战地2042吧 关注:142,327贴子:2,806,680

挖配置文件 B测配置参考

只看楼主收藏回复

5800x+3080ti 4k在菜单界面显卡满载是93fps
通过挖掘配置文件,我的文档,battlefield 2042 open beta,setting文件夹,profile文件(用记事本打开)
EA推荐的是4k 高画质(非最高),实际画面可能就在90左右出入。
另外此次b测没有dlss没有光追的选项。
也欢迎各位已经预载好的,进一下游戏生成一下配置文件,把结果分享给大家。


IP属地:湖南来自iPhone客户端1楼2021-10-05 16:00回复
    另外根据之前战地1战地5 b测 偷渡当荣誉新西兰人经验,最早应该明天上午10点就能玩。


    IP属地:湖南来自iPhone客户端2楼2021-10-05 16:04
    收起回复
      广告
      立即查看
      谢谢楼主,我现在试试,我移动端3060默认的在这个界面有112帧


      IP属地:广东来自Android客户端3楼2021-10-05 16:07
      收起回复
        楼主怎么看画质他给我设置了高还是什么,我看不太懂


        IP属地:广东来自Android客户端4楼2021-10-05 16:10
        收起回复

          9900k 3080ti 3840x1600


          IP属地:河南5楼2021-10-05 16:17
          回复
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            IP属地:广东6楼2021-10-05 16:18
            收起回复
              这个吗


              IP属地:广东7楼2021-10-05 16:19
              回复
                3080带3440带鱼不知道稳不稳


                IP属地:江苏来自Android客户端8楼2021-10-05 19:17
                收起回复
                  广告
                  立即查看
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                  GstRender.WeaponDOF 1
                  GstRender.WindowBordersEnable 1


                  IP属地:四川10楼2021-10-05 20:59
                  回复
                    笔记本i7-8750h 1066
                    进那个游戏场景的车库里四五十帧
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                    GstInput.Scheme1FlipY 0
                    GstInput.Scheme1Sensitivity 1.000000
                    GstInput.Scheme1Sticks 0
                    GstInput.Scheme2Buttons 0
                    GstInput.Scheme2FlipCameraY 0
                    GstInput.Scheme2FlipY 1
                    GstInput.Scheme2Sensitivity 1.000000
                    GstInput.Scheme2Sticks 0
                    GstInput.Scheme3Buttons 0
                    GstInput.Scheme3FlipY 0
                    GstInput.Scheme3Sticks 0
                    GstInput.Scheme4Buttons 0
                    GstInput.Scheme4FlipY 0
                    GstInput.Scheme4Sticks 0
                    GstInput.Scheme5Buttons 0
                    GstInput.Scheme5Sticks 0
                    GstInput.SchemeAllFlipY 2
                    GstInput.SmoothZoomInputSensitivity 1
                    GstInput.SoldierZoomSensitivity1 1.000000
                    GstInput.SoldierZoomSensitivity10x00 1.000000
                    GstInput.SoldierZoomSensitivity1x00 1.000000
                    GstInput.SoldierZoomSensitivity1x25 1.000000
                    GstInput.SoldierZoomSensitivity1x50 1.000000
                    GstInput.SoldierZoomSensitivity2 1.000000
                    GstInput.SoldierZoomSensitivity2x00 1.000000
                    GstInput.SoldierZoomSensitivity2x50 1.000000
                    GstInput.SoldierZoomSensitivity3 1.000000
                    GstInput.SoldierZoomSensitivity3x00 1.000000
                    GstInput.SoldierZoomSensitivity3x50 1.000000
                    GstInput.SoldierZoomSensitivity4 1.000000
                    GstInput.SoldierZoomSensitivity4x00 1.000000
                    GstInput.SoldierZoomSensitivity5x00 1.000000
                    GstInput.SoldierZoomSensitivity6x00 1.000000
                    GstInput.SoldierZoomSensitivity8x00 1.000000
                    GstInput.SoldierZoomSensitivityAll 1.150000
                    GstInput.SpeechRecognitionDialect 0
                    GstInput.SpeechRecognitionEnabled 1
                    GstInput.SpeechRecognitionEnabledEnum 0
                    GstInput.SprintDoubleTap 0
                    GstInput.SprintFaster 0
                    GstInput.SprintHold 0
                    GstInput.SprintHoldConsole 0
                    GstInput.SprintSlideDoubleTap 1
                    GstInput.SprintVaultOver 0
                    GstInput.StickAimingAccelerationAmount 0.500000
                    GstInput.StickAimingAccelerationAmountVehicle 0.500000
                    GstInput.UniformSoldierAiming 0
                    GstInput.UniformSoldierAimingCoefficient 1.330000
                    GstInput.UniformVehicleAiming 0
                    GstInput.UniformVehicleAimingCoefficient 1.330000
                    GstInput.VehicleAimRelativeControl 0
                    GstInput.VehicleDecoupleAiming 0
                    GstInput.VehicleDecoupleAimingPassenger 1
                    GstInput.VehicleSensitivityCavalry 1.000000
                    GstInput.VehicleSensitivityDefaultTurret 1.000000
                    GstInput.VehicleSensitivityFieldGun 1.000000
                    GstInput.VehicleSensitivityHMGTurret 1.000000
                    GstInput.VehicleSensitivityHeavyTurret 1.000000
                    GstInput.VehicleSensitivityPlanePilot 1.500000
                    GstInput.VehicleSensitivityTank 1.000000
                    GstInput.VehicleSensitivityTransport 2.300000
                    GstInput.VerticalSoldierMouseRatio 1.000000
                    GstInput.VerticalSoldierMouseZoomRatio 1.000000
                    GstInput.VerticalSoldierStickRatio 0.480000
                    GstInput.VerticalSoldierStickZoomRatio 0.800000
                    GstInput.VerticalVehicleMouseRatio 1.000000
                    GstInput.VerticalVehicleMouseZoomRatio 1.000000
                    GstInput.VerticalVehicleStickRatio 0.480000
                    GstInput.VerticalVehicleStickZoomRatio 0.800000
                    GstInput.Vibration 1
                    GstRender.AmbientOcclusion 2
                    GstRender.AnisotropicFilter 4
                    GstRender.AntiAliasingDeferred 0
                    GstRender.AntiAliasingPost 1
                    GstRender.Brightness 0.500000
                    GstRender.ChromaticAberration 1
                    GstRender.ColorBlindCustomColorEnemy 190/55/50/255/2.0/0.583/0.470/1.0
                    GstRender.ColorBlindCustomColorNeutral 77/77/77/255/0/0.0/0.30/1.0
                    GstRender.ColorBlindCustomColorSquad 75/155/45/255/104.0/0.551/0.392/1.0
                    GstRender.ColorBlindCustomColorSquadMember1 176/44/207/255/288.6.0/0.65/0.49/1.0
                    GstRender.ColorBlindCustomColorSquadMember2 20/142/216/255/202.65/0.83/0.46/1.0
                    GstRender.ColorBlindCustomColorSquadMember3 95/228/54/255/105.86/0.76/0.55/1.0
                    GstRender.ColorBlindCustomColorSquadMember4 219/143/52/255/32.7/0.7/0.53/1.0
                    GstRender.ColorBlindCustomColorSquadMember5 132/100/159/255/273/0.7/0.37/0.62
                    GstRender.ColorBlindCustomColorTeam 65/120/200/255/216/0.55/0.519/1.0
                    GstRender.ColorBlindMode 0
                    GstRender.ConsoleAntiAlias 1
                    GstRender.Contrast 0.500000
                    GstRender.CyclicCrashPrevention 0
                    GstRender.DRSEnabled 0
                    GstRender.DisplayMappingHdr10PeakLuma 1000.000000
                    GstRender.EffectsQuality 2
                    GstRender.Enlighten 1
                    GstRender.FieldOfViewScaleADS 0
                    GstRender.FieldOfViewVertical 55.000000
                    GstRender.FieldOfViewVerticalVehicle 55.000000
                    GstRender.FilmGrain 1
                    GstRender.FullscreenEnabled 1
                    GstRender.FullscreenMode 1
                    GstRender.FullscreenRefreshRate 0.000000
                    GstRender.FullscreenScreen -1
                    GstRender.FutureFrameRendering 1
                    GstRender.HUD-Enemy 0
                    GstRender.HUD-Friendly 0
                    GstRender.HUD-Neutral 0
                    GstRender.HUD-Squad 0
                    GstRender.HighDynamicRange 0
                    GstRender.HighDynamicRangeMode 0
                    GstRender.LensDistortion 1
                    GstRender.LightingQuality 2
                    GstRender.MeshQuality 2
                    GstRender.MotionBlur 0.500000
                    GstRender.MotionBlurEnabled 1
                    GstRender.NvidiaReflex 0
                    GstRender.OptionHudBackgroundOpacity 0.500000
                    GstRender.OverallGraphicsQuality 0
                    GstRender.PostProcessQuality 2
                    GstRender.ResolutionHeight 0
                    GstRender.ResolutionHertz 60.000000
                    GstRender.ResolutionScale 1.000000
                    GstRender.ResolutionWidth 0
                    GstRender.ScreenSafeAreaHeight 1.000000
                    GstRender.ScreenSafeAreaWidth 1.000000
                    GstRender.ShaderQuality 2.000000
                    GstRender.ShadowQuality 2
                    GstRender.SignificanceQuality 2
                    GstRender.StereoConvergence 1.000000
                    GstRender.Stereoscopy 0
                    GstRender.TerrainQuality 2
                    GstRender.TextureFiltering 2
                    GstRender.TextureQuality 2
                    GstRender.TransparentShadows 1
                    GstRender.UndergrowthQuality 2
                    GstRender.VSyncEnabled 1
                    GstRender.Vignette 1
                    GstRender.WeaponDOF 1
                    GstRender.WindowBordersEnable 1


