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哥萨克3全DLC版任务列表排序

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哥萨克3全DLC版任务列表排序乱七八糟,作为强迫症完美主义玩家的我看不下去,重新按DLC顺序进行了排序。
方法是修改\data\game\var\campaigns.cfg
改的时候注意不要破坏嵌套结构。
下面附改后的文件供对照,我已加了注释。
campaigns : section.begin
#RequireToVisible = 设定战役是否可选,为空表示直接可选,否则要完成某关才可解锁。
#默认状态是各大战役第一关直接显示,完成后才陆续解锁后续关卡
#TUTORIAL
[*] : struct.begin
Name = tutcam
Enabled = True
Visible = True
RequireToVisible =
LocaleName = tutcam.name
LocaleDescr = tutcam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = tutmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = tutmis1.name
LocaleDescr = tutmis1.description
MapPath = .\data\maps\missions\tutmis1.map
MapLocalePath = .\data\locale\%lang%\missions\tutmis1.lng
struct.end
[*] : struct.begin
Name = tutmis2
Enabled = True
Visible = True
RequireToVisible =
LocaleName = tutmis2.name
LocaleDescr = tutmis2.description
MapPath = .\data\maps\missions\tutmis2.map
MapLocalePath = .\data\locale\%lang%\missions\tutmis2.lng
struct.end
struct.end
struct.end
#TUTORIAL END
#ORIGINAL
[*] : struct.begin
Name = auscam
Enabled = True
Visible = True
RequireToVisible =
LocaleName = auscam.name
LocaleDescr = auscam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = ausmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = ausmis1.name
LocaleDescr = ausmis1.description
MapPath = .\data\maps\missions\ausmis1.map
MapLocalePath = .\data\locale\%lang%\missions\ausmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ausmis2
Enabled = True
Visible = False
RequireToVisible = ausmis1
LocaleName = ausmis2.name
LocaleDescr = ausmis2.description
MapPath = .\data\maps\missions\ausmis2.map
MapLocalePath = .\data\locale\%lang%\missions\ausmis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ausmis3
Enabled = True
Visible = False
RequireToVisible = ausmis2
LocaleName = ausmis3.name
LocaleDescr = ausmis3.description
MapPath = .\data\maps\missions\ausmis3.map
MapLocalePath = .\data\locale\%lang%\missions\ausmis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ausmis4
Enabled = True
Visible = False
RequireToVisible = ausmis3
LocaleName = ausmis4.name
LocaleDescr = ausmis4.description
MapPath = .\data\maps\missions\ausmis4.map
MapLocalePath = .\data\locale\%lang%\missions\ausmis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ausmis5
Enabled = True
Visible = False
RequireToVisible = ausmis4
LocaleName = ausmis5.name
LocaleDescr = ausmis5.description
MapPath = .\data\maps\missions\ausmis5.map
MapLocalePath = .\data\locale\%lang%\missions\ausmis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = engcam
Enabled = True
Visible = True
RequireToVisible =
LocaleName = engcam.name
LocaleDescr = engcam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = engmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = engmis1.name
LocaleDescr = engmis1.description
MapPath = .\data\maps\missions\engmis1.map
MapLocalePath = .\data\locale\%lang%\missions\engmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = engmis2
Enabled = True
Visible = False
RequireToVisible = engmis1
LocaleName = engmis2.name
LocaleDescr = engmis2.description
MapPath = .\data\maps\missions\engmis2.map
MapLocalePath = .\data\locale\%lang%\missions\engmis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = engmis3
Enabled = True
Visible = False
RequireToVisible = engmis2
LocaleName = engmis3.name
LocaleDescr = engmis3.description
MapPath = .\data\maps\missions\engmis3.map
MapLocalePath = .\data\locale\%lang%\missions\engmis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = engmis4
Enabled = True
Visible = False
RequireToVisible = engmis3
LocaleName = engmis4.name
LocaleDescr = engmis4.description
MapPath = .\data\maps\missions\engmis4.map
MapLocalePath = .\data\locale\%lang%\missions\engmis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = engmis5
Enabled = True
Visible = False
RequireToVisible = engmis4
LocaleName = engmis5.name
LocaleDescr = engmis5.description
MapPath = .\data\maps\missions\engmis5.map
MapLocalePath = .\data\locale\%lang%\missions\engmis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = ukrcam
Enabled = True
Visible = True
RequireToVisible =
LocaleName = ukrcam.name
LocaleDescr = ukrcam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = ukrmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = ukrmis1.name
LocaleDescr = ukrmis1.description
