LowLevelFatalError [File:F:\build\Live320\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096
VERSION: 320.31
KERNELBASE.dll!UnknownFunction (0x00007ff9bf2ed759) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff62d73add6) + 0 bytes [f:\build\live320\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff62df65875) + 0 bytes [f:\build\live320\engine\source\runtime\engine\private\netconnection.cpp:518]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff62df659a7) + 0 bytes [f:\build\live320\engine\source\runtime\engine\private\netconnection.cpp:1399]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff62df5918d) + 57 bytes [f:\build\live320\engine\source\runtime\engine\private\netconnection.cpp:1528]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff62ddfafef) + 0 bytes [f:\build\live320\engine\source\runtime\engine\private\datachannel.cpp:1232]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff62df6318e) + 0 bytes [f:\build\live320\engine\source\runtime\engine\private\netconnection.cpp:1782]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff62df63958) + 0 bytes [f:\build\live320\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff62eb7635e) + 0 bytes [f:\build\live320\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff62dfabd17) + 0 bytes [f:\build\live320\engine\source\runtime\engine\private\pendingnetgame.cpp:554]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff62e10db4d) + 0 bytes [f:\build\live320\engine\source\runtime\engine\private\unrealengine.cpp:9099]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff62de9ca15) + 0 bytes [f:\build\live320\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick