心灵终结3ini吧 关注:12,511贴子:216,773
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往expandmd04.米线里面新导入了建筑素材 art里面写了完整代码 rules里面有注册各种活动动画和超武动画 然后为什么到游戏里面常驻和超武动画都能正常运转但是没有建造动画呢?


IP属地:天津来自Android客户端1楼2021-11-14 03:25回复
    你写了建造动画并且移植了建造动画吗?建造动画不需要注册,但是art里是用buildup=这句调用的。


    IP属地:安徽来自Android客户端2楼2021-11-14 08:16
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      2025-08-02 03:46:04
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      心灵终结的MIX只识别MO不识别MD


      IP属地:山东本楼含有高级字体3楼2021-11-14 09:56
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        代码
        [GAEMPT]
        Cameo=MSSLICON
        Remapable=yes
        Foundation=3x3
        Buildup=GAEMPTMK
        Height=8
        DemandLoadBuildup=true
        FreeBuildup=true
        NewTheater=yes
        ActiveAnim=GAEMPT_E
        ActiveAnimDamaged=GAEMPT_E
        ActiveAnimZAdjust=-200
        SuperAnim=GAEMPT_E
        SuperAnimDamage=GAEMPT_ED
        SuperAnimZAdjust=-200
        SuperAnimTwo=GAEMPT_F
        SuperAnimTwoDamaged=GAEMPT_FD
        SuperAnimTwoZAdjust=-200
        SuperAnimThree=GAEMPT_G
        SuperAnimThreeDamaged=GAEMPT_GD
        SuperAnimThreeZAdjust=-50
        SuperAnimFour=GAEMPT_H
        SuperAnimFourDamaged=GAEMPT_HD
        SuperAnimFourZAdjust=-50
        SuperLowPower=GAEMPT_P
        SuperLowPowerDamaged=GAEMPT_PD
        SuperLowPowerPowered=false
        SuperAnimPowered=false
        SuperAnimTwoPowered=false
        SuperAnimThreePowered=false
        SuperAnimFourPowered=false
        SuperAnimThreePoweredEffect=true
        OccupyHeight=2
        CanBeHidden=False
        DamageFireOffset0=-2,59
        AddOccupy1=-1,-1
        Shadow=yes
        ;[GGEMPTMK];[GAEMPTMK]
        ;Normalized=yes
        ;Surface=yes
        ;Rate=200
        ;CustomPalette=unitsno.pal
        ;ShouldUseCellDrawer=false
        [GAEMPT_E]
        Normalized=yes
        Rate=200
        Layer=ground
        NewTheater=yes
        Shadow=yes
        Start=89
        LoopStart=90
        LoopEnd=1
        LoopCount=-1
        CustomPalette=unitsno.pal
        ShouldUseCellDrawer=false
        [GAEMPT_ED]
        Normalized=yes
        Rate=200
        Layer=ground
        NewTheater=yes
        Shadow=yes
        Start=149
        LoopStart=150
        LoopEnd=151
        LoopCount=-1
        CustomPalette=unitsno.pal
        ShouldUseCellDrawer=false
        [GAEMPT_F]
        Normalized=yes
        Image=GAEMPT_E
        Rate=200
        Layer=ground
        NewTheater=yes
        Shadow=yes
        Start=0
        End=31
        StartSound=GeneticMutatorOpen
        CustomPalette=unitsno.pal
        ShouldUseCellDrawer=false
        [GAEMPT_FD]
        Normalized=yes
        Image=GAEMPT_ED
        Rate=200
        Layer=ground
        NewTheater=yes
        Shadow=yes
        Start=0
        End=25
        StartSound=GeneticMutatorOpen
        CustomPalette=unitsno.pal
        ShouldUseCellDrawer=false
        [GAEMPT_G]
        Normalized=yes
        Image=GAEMPT_E
        Rate=200
        Layer=ground
        NewTheater=yes
        Shadow=yes
        Start=31
        LoopStart=31
        LoopEnd=61
        LoopCount=-1
        StartSound=GeneticMutatorReadyLoop
        CustomPalette=unitsno.pal
        ShouldUseCellDrawer=false
        [GAEMPT_GD]
        Normalized=yes
        Image=GAEMPT_ED
        Rate=200
        Layer=ground
        NewTheater=yes
        Shadow=yes
        Start=25
        LoopStart=25
        LoopEnd=89
        LoopCount=-1
        StartSound=GeneticMutatorReadyLoop
        CustomPalette=unitsno.pal
        ShouldUseCellDrawer=false
        [GAEMPT_H]
        Normalized=yes
        Image=GAEMPT_E
        Rate=200
        Layer=ground
        NewTheater=yes
        Shadow=yes
        Start=61
        End=90
        CustomPalette=unitsno.pal
        ShouldUseCellDrawer=false
        [GAEMPT_HD]
        Normalized=yes
        Image=GAEMPT_ED
        Rate=200
        Layer=ground
        NewTheater=yes
        Shadow=yes
        Start=90
        End=150
        CustomPalette=unitsno.pal
        ShouldUseCellDrawer=false
        [GAEMPT_P]
        Normalized=yes
        Image=GAEMPT_E
        Rate=200
        Layer=ground
        NewTheater=yes
        Shadow=yes
        Start=61
        LoopStart=61
        LoopEnd=62
        LoopCount=-1
        CustomPalette=unitsno.pal
        ShouldUseCellDrawer=false
        [GAEMPT_PD]
        Normalized=yes
        Image=GAEMPT_ED
        Rate=200
        Layer=ground
        NewTheater=yes
        Shadow=yes
        Start=90
        LoopStart=90
        LoopEnd=91
        LoopCount=-1
        CustomPalette=unitsno.pal
        ShouldUseCellDrawer=false


        IP属地:天津4楼2021-11-14 12:31
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          IP属地:天津5楼2021-11-14 12:32
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            122帧


            IP属地:四川6楼2021-11-14 12:47
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              将gaemptmk中的第二个a改成g试试,我记得建造动画默认是gg开头的mk,只有进入雪景后才会调入ga开头的mk。如果这也不照我就没办法了。


              IP属地:安徽来自Android客户端8楼2021-11-14 13:10
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                指buildup后面的那个gaemptmk。


                IP属地:安徽来自Android客户端9楼2021-11-14 13:11
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