MapPath = .\data\maps\missions\ukrmis1.map
MapLocalePath = .\data\locale\%lang%\missions\ukrmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end


IP属地:山东1楼2021-06-09 10:36回复
    [*] : struct.begin
    Name = ukrmis2
    Enabled = True
    Visible = False
    RequireToVisible = ukrmis1
    LocaleName = ukrmis2.name
    LocaleDescr = ukrmis2.description
    MapPath = .\data\maps\missions\ukrmis2.map
    MapLocalePath = .\data\locale\%lang%\missions\ukrmis2.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = ukrmis3
    Enabled = True
    Visible = False
    RequireToVisible = ukrmis2
    LocaleName = ukrmis3.name
    LocaleDescr = ukrmis3.description
    MapPath = .\data\maps\missions\ukrmis3.map
    MapLocalePath = .\data\locale\%lang%\missions\ukrmis3.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = ukrmis4
    Enabled = True
    Visible = False
    RequireToVisible = ukrmis3
    LocaleName = ukrmis4.name
    LocaleDescr = ukrmis4.description
    MapPath = .\data\maps\missions\ukrmis4.map
    MapLocalePath = .\data\locale\%lang%\missions\ukrmis4.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = ukrmis5
    Enabled = True
    Visible = False
    RequireToVisible = ukrmis4
    LocaleName = ukrmis5.name
    LocaleDescr = ukrmis5.description
    MapPath = .\data\maps\missions\ukrmis5.map
    MapLocalePath = .\data\locale\%lang%\missions\ukrmis5.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    struct.end
    struct.end
    [*] : struct.begin
    Name = ruscam
    Enabled = True
    Visible = True
    RequireToVisible =
    LocaleName = ruscam.name
    LocaleDescr = ruscam.description
    LocalePath = .\data\locale\%lang%\missions\missions.lng
    Missions : struct.begin
    [*] : struct.begin
    Name = rusmis1
    Enabled = True
    Visible = True
    RequireToVisible =
    LocaleName = rusmis1.name
    LocaleDescr = rusmis1.description
    MapPath = .\data\maps\missions\rusmis1.map
    MapLocalePath = .\data\locale\%lang%\missions\rusmis1.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = rusmis2
    Enabled = True
    Visible = False
    RequireToVisible = rusmis1
    LocaleName = rusmis2.name
    LocaleDescr = rusmis2.description
    MapPath = .\data\maps\missions\rusmis2.map
    MapLocalePath = .\data\locale\%lang%\missions\rusmis2.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = rusmis3
    Enabled = True
    Visible = False
    RequireToVisible = rusmis2
    LocaleName = rusmis3.name
    LocaleDescr = rusmis3.description
    MapPath = .\data\maps\missions\rusmis3.map
    MapLocalePath = .\data\locale\%lang%\missions\rusmis3.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = rusmis4
    Enabled = True
    Visible = False
    RequireToVisible = rusmis3
    LocaleName = rusmis4.name
    LocaleDescr = rusmis4.description
    MapPath = .\data\maps\missions\rusmis4.map
    MapLocalePath = .\data\locale\%lang%\missions\rusmis4.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = rusmis5
    Enabled = True
    Visible = False
    RequireToVisible = rusmis4
    LocaleName = rusmis5.name
    LocaleDescr = rusmis5.description
    MapPath = .\data\maps\missions\rusmis5.map
    MapLocalePath = .\data\locale\%lang%\missions\rusmis5.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    struct.end
    struct.end
    [*] : struct.begin
    Name = fracam
    Enabled = True
    Visible = True
    RequireToVisible =
    LocaleName = fracam.name
    LocaleDescr = fracam.description
    LocalePath = .\data\locale\%lang%\missions\missions.lng
    Missions : struct.begin
    [*] : struct.begin
    Name = framis1
    Enabled = True
    Visible = True
    RequireToVisible =
    LocaleName = framis1.name
    LocaleDescr = framis1.description
    MapPath = .\data\maps\missions\framis1.map
    MapLocalePath = .\data\locale\%lang%\missions\framis1.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = framis2
    Enabled = True
    Visible = False
    RequireToVisible = framis1
    LocaleName = framis2.name
    LocaleDescr = framis2.description
    MapPath = .\data\maps\missions\framis2.map
    MapLocalePath = .\data\locale\%lang%\missions\framis2.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = framis3
    Enabled = True
    Visible = False
    RequireToVisible = framis2
    LocaleName = framis3.name
    LocaleDescr = framis3.description
    MapPath = .\data\maps\missions\framis3.map
