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请问怎么把技能数量最大值调到1000以上呢

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请问怎么把技能数量最大值调到1000以上呢


IP属地:湖南来自Android客户端1楼2022-01-31 11:53回复
    这是别人做的一个游戏,不知道怎么做到的


    IP属地:湖南3楼2022-01-31 13:44
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      #===============================================================
      # ● [XP/VX/VXA] ◦ Database Limit Breaker III ◦ □
      # * 打破数据库文件中数据数量的限制 *
      #--------------------------------------------------------------
      # ◦ by Woratana [[email]woratana@hotmail.com[/email]]
      # ◦ Thaiware RPG Maker Community
      # ◦ Originally released on: 22/02/2008
      # ◦ Ported to VXAce by Mr. Bubble on: 30/12/2011
      #--------------------------------------------------------------
      #==========================================
      # ** 用法
      #------------------------------------------
      # [English]
      # 0. 打开项目,打开脚本库(建议先备份数据库文件~)
      # 1. 将此脚本插入到“Main”上方.
      # 2. 设置DLB_USE_IT=true
      # 3. 在DLB_DATA中设置要更改的数据库文件
      # 4. 运行你的游戏...
      # 5. 完成第3步后,游戏将会闪退
      # 6. *不要保存*,关闭项目
      # 7. 再次打开你的项目。搞定!
      # 8. 设置DLB_USE_IT=false。将此脚本留在脚本编辑器(XP/VX)中.
      # 如果您使用的是VX Ace,则无需将此脚本留在脚本编辑器中.
      #==========================================
      #===========================================================================
      # [ENG] Use limit breaker? (set this to false after you run this script,
      # and haven't change anything in DLB_DATA after that)
      # or REMOVE this script when finished~
      #+==========================================================================
      DLB_USE_IT = false # (true / false) *完成步骤7后需要修改为false,或删除此脚
      # 本(VX Ace),否则游戏将会一直闪退
      if DLB_USE_IT # 不要编辑这一行
      DLB_DATA = {
      #======================================================
      # 要更改其数量上限的数据库文件~
      # * 正常数据库文件的限制为999
      # * 变量和开关的限制为5000
      # 此脚本将允许您将其数量更改为超出其限制~
      #===============================
      # ** How to setup **
      #-------------------------------
      # 每要更改一个数据库文件,在下面添加一行.
      #结构:“数据库_文件”=>(编号),
      # e.g. 'switch' => 5500,
      # * 别忘了在后面加上 ,(逗号) !*
      #==============================================
      # ** [List] 数据库列表 **
      #----------------------------------------------
      # 'switch' for 游戏开关
      # 'variable' for Game Variables
      # 'actor' for Actors
      # 'class' for Classes
      # 'skill' for Skills
      # 'item' for Items
      # 'weapon' for Weapons
      # 'armor' for Armors
      # 'enemy' for Enemies
      # 'troop' for Troops
      # 'state' for States
      # 'tileset' for Tilesets (RMXP/RMVXA only)
      # 'animation' for Animations
      # 'commonev' for Common Events
      #======================================================
      # * 此处输入需要更改的数据库!
      #======================================================
      'skill' => 1055,
      #========================================================
      # * [END] Database Limit Breaker Setup Part
      #========================================================
      'end' => nil # Close hash
      }
      if defined?(Audio.setup_midi) # VXA
      dformat = '.rvdata2'
      elsif defined?(Graphics.wait) # VX
      dformat = '.rvdata'
      else # XP
      dformat = '.rxdata'
      end
      start_time = Time.now
      DLB_DATA.each do |k,v|
      dvar = nil
      case k
      when 'switch'; dname = 'System'; dvar = 'switches'; dnewdata = ''
      when 'variable'; dname = 'System'; dvar = 'variables'; dnewdata = ''
      when 'actor'; dname = 'Actors'; dnewdata = 'RPG::Actor.new'
      when 'class'; dname = 'Classes'; dnewdata = 'RPG::Class.new'
      when 'skill'; dname = 'Skills'; dnewdata = 'RPG::Skill.new'
      when 'item'; dname = 'Items'; dnewdata = 'RPG::Item.new'
      when 'weapon'; dname = 'Weapons'; dnewdata = 'RPG::Weapon.new'
      when 'armor'; dname = 'Armors'; dnewdata = 'RPG::Armor.new'
      when 'enemy'; dname = 'Enemies'; dnewdata = 'RPG::Enemy.new'
      when 'troop'; dname = 'Troops'; dnewdata = 'RPG::Troop.new'
      when 'state'; dname = 'States'; dnewdata = 'RPG::State.new'
      when 'animation'; dname = 'Animations'; dnewdata = 'RPG::Animation.new'
      when 'tileset'; dname = 'Tilesets'; dnewdata = 'RPG::Tileset.new'
      when 'commonev'; dname = 'CommonEvents'; dnewdata = 'RPG::CommonEvent.new'
      when 'end'; next
      else; p 'unknown DLB_DATA!', 'Check carefully what you typed in DLB_DATA'
      end
      base_data = load_data('Data/' + dname + dformat)
      data = dvar.nil? ? base_data : eval('base_data.' + dvar.to_s)
      unless data.size > v and v - (data.size - 1) <= 0
      add_data = Array.new(v - (data.size - 1)) { eval(dnewdata) }
      data.push *add_data
      save_data(base_data, 'Data/' + dname + dformat)
      end
      end
      p 'Finished in ' + (Time.now - start_time).to_s + ' sec'
      exit
      end
      # checks for VXAce since these methods do not need to be overwritten
      # in RGSS3.
      unless defined?(Audio.setup_midi)
      class Game_Switches
      #--------------------------------------------------------------------------
      # * Set Switch
      # Make the system be able to set switch ID more than 5000
      #--------------------------------------------------------------------------
      def []=(switch_id, value)
      @data[switch_id] = value
      end
      end
      class Game_Variables
      #--------------------------------------------------------------------------
      # * Set Variable
      # Make the system be able to set switch ID more than 5000
      #--------------------------------------------------------------------------
      def []=(variable_id, value)
      @data[variable_id] = value
      end
      end
      end # unless defined?(Audio.setup_midi)


      IP属地:湖南5楼2022-03-22 15:51
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        在这里改数据,步骤按注释里的来


        IP属地:湖南6楼2022-03-22 15:55
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