
Hello everyone! I’m Mikael, Victoria 3’s lead game designer - and oh boy does it feel good to finally be able to say that out loud! Today I have the pleasure to reveal some details about that one feature everyone thinks about when they hear “Victoria” - the Pops.
大家好啊!我是Mikael,V3的主游戏设计师——能堂堂正正把这句话说出来真是爽到啊!今天我有幸向各位展示一些维多利亚系列那个久负盛名的机制——POP系统。
Pops were introduced in the very first Victoria game to represent your country’s population. Pop mechanics have since snuck into other Paradox titles like Stellaris and Imperator. But this in-depth population simulation is what Victoria is about, and we’re going to bring you a system with more depth than ever before!
在每一代维多利亚游戏里POP概念都是用于展示你的人口情况。POP机制则早已嵌入了P社其他作品,如群星和英白拉多的游戏中。但维多利亚要做的,是更深度的人口模拟,我们要为大家设计深度远超以往的系统!
In Victoria 3, Pops are the country’s engine - they work the industries, they pay the taxes, they operate the government institutions, and they fight the wars. They’re born, they die, they change occupation, they migrate. And they organize, get angry, and start revolutions.
在维多利亚3里,POP是一个国家的发动机——POP会在产业里工作,他们会交税,会职掌政府和机构的职能,他们之间还会偶尔打仗。POP会出身,会逝去,他们交换职业,迁居他地。他们会自我组织,他们会怒发冲冠,他们还会发动革命。
Every Pop is visualized so you can see which demographic sports the best moustache. Note that Pop portraits are very much a work in progress!
每一个POP都做了可视化,以便让各位检阅哪个POP长的胡子最好看。请注意目前的POP立绘系统还在开发当中!















