B1-2303, Battle Droid tried to path while downed. This should never happen. curJob=GotoWander (Job_579375) A=(139, 0, 110)
Verse.Log:Verse.Log.Error_Patch1(String, Boolean)
Verse.AI.Pawn_PathFollower:Verse.AI.Pawn_PathFollower.StartPath_Patch1(Pawn_PathFollower, LocalTargetInfo, PathEndMode)
Verse.AI.<>c__DisplayClass3_0:<GotoCell>b__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch3(Pawn_JobTracker, Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:CheckForJobOverride()
RimWorld.<>c__DisplayClass2_0:<LayDown>b__1()
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch2(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch1(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3(TickManager)
ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:TickZombies(TickManager, Int32)
Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch0(TickManager)
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch2(Root_Play)

又出现了这个问题
