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【求助】宝可梦盾老是闪退,大佬能看看是什么原因吗

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00:24:48.116 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Not mapped: va=0xFFFFFFFFFFFFFFFF, size=0x00000000000004D6
at Ryujinx.Cpu.MemoryManagerHostMapped.AssertMapped(UInt64 va, UInt64 size) in D:\a\Ryujinx\Ryujinx\Ryujinx.Cpu\MemoryManagerHostMapped.cs:line 134
at Ryujinx.Cpu.MemoryManagerHostMapped.GetSpan(UInt64 va, Int32 size, Boolean tracked) in D:\a\Ryujinx\Ryujinx\Ryujinx.Cpu\MemoryManagerHostMapped.cs:line 281
at Ryujinx.Graphics.Gpu.Memory.MemoryManager.ReadImpl(UInt64 va, Span`1 data, Boolean tracked) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Gpu\Memory\MemoryManager.cs:line 126
at Ryujinx.Graphics.Gpu.Memory.MemoryManager.GetSpan(UInt64 va, Int32 size, Boolean tracked) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Gpu\Memory\MemoryManager.cs:line 112
at Ryujinx.Graphics.Gpu.Shader.GpuAccessor.GetCode(UInt64 address, Int32 minimumSize) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Gpu\Shader\GpuAccessor.cs:line 108
at Ryujinx.Graphics.Shader.Decoders.Decoder.FillBlock(ShaderConfig config, Block block, UInt64 limitAddress, UInt64 startAddress) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Shader\Decoders\Decoder.cs:line 229
at Ryujinx.Graphics.Shader.Decoders.Decoder.Decode(ShaderConfig config, UInt64 startAddress) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Shader\Decoders\Decoder.cs:line 93
at Ryujinx.Graphics.Shader.Translation.Translator.DecodeShader(UInt64 address, IGpuAccessor gpuAccessor, TranslationOptions options, TranslationCounts counts) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Shader\Translation\Translator.cs:line 129
at Ryujinx.Graphics.Gpu.Shader.ShaderCache.GetGraphicsShader(ThreedClassState& state, GpuChannel channel, GpuAccessorState gas, ShaderAddresses addresses) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Gpu\Shader\ShaderCache.cs:line 691
at Ryujinx.Graphics.Gpu.Engine.Threed.StateUpdater.UpdateShaderState() in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Gpu\Engine\Threed\StateUpdater.cs:line 1050
at Ryujinx.Graphics.Gpu.Engine.Threed.DrawManager.DrawEnd(ThreedClass engine, Int32 firstIndex, Int32 indexCount) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Gpu\Engine\Threed\DrawManager.cs:line 129
at Macro(MacroJitContext , IDeviceState , Int32 )
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(UInt64 gpuVa, Int32 offset, Int32 argument, Int32 subChannel, Boolean isLastCall) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 264
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(UInt64 baseGpuVa, ReadOnlySpan`1 commandBuffer) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 95
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoDevice.cs:line 188
at Ryujinx.Ui.RendererWidgetBase.<Render>b__63_0() in D:\a\Ryujinx\Ryujinx\Ryujinx\Ui\RendererWidgetBase.cs:line 389


IP属地:贵州1楼2022-02-13 18:49回复
    电脑配置:
    Ryujinx Version: 1.1.26
    Microsoft Windows 10.0.19044 (X64)
    AMD Ryzen 5 2600X Six-Core Processor ; 12 logical
    RAM: Total 16335 MB ; Available 11873 MB
    Version: 13.2.1
    NVIDIA Corporation NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 (4.6.0 NVIDIA 511.23)


    IP属地:贵州2楼2022-02-13 18:53
    回复
      2025-11-24 23:10:33
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      IP属地:天津来自Android客户端3楼2025-10-26 21:49
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