Fatal error!
VERSION: 321.14
ShooterGame.exe!UObject::execLocalOutVariable() (0x00007ff759fd1841) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:993]
ShooterGame.exe!UObject::execLet() (0x00007ff759fd1f91) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff759fcfc5f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff759fcfa22) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff759fd289c) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff759fcfc5f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff759fcfa22) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff759fcfc5f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff759f83d6b) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff759fd0ea8) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!UAnimInstance::BlueprintUpdateAnimation() (0x00007ff75ad05db3) + 0 bytes [f:\build\trunknew\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:6939]
ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff75aa4ea83) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\animation\animinstance.cpp:384]
ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff75a8a433d) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:703]
ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff75a8a3e25) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:447]
ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff75a8a299c) + 14 bytes [f:\build\trunknew\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283]
ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff75a5dbddf) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actorcomponent.cpp:879]
ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff75a5db7f7) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actorcomponent.cpp:711]
ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff75a5d23d9) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:3599]
ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff75a5d206a) + 19 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:3513]
ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff758696867) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2952]
ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff75a5ce9b2) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:2514]
ShooterGame.exe!UWorld::SpawnActor() (0x00007ff75a7a0390) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\levelactor.cpp:349]
ShooterGame.exe!UWorld::SpawnActorDeferred<APrimalDinoCharacter>() (0x00007ff7583f7cdc) + 58 bytes [f:\build\trunknew\engine\source\runtime\engine\classes\engine\world.h:2431]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff7583f4cbd) + 447 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1146]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff7583ed0bc) + 5207 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:813]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff7583e3515) + 67 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:619]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff7583e31bf) + 10 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:582]
ShooterGame.exe!ANPCZoneManager::UpdateZone() (0x00007ff7583e2bf3) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:497]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff758e576b3) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4779]
ShooterGame.exe!AActor::TickActor() (0x00007ff75a5c7d4e) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:783]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff75a99c7fe) + 31 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff759e6c618) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff759e6b7cd) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff759e6e5fc) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff759f1b619) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff75a962c14) + 144 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff75a966c2c) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff75a7a7fdb) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff75a7a92c4) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff75a6d6910) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7581d388d) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7581ce1ec) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7581d4e1a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7581d4f69) + 8 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff75ba02721) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb673a7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb6781d0d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb6781d0d1) + 0 bytes [UnknownFile:0]
VERSION: 321.14
ShooterGame.exe!UObject::execLocalOutVariable() (0x00007ff759fd1841) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:993]
ShooterGame.exe!UObject::execLet() (0x00007ff759fd1f91) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff759fcfc5f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff759fcfa22) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff759fd289c) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff759fcfc5f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff759fcfa22) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff759fcfc5f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff759f83d6b) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff759fd0ea8) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!UAnimInstance::BlueprintUpdateAnimation() (0x00007ff75ad05db3) + 0 bytes [f:\build\trunknew\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:6939]
ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff75aa4ea83) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\animation\animinstance.cpp:384]
ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff75a8a433d) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:703]
ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff75a8a3e25) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:447]
ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff75a8a299c) + 14 bytes [f:\build\trunknew\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283]
ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff75a5dbddf) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actorcomponent.cpp:879]
ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff75a5db7f7) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actorcomponent.cpp:711]
ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff75a5d23d9) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:3599]
ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff75a5d206a) + 19 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:3513]
ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff758696867) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2952]
ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff75a5ce9b2) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:2514]
ShooterGame.exe!UWorld::SpawnActor() (0x00007ff75a7a0390) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\levelactor.cpp:349]
ShooterGame.exe!UWorld::SpawnActorDeferred<APrimalDinoCharacter>() (0x00007ff7583f7cdc) + 58 bytes [f:\build\trunknew\engine\source\runtime\engine\classes\engine\world.h:2431]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff7583f4cbd) + 447 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1146]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff7583ed0bc) + 5207 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:813]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff7583e3515) + 67 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:619]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff7583e31bf) + 10 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:582]
ShooterGame.exe!ANPCZoneManager::UpdateZone() (0x00007ff7583e2bf3) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:497]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff758e576b3) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4779]
ShooterGame.exe!AActor::TickActor() (0x00007ff75a5c7d4e) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:783]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff75a99c7fe) + 31 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff759e6c618) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff759e6b7cd) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff759e6e5fc) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff759f1b619) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff75a962c14) + 144 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff75a966c2c) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff75a7a7fdb) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff75a7a92c4) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff75a6d6910) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7581d388d) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7581ce1ec) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7581d4e1a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7581d4f69) + 8 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff75ba02721) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb673a7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb6781d0d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb6781d0d1) + 0 bytes [UnknownFile:0]