    MapLocalePath = .\data\locale\%lang%\missions\framis3.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = framis4
    Enabled = True
    Visible = False
    RequireToVisible = framis3
    LocaleName = framis4.name
    LocaleDescr = framis4.description
    MapPath = .\data\maps\missions\framis4.map
    MapLocalePath = .\data\locale\%lang%\missions\framis4.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = framis5
    Enabled = True
    Visible = False
    RequireToVisible = framis4
    LocaleName = framis5.name
    LocaleDescr = framis5.description
    MapPath = .\data\maps\missions\framis5.map
    MapLocalePath = .\data\locale\%lang%\missions\framis5.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    struct.end
    struct.end
    [*] : struct.begin
    Name = boncam
    Enabled = True
    Visible = True
    RequireToVisible =
    RequireDLC =
    RequireUnixTime = 1475650799
    LocaleName = boncam.name
    LocaleDescr = boncam.description
    LocalePath = .\data\locale\%lang%\missions\missions.lng
    Missions : struct.begin
    [*] : struct.begin
    Name = bonmis1
    Enabled = True
    Visible = True
    RequireToVisible =
    LocaleName = bonmis1.name
    LocaleDescr = bonmis1.description
    MapPath = .\data\maps\missions\bonmis1.map
    MapLocalePath = .\data\locale\%lang%\missions\bonmis1.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = bonmis2
    Enabled = True
    Visible = True
    RequireToVisible =
    LocaleName = bonmis2.name
    LocaleDescr = bonmis2.description
    MapPath = .\data\maps\missions\bonmis2.map
    MapLocalePath = .\data\locale\%lang%\missions\bonmis2.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    [*] : struct.begin
    Name = bonmis3
    Enabled = True
    Visible = True
    RequireToVisible =
    LocaleName = bonmis3.name
    LocaleDescr = bonmis3.description
    MapPath = .\data\maps\missions\bonmis3.map
    MapLocalePath = .\data\locale\%lang%\missions\bonmis3.lng
    MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
    struct.end
    struct.end
    struct.end
    #ORIGINAL END


    IP属地:山东2楼2021-06-09 10:38
    回复
      2026-01-24 04:56:18
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      #DLC1
      [*] : struct.begin
      Name = polcam
      Enabled = True
      Visible = True
      RequireToVisible =
      RequireDLC = 4
      LocaleName = polcam.name
      LocaleDescr = polcam.description
      LocalePath = .\data\locale\%lang%\missions\missions.lng
      Missions : struct.begin
      [*] : struct.begin
      Name = polmis1
      Enabled = True
      Visible = True
      RequireToVisible =
      LocaleName = polmis1.name
      LocaleDescr = polmis1.description
      MapPath = .\data\maps\missions\polmis1.map
      MapLocalePath = .\data\locale\%lang%\missions\polmis1.lng
      MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
      struct.end
      [*] : struct.begin
      Name = polmis2
      Enabled = True
      Visible = False
      RequireToVisible = polmis1
      LocaleName = polmis2.name
      LocaleDescr = polmis2.description
      MapPath = .\data\maps\missions\polmis2.map
      MapLocalePath = .\data\locale\%lang%\missions\polmis2.lng
      MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
      struct.end
      [*] : struct.begin
      Name = polmis3
      Enabled = True
      Visible = False
      RequireToVisible = polmis2
      LocaleName = polmis3.name
      LocaleDescr = polmis3.description
      MapPath = .\data\maps\missions\polmis3.map
      MapLocalePath = .\data\locale\%lang%\missions\polmis3.lng
      MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
      struct.end
      [*] : struct.begin
      Name = polmis4
      Enabled = True
      Visible = False
      RequireToVisible = polmis3
      LocaleName = polmis4.name
      LocaleDescr = polmis4.description
      MapPath = .\data\maps\missions\polmis4.map
      MapLocalePath = .\data\locale\%lang%\missions\polmis4.lng
      MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
      struct.end
      [*] : struct.begin
      Name = polmis5
      Enabled = True
      Visible = False
      RequireToVisible = polmis4
      LocaleName = polmis5.name
      LocaleDescr = polmis5.description
      MapPath = .\data\maps\missions\polmis5.map
      MapLocalePath = .\data\locale\%lang%\missions\polmis5.lng
      MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
