# 政府 - 组建山不再给玩家的国家提供通用的国家理念。 - 削弱了本土联邦的改革率。 - 平衡了联邦的价值。 # Governments - Forming Shan no longer gives player's state generic National Ideas. - Nerfed native federation reform rate. - Balanced federations values. # 宗教 - 停止了在图腾教中滚雪球式的祖先人格的能力。 - 修正了Esprit de Corps政策给予传教士可笑的力量。 # Religion - Stopped the ability to snowball ancestor personalities in totemism. - Fixed Esprit de Corps policy giving ridiculous missionary strength. # 单位 - 修正了你对臣民的臣民有对接权。 # Units - Fixed so you have docking rights for subjects of subjects.
# 战争与和平 - 释放你支持的叛军的国家,使用 "执行叛军要求"。 - 要求一个国家的首都并强迫他们信奉宗教,会改变他们的新首都而不是旧首都的宗教。 - 被设定为不增援的叛军将不会增援。 - 如果主力军队撤退,附属军队现在也算作撤退。 - 武力转换的国家现在可以获得global_holy_war_released_modifier修改器。 - 威胁战争现在考虑到了保证人。 - 支流霸主现在可以在其支流宣战的情况下加入联军战争。 - 削弱了夺取省份的原始人战争得分成本。 - 削弱了原始人的AE。 - 修正了你可以使用cb_push_back_colonizers casus belli来对付与他们接壤的非部落国家。 - 修正了你可以在没有结盟的情况下召集敌人的对手参战的漏洞。 - 修正了拆除革命和约的战争分数成本和声望不同的问题,这取决于哪一方的提议。 - 你不能再从当地人的首都掠夺发展而没有损失。 # War & Peace - Disabled Release Nation of a rebel you're supporting, use Enforce Rebel Demands. - Demanding a country's capital and forcing religion on them changes religion in their new capital instead of their old one. - Rebels set to be non-reinforcing won't reinforce. - Attached armies now count as retreating if the main army retreats. - Force converted nations are now granted the global_holy_war_released_modifier modifer. - Threatening war now takes into account guarantors. - Tributary Overlord now joins coalition war if it is declared by their Tributary. - Nerfed primitive war score cost for taking provinces. - Nerfed AE for primitives. - Fixed so you can use the cb_push_back_colonizers casus belli to use it against non tribal nations bordering them. - Fixed exploit where you could call to arms rivals of your enemies without being allied. - Fixed dismantle the revolution peace treaty having different warscore cost and prestige depending on which side offers it. - You can no longer pillage development from natives' capitals with no losses.
第二部分是AI,十分简短 # 外交 - 增加了人工智能国家间信任使用行动的选择。 # Diplomacy - Added AI for selection of trust usage actions between AI countries. # 经济 - 与建筑相比,AI不再将贸易公司的投资放在太高的位置。 - 如果其治理能力过剩或过度扩张,AI现在会寻求释放附庸并创建贸易城市。 - 修正了控制商人共和国的AI从未创建贸易城市的问题。 - 增加了集中发展的AI。 - 修正了,如果AI国家有短期需求,他们会更优先考虑君主积分。 # Economy - AI no longer prioritizes Trade Company Investments too high compared to buildings. - AI will now look to release vassals and create trade cities if their governing capacity is over or if their overextension is large. - Fixed an issue where AI controlling Merchant Republics never creates Trade Cities. - Added AI for concentrate development. - Fixed so AI countries will give more priority to monarch points if they have short term needs. #战争 - 修正了AI在与之交战的国家中不轻易攻击叛军的问题。 - 修正了AI在破产时加入战争的问题。 - 修正了AI在和平协议中只寻找相邻的省份,而不是把相邻的省份也包括在一个海省之上。 # War - Fixed AI not attacking easy rebels in a country they're at war with. - Fixed AI joining wars when bankrupt. - Fixed AI only looking for adjacent provinces in peace deals instead of including provinces that were adjacent over a sea province too.