的 WP 加成。
降低了敌人的暴击脆弱性值,以减少不专注于增加暴击机会的灰骑士类构建的暴击机会。现在,这将为旨在释放更多暴击的灰骑士提供更多价值。
重新平衡了一些武器技能,当这些技能与某些能力结合时,它们的预期用途提供了太大的奖励。
修复了在无情和传奇难度中眩晕修饰符无法正确缩放的问题。
感谢所有在我们的问题跟踪器上提出问题的人。当我们有更多信息时,我们将继续监控反馈并提供更新。与此同时,我们正在继续调查一些性能问题案例,特别是那些使用 NVIDIA 3000 显卡的案例,以及对早期游戏平衡和仁慈和标准设置难度曲线的潜在改进
--------------以下是原文--------------
Warhammer 40,000: Chaos Gate - Daemonhunters | Update II
Ave Imperator, Force Commanders,
Today's update has been deployed to address a number of bugs, performance issues and exploits which have been raised by helpful community members.
Twitch Drops Unlocked
Twitch Drop items will now be available for all players, regardless of whether they watched the livestreams or not.
Campaign Bug Fixes:
Corrected a number of in-game text and grammar mistakes.
Fixed an issue where players would be unable to perform any upgrades or repairs after the second mission.
Fixed a softlock where hidden UI during the Stratagem tutorial. could lock the game.
Grey Knight Fixes
Fixed an issue where Grey Knights could get stuck into a no action state after certain nearby obstacles were destroyed.
Fixed an issue where Grey Knights would be notified on an XP gain for limb dismemberment but received no XP.
Fixed an issue where Fortitude and Iron Will would interfere with each other, preventing the appropriate Willpower Point (WP) gain.
Weapon Fixes
Fixed an issue where the Incinerator’s primary fire did not trigger explosive batteries.
Fixed an issue with Flames of Purity so that it no longer targets Grey Knights or hits interactive objects.
Fixed an issue with the Incinerator and Psilencer where the firing arc was 0.
Fixed issue with Fury of the Ancients that prevented it from working as intended.
Fixed issue with Promethium Spray Arc that prevented it from working as intended
Performance Improvements:
Fixed an issue where the FPS would spike when units would make simultaneous movements.
Fixed a drop in performance in the tutorial when promoting a Grey Knight.
Fixed a drop in performance when numerous limbs and corpses littered the map. You can now continue to cut down heretics with gleeful abandon!
Improved performance when using the Incinerator firing template.
Improved performance when using the Scattershot firing template.
Fixed an issue in Fullscreen mode where the game would continue to draw on CPU/GPU resources.
UI
Changed the save game menu to highlight campaign saves versus standard manual/autosaves.
The Load Game menu will now automatically select whichever campaign was used last.
Feature Changes:
Removed the auto pause feature when alt-tabbing in Windowed and Windowed Fullscreen mode. The game will now continue to run when you leave the game screen.
Removed the heartbeat sound effect that played during the enemy turn. You will no longer hear the panicked heartbeats of enemies when you purge them of their heresy!
Balance Changes:
We have made a number of balance changes to resolve a couple of exploits which affected the intended use of certain game mechanics. We are continuing to monitor feedback and performance to ensure that difficulty levels are tactically challenging but fair.
The Willpower (WP) bonus for killing units is now capped to +1 WP per Grey Knight attack to remove excessive Willpower surplus at higher difficulty levels. Grey Knights can still gain additional bonus WP from triggering Autos.
Reduced the Critical vulnerability values for enemies to reduce Critical strike chances from Grey Knight class builds that are not focused on increasing Critical strike chances. This will now provide more value to Grey Knights who have been designed to unleash more Critical strikes.
Rebalanced a number of weapon skills that, when combined with certain abilities, were providing too great a bonus over their intended use.
Fixed an issue where stun modifiers were not scaling correctly in Ruthless and Legendary difficulties.
Thank you to everyone who has raised their issues on our Issue Tracker. We will continue to monitor feedback and provide updates when we have more information. In the meantime, we are continuing to investigate some cases of performance issues, notably those with NVIDIA 3000 cards and potential improvements to the early game balancing and difficulty curve on Merciful and Standard settings.
Praise the Emperor.
--------以下是补丁内容(机翻) 英文原文在最后-------
战锤 40,000:混沌之门 - 恶魔猎手 |更新二
Ave Imperator,部队指挥官,
今天的更新已被部署以解决有用的社区成员提出的许多错误、性能问题和漏洞利用。
Twitch Drops 解锁
Twitch Drop 物品现在可供所有玩家使用,无论他们是否观看了直播。
活动错误修复:
更正了一些游戏中的文本和语法错误。
修复了玩家在第二个任务后无法进行任何升级或维修的问题。
修复了在 Stratagem 教程中隐藏 UI 的软锁。可以锁定游戏。
灰骑士修复
修复了灰骑士在附近的某些障碍物被摧毁后可能陷入无动作状态的问题。
修复了灰骑士会收到关于肢解获得 XP 的通知但没有收到 XP 的问题。
修复了坚韧和钢铁意志会相互干扰,阻止适当的意志点 (WP) 增益的问题。
武器修复
修复了焚化炉的主要火力不会触发爆炸电池的问题。
修复了纯净火焰的问题,使其不再以灰骑士为目标或击中交互式对象。
修复了焚化炉和消音器发射弧为 0 的问题。
修复了上古之怒无法按预期工作的问题。
修复了 Promethium Spray Arc 无法按预期工作的问题
性能改进:
修复了当单位同时移动时 FPS 会飙升的问题。
修复了升级灰骑士时教程中性能下降的问题。
修复了当大量肢体和尸体散落在地图上时性能下降的问题。你现在可以继续兴高采烈地消灭异端!