      struct.end
      struct.end
      struct.end
      [*] : struct.begin
      Name = scecam
      Enabled = True
      Visible = True
      RequireToVisible =
      RequireDLC = 4
      LocaleName = scecam.name
      LocaleDescr = scecam.description
      LocalePath = .\data\locale\%lang%\missions\missions.lng
      Missions : struct.begin
      [*] : struct.begin
      Name = scemis1
      Enabled = True
      Visible = True
      RequireToVisible =
      LocaleName = scemis1.name
      LocaleDescr = scemis1.description
      MapPath = .\data\maps\missions\scemis1.map
      MapLocalePath = .\data\locale\%lang%\missions\scemis1.lng
      MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
      struct.end
      [*] : struct.begin
      Name = scemis3
      Enabled = True
      Visible = True
      RequireToVisible =
      LocaleName = scemis3.name
      LocaleDescr = scemis3.description
      MapPath = .\data\maps\missions\scemis3.map
      MapLocalePath = .\data\locale\%lang%\missions\scemis3.lng
      MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
      struct.end
      [*] : struct.begin
      Name = scemis4
      Enabled = True
      Visible = True
      RequireToVisible =
      LocaleName = scemis4.name
      LocaleDescr = scemis4.description
      MapPath = .\data\maps\missions\scemis4.map
      MapLocalePath = .\data\locale\%lang%\missions\scemis4.lng
      MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
      struct.end
      [*] : struct.begin
      Name = scemis2
      Enabled = True
      Visible = True
      RequireToVisible =
      LocaleName = scemis2.name
      LocaleDescr = scemis2.description
      MapPath = .\data\maps\missions\scemis2.map
      MapLocalePath = .\data\locale\%lang%\missions\scemis2.lng
      MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
      struct.end
      [*] : struct.begin
      Name = scemis5
      Enabled = True
      Visible = True
      RequireToVisible =
      LocaleName = scemis5.name
      LocaleDescr = scemis5.description
      MapPath = .\data\maps\missions\scemis5.map
      MapLocalePath = .\data\locale\%lang%\missions\scemis5.lng
      MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
      struct.end
      struct.end
      struct.end
      #DLC1 END


      IP属地:山东3楼2021-06-09 10:40
      回复
        #DLC2
        [*] : struct.begin
        Name = prucam
        Enabled = True
        Visible = True
        RequireToVisible =
        RequireDLC = 8
        LocaleName = prucam.name
        LocaleDescr = prucam.description
        LocalePath = .\data\locale\%lang%\missions\missions.lng
        Missions : struct.begin
        [*] : struct.begin
        Name = prumis1
        Enabled = True
        Visible = True
        RequireToVisible =
        LocaleName = prumis1.name
        LocaleDescr = prumis1.description
        MapPath = .\data\maps\missions\prumis1.map
        MapLocalePath = .\data\locale\%lang%\missions\prumis1.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        [*] : struct.begin
        Name = prumis2
        Enabled = True
        Visible = False
        RequireToVisible = prumis1
        LocaleName = prumis2.name
        LocaleDescr = prumis2.description
        MapPath = .\data\maps\missions\prumis2.map
        MapLocalePath = .\data\locale\%lang%\missions\prumis2.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        [*] : struct.begin
        Name = prumis3
        Enabled = True
        Visible = False
        RequireToVisible = prumis2
        LocaleName = prumis3.name
        LocaleDescr = prumis3.description
        MapPath = .\data\maps\missions\prumis3.map
        MapLocalePath = .\data\locale\%lang%\missions\prumis3.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        [*] : struct.begin
        Name = prumis4
        Enabled = True
        Visible = False
        RequireToVisible = prumis3
        LocaleName = prumis4.name
        LocaleDescr = prumis4.description
        MapPath = .\data\maps\missions\prumis4.map
        MapLocalePath = .\data\locale\%lang%\missions\prumis4.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        [*] : struct.begin
        Name = prumis5
        Enabled = True
        Visible = False
        RequireToVisible = prumis4
        LocaleName = prumis5.name
        LocaleDescr = prumis5.description