                    IP属地:广东11楼2021-10-05 22:49
                    回复
                      跟大家说下怎么看,有意思的地方是2042支持动态分辨率/HDR以及英伟达Reflex,但是B测没有DLSS也没有看到光追选项。
                      如下是对画质有比较明显影响的(HDR这类的我就不贴出来了)
                      GstRender.AmbientOcclusion 2
                      环境光遮蔽 2代表 HBAO 1代表 SSAO
                      GstRender.AnisotropicFilter 4
                      各项异性滤波简单介绍Anisotropic Filtering(AF) 默认4都是16X,对现代显卡基本没压力了
                      GstRender.AntiAliasingDeferred 2
                      抗锯齿 2代表 2X MSAA
                      GstRender.AntiAliasingPost 1
                      后期抗锯齿 1代表低


                      IP属地:湖南12楼2021-10-05 23:47
                      收起回复
                        GstRender.ChromaticAberration 1
                        色差,对性能基本无影响
                        GstRender.ConsoleAntiAlias 1
                        控制台抗锯齿,默认开(MFAA?不确定)
                        GstRender.DRSEnabled 0
                        动态分辨率 0代表关,1代表开
                        GstRender.EffectsQuality 2
                        特效质量 2代表高 3代表最高以此类推(应该是爆炸的效果之类)
                        GstRender.LightingQuality 2
                        光照质量 2代表高 3代表最高以此类推


                        IP属地:湖南13楼2021-10-05 23:47
                        收起回复
                          GstRender.MeshQuality 2
                          网格质量 2代表高 3代表最高以此类推,这个强烈建议拉到最高,对步战影响较大。
                          GstRender.NvidiaReflex 0
                          即老黄的Reflex,默认0关闭
                          GstRender.PostProcessQuality 2
                          后处理品质,2代表高 3代表。这个也是建议有条件拉满,对步战影响较大。
                          GstRender.ResolutionHeight 2160
                          GstRender.ResolutionHertz 159
                          GstRender.ResolutionScale 1.000000
                          GstRender.ResolutionWidth 3840
                          分辨率,刷新率,渲染比例三兄弟这个看各位自己的显示器了,没啥好说的。


                          IP属地:湖南14楼2021-10-05 23:48
                          回复
                            GstRender.ShaderQuality 2.000000
                            着色器质量,没啥好说的
                            GstRender.ShadowQuality 2
                            阴影质量,没啥好说的
                            GstRender.SignificanceQuality 2
                            这个俺也不懂,有哪位高人指教一下?我看战地5配置里也有这个,但是5我卸载了。
                            GstRender.TerrainQuality 2
                            地形质量,没啥好说的
                            GstRender.TextureFiltering 2
                            GstRender.TextureQuality 2
                            材质过滤,材质质量两兄弟,没啥好说的。


                            IP属地:湖南15楼2021-10-05 23:48
                            回复
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                              GstRender.TransparentShadows 1
                              透明阴影(武器背景虚拟化?),默认是开
                              GstRender.UndergrowthQuality 2
                              草地质量,这个对帧数影响较大


                              IP属地:湖南16楼2021-10-05 23:48
                              回复