改进了使用焚化炉点火模板时的性能。
提高了使用 Scattershot 射击模板时的性能。
修复了全屏模式下游戏会继续消耗 CPU/GPU 资源的问题。
用户界面
更改了保存游戏菜单以突出显示战役保存与标准手动/自动保存。
加载游戏菜单现在将自动选择最后使用的活动。
功能变化:
删除了在窗口和窗口全屏模式下 alt-tabbing 时的自动暂停功能。现在,当您离开游戏屏幕时,游戏将继续运行。
移除了敌人回合时播放的心跳音效。当你清除他们的异端时,你将不再听到敌人惊慌失措的心跳!
平衡变化:
我们进行了一些平衡性更改,以解决一些影响某些游戏机制预期用途的漏洞。我们将继续监控反馈和表现,以确保难度级别在战术上具有挑战性但公平。
杀死单位的意志力 (WP) 加成现在上限为每次灰骑士攻击 +1 WP,以消除较高难度级别下过多的意志力过剩。灰骑士仍然可以通过触发自动获得额外的 WP 加成。
降低了敌人的暴击脆弱性值,以减少不专注于增加暴击机会的灰骑士类构建的暴击机会。现在,这将为旨在释放更多暴击的灰骑士提供更多价值。
重新平衡了一些武器技能,当这些技能与某些能力结合时,它们的预期用途提供了太大的奖励。
修复了在无情和传奇难度中眩晕修饰符无法正确缩放的问题。
感谢所有在我们的问题跟踪器上提出问题的人。当我们有更多信息时,我们将继续监控反馈并提供更新。与此同时,我们正在继续调查一些性能问题案例,特别是那些使用 NVIDIA 3000 显卡的案例,以及对早期游戏平衡和仁慈和标准设置难度曲线的潜在改进
--------------以下是原文--------------
Warhammer 40,000: Chaos Gate - Daemonhunters | Update II
Ave Imperator, Force Commanders,
Today's update has been deployed to address a number of bugs, performance issues and exploits which have been raised by helpful community members.
Twitch Drops Unlocked
Twitch Drop items will now be available for all players, regardless of whether they watched the livestreams or not.
Campaign Bug Fixes:
Corrected a number of in-game text and grammar mistakes.
Fixed an issue where players would be unable to perform any upgrades or repairs after the second mission.
Fixed a softlock where hidden UI during the Stratagem tutorial. could lock the game.
Grey Knight Fixes
Fixed an issue where Grey Knights could get stuck into a no action state after certain nearby obstacles were destroyed.
Fixed an issue where Grey Knights would be notified on an XP gain for limb dismemberment but received no XP.
Fixed an issue where Fortitude and Iron Will would interfere with each other, preventing the appropriate Willpower Point (WP) gain.
Weapon Fixes
Fixed an issue where the Incinerator’s primary fire did not trigger explosive batteries.
Fixed an issue with Flames of Purity so that it no longer targets Grey Knights or hits interactive objects.
Fixed an issue with the Incinerator and Psilencer where the firing arc was 0.
Fixed issue with Fury of the Ancients that prevented it from working as intended.
Fixed issue with Promethium Spray Arc that prevented it from working as intended
Performance Improvements:
Fixed an issue where the FPS would spike when units would make simultaneous movements.
Fixed a drop in performance in the tutorial when promoting a Grey Knight.
Fixed a drop in performance when numerous limbs and corpses littered the map. You can now continue to cut down heretics with gleeful abandon!
Improved performance when using the Incinerator firing template.
Improved performance when using the Scattershot firing template.
Fixed an issue in Fullscreen mode where the game would continue to draw on CPU/GPU resources.
UI
Changed the save game menu to highlight campaign saves versus standard manual/autosaves.
The Load Game menu will now automatically select whichever campaign was used last.
Feature Changes:
Removed the auto pause feature when alt-tabbing in Windowed and Windowed Fullscreen mode. The game will now continue to run when you leave the game screen.
Removed the heartbeat sound effect that played during the enemy turn. You will no longer hear the panicked heartbeats of enemies when you purge them of their heresy!
Balance Changes:
We have made a number of balance changes to resolve a couple of exploits which affected the intended use of certain game mechanics. We are continuing to monitor feedback and performance to ensure that difficulty levels are tactically challenging but fair.
The Willpower (WP) bonus for killing units is now capped to +1 WP per Grey Knight attack to remove excessive Willpower surplus at higher difficulty levels. Grey Knights can still gain additional bonus WP from triggering Autos.
Reduced the Critical vulnerability values for enemies to reduce Critical strike chances from Grey Knight class builds that are not focused on increasing Critical strike chances. This will now provide more value to Grey Knights who have been designed to unleash more Critical strikes.
Rebalanced a number of weapon skills that, when combined with certain abilities, were providing too great a bonus over their intended use.
Fixed an issue where stun modifiers were not scaling correctly in Ruthless and Legendary difficulties.
Thank you to everyone who has raised their issues on our Issue Tracker. We will continue to monitor feedback and provide updates when we have more information. In the meantime, we are continuing to investigate some cases of performance issues, notably those with NVIDIA 3000 cards and potential improvements to the early game balancing and difficulty curve on Merciful and Standard settings.
Praise the Emperor.