        MapPath = .\data\maps\missions\prumis5.map
        MapLocalePath = .\data\locale\%lang%\missions\prumis5.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        struct.end
        struct.end
        [*] : struct.begin
        Name = swecam
        Enabled = True
        Visible = True
        RequireToVisible =
        RequireDLC = 8
        LocaleName = swecam.name
        LocaleDescr = swecam.description
        LocalePath = .\data\locale\%lang%\missions\missions.lng
        Missions : struct.begin
        [*] : struct.begin
        Name = swemis1
        Enabled = True
        Visible = True
        RequireToVisible =
        LocaleName = swemis1.name
        LocaleDescr = swemis1.description
        MapPath = .\data\maps\missions\swemis1.map
        MapLocalePath = .\data\locale\%lang%\missions\swemis1.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        [*] : struct.begin
        Name = swemis2
        Enabled = True
        Visible = False
        RequireToVisible = swemis1
        LocaleName = swemis2.name
        LocaleDescr = swemis2.description
        MapPath = .\data\maps\missions\swemis2.map
        MapLocalePath = .\data\locale\%lang%\missions\swemis2.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        [*] : struct.begin
        Name = swemis3
        Enabled = True
        Visible = False
        RequireToVisible = swemis2
        LocaleName = swemis3.name
        LocaleDescr = swemis3.description
        MapPath = .\data\maps\missions\swemis3.map
        MapLocalePath = .\data\locale\%lang%\missions\swemis3.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        [*] : struct.begin
        Name = swemis4
        Enabled = True
        Visible = False
        RequireToVisible = swemis3
        LocaleName = swemis4.name
        LocaleDescr = swemis4.description
        MapPath = .\data\maps\missions\swemis4.map
        MapLocalePath = .\data\locale\%lang%\missions\swemis4.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        [*] : struct.begin
        Name = swemis5
        Enabled = True
        Visible = False
        RequireToVisible = swemis4
        LocaleName = swemis5.name
        LocaleDescr = swemis5.description
        MapPath = .\data\maps\missions\swemis5.map
        MapLocalePath = .\data\locale\%lang%\missions\swemis5.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        struct.end
        struct.end
        [*] : struct.begin
        Name = scecam2
        Enabled = True
        Visible = True
        RequireToVisible =
        RequireDLC = 8
        LocaleName = scecam2.name
        LocaleDescr = scecam2.description
        LocalePath = .\data\locale\%lang%\missions\missions.lng
        Missions : struct.begin
        [*] : struct.begin
        Name = scemis6
        Enabled = True
        Visible = True
        RequireToVisible =
        LocaleName = scemis6.name
        LocaleDescr = scemis6.description
        MapPath = .\data\maps\missions\scemis6.map
        MapLocalePath = .\data\locale\%lang%\missions\scemis6.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        [*] : struct.begin
        Name = scemis7
        Enabled = True
        Visible = True
        RequireToVisible =
        LocaleName = scemis7.name
        LocaleDescr = scemis7.description
        MapPath = .\data\maps\missions\scemis7.map
        MapLocalePath = .\data\locale\%lang%\missions\scemis7.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        [*] : struct.begin
        Name = scemis8
        Enabled = True
        Visible = True
        RequireToVisible =
        LocaleName = scemis8.name
        LocaleDescr = scemis8.description
        MapPath = .\data\maps\missions\scemis8.map
        MapLocalePath = .\data\locale\%lang%\missions\scemis8.lng
        MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
        struct.end
        struct.end
        struct.end
        #DLC2 END


        IP属地:山东4楼2021-06-09 10:58
        回复
          #DLC3
          [*] : struct.begin
          Name = spacam
          Enabled = True
          Visible = True
          RequireToVisible =
          RequireDLC = 16
          LocaleName = spacam.name
          LocaleDescr = spacam.description
          LocalePath = .\data\locale\%lang%\missions\missions.lng
          Missions : struct.begin
          [*] : struct.begin
          Name = spamis1
          Enabled = True
          Visible = True
          RequireToVisible =
          LocaleName = spamis1.name
          LocaleDescr = spamis1.description
          MapPath = .\data\maps\missions\spamis1.map
          MapLocalePath = .\data\locale\%lang%\missions\spamis1.lng
          MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
          struct.end
          [*] : struct.begin
          Name = spamis2
          Enabled = True
          Visible = False
          RequireToVisible = spamis1
          LocaleName = spamis2.name
          LocaleDescr = spamis2.description
          MapPath = .\data\maps\missions\spamis2.map
          MapLocalePath = .\data\locale\%lang%\missions\spamis2.lng
          MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
          struct.end
          [*] : struct.begin
          Name = spamis3
          Enabled = True
          Visible = False
          RequireToVisible = spamis2
          LocaleName = spamis3.name
          LocaleDescr = spamis3.description
          MapPath = .\data\maps\missions\spamis3.map
          MapLocalePath = .\data\locale\%lang%\missions\spamis3.lng
          MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
          struct.end
          [*] : struct.begin
          Name = spamis4
          Enabled = True
          Visible = False
          RequireToVisible = spamis3
          LocaleName = spamis4.name
          LocaleDescr = spamis4.description
          MapPath = .\data\maps\missions\spamis4.map
          MapLocalePath = .\data\locale\%lang%\missions\spamis4.lng
          MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
          struct.end
          [*] : struct.begin
          Name = spamis5
          Enabled = True
          Visible = False
          RequireToVisible = spamis4
          LocaleName = spamis5.name
          LocaleDescr = spamis5.description
          MapPath = .\data\maps\missions\spamis5.map
          MapLocalePath = .\data\locale\%lang%\missions\spamis5.lng
          MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
          struct.end
          struct.end
          struct.end
          [*] : struct.begin
          Name = turcam
          Enabled = True
          Visible = True
          RequireToVisible =
          RequireDLC = 16
          LocaleName = turcam.name
          LocaleDescr = turcam.description
          LocalePath = .\data\locale\%lang%\missions\missions.lng
          Missions : struct.begin
          [*] : struct.begin
          Name = turmis1
          Enabled = True
          Visible = True
          RequireToVisible =
          LocaleName = turmis1.name
          LocaleDescr = turmis1.description
          MapPath = .\data\maps\missions\turmis1.map
          MapLocalePath = .\data\locale\%lang%\missions\turmis1.lng
          MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
          struct.end
          [*] : struct.begin
          Name = turmis2
          Enabled = True
          Visible = False
          RequireToVisible = turmis1
          LocaleName = turmis2.name
          LocaleDescr = turmis2.description
          MapPath = .\data\maps\missions\turmis2.map
          MapLocalePath = .\data\locale\%lang%\missions\turmis2.lng
          MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
          struct.end
          [*] : struct.begin
          Name = turmis3
          Enabled = True
          Visible = False
          RequireToVisible = turmis2
          LocaleName = turmis3.name
          LocaleDescr = turmis3.description
          MapPath = .\data\maps\missions\turmis3.map
          MapLocalePath = .\data\locale\%lang%\missions\turmis3.lng
          MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
          struct.end
          [*] : struct.begin
          Name = turmis4
          Enabled = True
          Visible = False
          RequireToVisible = turmis3
          LocaleName = turmis4.name
          LocaleDescr = turmis4.description
          MapPath = .\data\maps\missions\turmis4.map
          MapLocalePath = .\data\locale\%lang%\missions\turmis4.lng
          MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
          struct.end
          [*] : struct.begin
          Name = turmis5
          Enabled = True
          Visible = False
          RequireToVisible = turmis4
          LocaleName = turmis5.name
          LocaleDescr = turmis5.description
