+1点最低伤害,分成4类伤害
[ofsharpness]
{
type = suffix;
screen_name = "of Sharpness";
power = 2;
object_types = melee;
[damage_min]
{
alteration = alter_melee_damage_min;
value = 1;
description = "Adds 1 to Min Damage";
duration = #infinite;
is_permanent = true;
is_single_instance = false;
effect_script_equip = dam_charge_15_lre;
effect_script_hit = hit_spark_10_lre;
}
}
[ofprojection]
{
type = suffix;
screen_name = "of Projection";
power = 4;
object_types = ranged;
[damage_min]
{
alteration = alter_ranged_damage_min;
value = 1;
description = "Adds 1 to Min Damage";
duration = #infinite;
is_permanent = true;
is_single_instance = false;
effect_script_hit = bow_sparkglow_15_wh;
}
}
[ofcreation]
{
type = suffix;
screen_name = "of Creation";
power = 4;
object_types = staff;
[damage_min]
{
alteration = alter_nmagic_damage_min;
value = 1;
description = "Adds 1 to Nature Magic Min Damage";
duration = #infinite;
is_permanent = true;
is_single_instance = false;
effect_script_equip = dam_tip_15_grn;
effect_script_hit = hit_spark_10_lgr;
}
}
[ofstruggle]
{
type = suffix;
screen_name = "of Struggle";
power = 4;
object_types = staff;
[damage_min]
{
alteration = alter_cmagic_damage_min;
value = 1;
description = "Adds 1 to Combat Magic Min Damage";
duration = #infinite;
is_permanent = true;
is_single_instance = false;
effect_script_equip = dam_tip_15_lbl;
effect_script_hit = hit_spark_10_bl;
}