          MapPath = .\data\maps\missions\turmis5.map
          MapLocalePath = .\data\locale\%lang%\missions\turmis5.lng
          MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
          struct.end
          struct.end
          struct.end
          #DLC3 END


          IP属地:山东5楼2021-06-09 11:01
          回复
            #DLC4
            [*] : struct.begin
            Name = netcam
            Enabled = True
            Visible = True
            RequireToVisible =
            RequireDLC = 32
            LocaleName = netcam.name
            LocaleDescr = netcam.description
            LocalePath = .\data\locale\%lang%\missions\missions.lng
            Missions : struct.begin
            [*] : struct.begin
            Name = netmis1
            Enabled = True
            Visible = True
            RequireToVisible =
            LocaleName = netmis1.name
            LocaleDescr = netmis1.description
            MapPath = .\data\maps\missions\netmis1.map
            MapLocalePath = .\data\locale\%lang%\missions\netmis1.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = netmis2
            Enabled = True
            Visible = False
            RequireToVisible = netmis1
            LocaleName = netmis2.name
            LocaleDescr = netmis2.description
            MapPath = .\data\maps\missions\netmis2.map
            MapLocalePath = .\data\locale\%lang%\missions\netmis2.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = netmis3
            Enabled = True
            Visible = False
            RequireToVisible = netmis2
            LocaleName = netmis3.name
            LocaleDescr = netmis3.description
            MapPath = .\data\maps\missions\netmis3.map
            MapLocalePath = .\data\locale\%lang%\missions\netmis3.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = netmis4
            Enabled = True
            Visible = False
            RequireToVisible = netmis3
            LocaleName = netmis4.name
            LocaleDescr = netmis4.description
            MapPath = .\data\maps\missions\netmis4.map
            MapLocalePath = .\data\locale\%lang%\missions\netmis4.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = netmis5
            Enabled = True
            Visible = False
            RequireToVisible = netmis4
            LocaleName = netmis5.name
            LocaleDescr = netmis5.description
            MapPath = .\data\maps\missions\netmis5.map
            MapLocalePath = .\data\locale\%lang%\missions\netmis5.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            struct.end
            struct.end
            [*] : struct.begin
            Name = scecam3
            Enabled = True
            Visible = True
            RequireToVisible =
            RequireDLC = 32
            LocaleName = scecam3.name
            LocaleDescr = scecam3.description
            LocalePath = .\data\locale\%lang%\missions\missions.lng
            Missions : struct.begin
            [*] : struct.begin
            Name = scemis9
            Enabled = True
            Visible = True
            RequireToVisible =
            LocaleName = scemis9.name
            LocaleDescr = scemis9.description
            MapPath = .\data\maps\missions\scemis9.map
            MapLocalePath = .\data\locale\%lang%\missions\scemis9.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = scemis10
            Enabled = True
            Visible = True
            RequireToVisible =
            LocaleName = scemis10.name
            LocaleDescr = scemis10.description
            MapPath = .\data\maps\missions\scemis10.map
            MapLocalePath = .\data\locale\%lang%\missions\scemis10.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = scemis11
            Enabled = True
            Visible = True
            RequireToVisible =
            LocaleName = scemis11.name
            LocaleDescr = scemis11.description
            MapPath = .\data\maps\missions\scemis11.map
            MapLocalePath = .\data\locale\%lang%\missions\scemis11.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = scemis12
            Enabled = True
            Visible = True
            RequireToVisible =
            LocaleName = scemis12.name
            LocaleDescr = scemis12.description
            MapPath = .\data\maps\missions\scemis12.map
            MapLocalePath = .\data\locale\%lang%\missions\scemis12.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            struct.end
            struct.end
            #DLC4 END
            #SUMMER
            [*] : struct.begin
            Name = celcam2
            Enabled = True
            Visible = False
            RequireToVisible =
            RequireFile = .\dlcs\summer\data\maps\missions\celmis2.map
            LocaleName = celcam2.name
            LocaleDescr = celcam2.description
            LocalePath = .\data\locale\%lang%\missions\missions.lng
            Missions : struct.begin
            [*] : struct.begin
            Name = celmis2
            Enabled = True
            Visible = True
            RequireToVisible =
            LocaleName = celmis2.name
            LocaleDescr = celmis2.description
            MapPath = .\data\maps\missions\celmis2.map
            MapLocalePath = .\data\locale\%lang%\missions\celmis2.lng
            struct.end
            struct.end
            struct.end
            #SUMMER END
            #WINTER
            [*] : struct.begin
            Name = celcam
            Enabled = True
            Visible = False
            RequireToVisible =
            RequireFile = .\dlcs\winter\data\maps\missions\celmis1.map
            LocaleName = celcam.name
            LocaleDescr = celcam.description
            LocalePath = .\data\locale\%lang%\missions\missions.lng
            Missions : struct.begin
            [*] : struct.begin
            Name = celmis1
            Enabled = True
            Visible = True
            RequireToVisible =
            LocaleName = celmis1.name
            LocaleDescr = celmis1.description
            MapPath = .\data\maps\missions\celmis1.map
            MapLocalePath = .\data\locale\%lang%\missions\celmis1.lng
            struct.end
            struct.end
            struct.end
            #WINTER END
            #EXP1
            [*] : struct.begin
            Name = scocam
            Enabled = True
            Visible = True
            RequireToVisible =
            RequireDLC = 64
            LocaleName = scocam.name
            LocaleDescr = scocam.description
            LocalePath = .\data\locale\%lang%\missions\missions.lng
            Missions : struct.begin
            [*] : struct.begin
            Name = scomis1
            Enabled = True
            Visible = True
            RequireToVisible =
            LocaleName = scomis1.name
            LocaleDescr = scomis1.description
            MapPath = .\data\maps\missions\scomis1.map
            MapLocalePath = .\data\locale\%lang%\missions\scomis1.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = scomis2
            Enabled = True
            Visible = False
            RequireToVisible =
            LocaleName = scomis2.name
            LocaleDescr = scomis2.description
            MapPath = .\data\maps\missions\scomis2.map
            MapLocalePath = .\data\locale\%lang%\missions\scomis2.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = scomis3
            Enabled = True
            Visible = False
            RequireToVisible =
            LocaleName = scomis3.name
            LocaleDescr = scomis3.description
            MapPath = .\data\maps\missions\scomis3.map
            MapLocalePath = .\data\locale\%lang%\missions\scomis3.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = scomis4
            Enabled = True
            Visible = False
            RequireToVisible =
            LocaleName = scomis4.name
            LocaleDescr = scomis4.description
            MapPath = .\data\maps\missions\scomis4.map
            MapLocalePath = .\data\locale\%lang%\missions\scomis4.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            [*] : struct.begin
            Name = scomis5
            Enabled = True
            Visible = False
            RequireToVisible =
            LocaleName = scomis5.name
            LocaleDescr = scomis5.description
            MapPath = .\data\maps\missions\scomis5.map
            MapLocalePath = .\data\locale\%lang%\missions\scomis5.lng
            MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
            struct.end
            struct.end
            struct.end
            #EXP1 END
            section.end


            IP属地:山东6楼2021-06-09 11:04
            回复
              借楼问一下,在unit.txt修改了兵种属性数据后打开荷兰战役居然发现没有效果,其他大部分战役却可以,楼主知道怎么解决吗?


              IP属地:浙江7楼2021-08-05 11:11
              收起回复