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回复:地牢围攻1属性解析

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法力偷取16点
[oftheslayer]
{
specializes = oftheparasite;
screen_name = "of the Slayer";
power = 93;
[mana_steal]
{
value = 16;
description = "16 Mana Stolen Per Hit";
}


IP属地:法国21楼2020-12-08 02:45
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    每次击中恢复17点法力值
    [ofdawn]
    {
    specializes = ofmidnight;
    screen_name = "of Dawn";
    power = 99;
    [mana_bonus]
    {
    value = 17;
    description = "Adds 17 Mana Per Hit";
    }


    IP属地:法国22楼2020-12-08 02:45
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      2026-01-28 08:30:17
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      每次击中后有20%的几率对敌人发动近战武器攻击
      [ofexcellence]
      {
      specializes = offocus;
      screen_name = "of Excellence";
      power = 55;
      [hit_chance]
      {
      value = 20;
      description = "+20% Chance to Hit Enemy with a Melee Weapon";
      }


      IP属地:法国23楼2020-12-08 02:46
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        同上,每次击中后有20%的几率对敌人发动远程武器打击
        [ofremoteness]
        {
        specializes = ofdistance;
        screen_name = "of Remoteness";
        power = 63;
        [hit_chance]
        {
        value = 20;
        description = "+20% Chance to Hit Enemy with a Ranged Weapon";
        }


        IP属地:法国24楼2020-12-08 02:47
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          受到的近战伤害减少20%
          [defiant]
          {
          specializes = negating;
          screen_name = "Defiant";
          power = 65;
          [block_damage]
          {
          value = 20;
          description = "Melee Damage Reduced by 20%";
          }


          IP属地:法国26楼2020-12-08 02:49
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            受到的远程伤害减少20%
            [impeding]
            {
            specializes = solid;
            screen_name = "Impeding";
            power = 60;
            [block_damage]
            {
            value = 20;
            description = "Ranged Damage Reduced by 20%";
            }


            IP属地:法国27楼2020-12-08 02:50
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              受到魔法伤害减少25%
              [merciless]
              {
              specializes = stern;
              screen_name = "Merciless";
              power = 65;
              [block_nature]
              {
              value = 25;
              }
              [block_combat]
              {
              value = 25;
              description = "Magic Damage Reduced by 25%";
              }


              IP属地:法国28楼2020-12-08 02:51
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                受到的穿刺伤害减少20%
                [tenacious]
                {
                specializes = intact;
                screen_name = "Tenacious";
                power = 58;
                [block_pierce]
                {
                value = 20;
                description = "Piercing Damage Reduced by 20%";
                }


                IP属地:法国29楼2020-12-08 02:52
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                  2026-01-28 08:24:17
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                  有15%几率闪避近战攻击
                  [wiley]
                  {
                  specializes = elusive;
                  screen_name = "Wiley";
                  power = 36;
                  [dodge_hit]
                  {
                  value = 15;
                  description = "+15% Chance to Dodge Melee Attack";
                  }


                  IP属地:法国30楼2020-12-08 02:53
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                    有15%几率闪避远程攻击
                    [recoiling]
                    {
                    specializes = avoiding;
                    screen_name = "Recoiling";
                    power = 36;
                    [dodge_hit]
                    {
                    value = 15;
                    description = "+15% Chance to Dodge Ranged Attack";
                    }


                    IP属地:法国31楼2020-12-08 02:53
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                      有16%几率阻挡近战攻击
                      [uncompromising]
                      {
                      specializes = firm;
                      screen_name = "Uncompromising";
                      power = 54;
                      [block_melee]
                      {
                      value = 16;
                      description = "+16% Chance to Block Melee Attack";
                      }
                      }


                      IP属地:法国32楼2020-12-08 02:54
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                        15%几率阻挡魔法攻击
                        [unwavering]
                        {
                        specializes = persevering;
                        screen_name = "Unwavering";
                        power = 50;
                        [block_nmagic]
                        {
                        value = 15;
                        }
                        [block_cmagic]
                        {
                        value = 15;
                        description = "+15% Chance to Block Magic Attacks";
                        }


                        IP属地:法国33楼2020-12-08 02:55
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                          20%几率阻挡远程攻击
                          [cunning]
                          {
                          specializes = blocking;
                          screen_name = "Cunning";
                          power = 72;
                          [block_ranged]
                          {
                          value = 20;
                          description = "+20% Chance to Block Ranged Attack";
                          }


                          IP属地:法国34楼2020-12-08 02:56
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                            18%伤害反射
                            [ofvindication]
                            {
                            specializes = ofreversal;
                            screen_name = "of Vindication";
                            power = 80;
                            [reflect]
                            {
                            value = 18;
                            description = "18% of Damage Reflected to Enemy";
                            }


                            IP属地:法国35楼2020-12-08 02:56
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                              2026-01-28 08:18:17
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                              +1点最低伤害,分成4类伤害
                              [ofsharpness]
                              {
                              type = suffix;
                              screen_name = "of Sharpness";
                              power = 2;
                              object_types = melee;
                              [damage_min]
                              {
                              alteration = alter_melee_damage_min;
                              value = 1;
                              description = "Adds 1 to Min Damage";
                              duration = #infinite;
                              is_permanent = true;
                              is_single_instance = false;
                              effect_script_equip = dam_charge_15_lre;
                              effect_script_hit = hit_spark_10_lre;
                              }
                              }
                              [ofprojection]
                              {
                              type = suffix;
                              screen_name = "of Projection";
                              power = 4;
                              object_types = ranged;
                              [damage_min]
                              {
                              alteration = alter_ranged_damage_min;
                              value = 1;
                              description = "Adds 1 to Min Damage";
                              duration = #infinite;
                              is_permanent = true;
                              is_single_instance = false;
                              effect_script_hit = bow_sparkglow_15_wh;
                              }
                              }
                              [ofcreation]
                              {
                              type = suffix;
                              screen_name = "of Creation";
                              power = 4;
                              object_types = staff;
                              [damage_min]
                              {
                              alteration = alter_nmagic_damage_min;
                              value = 1;
                              description = "Adds 1 to Nature Magic Min Damage";
                              duration = #infinite;
                              is_permanent = true;
                              is_single_instance = false;
                              effect_script_equip = dam_tip_15_grn;
                              effect_script_hit = hit_spark_10_lgr;
                              }
                              }
                              [ofstruggle]
                              {
                              type = suffix;
                              screen_name = "of Struggle";
                              power = 4;
                              object_types = staff;
                              [damage_min]
                              {
                              alteration = alter_cmagic_damage_min;
                              value = 1;
                              description = "Adds 1 to Combat Magic Min Damage";
                              duration = #infinite;
                              is_permanent = true;
                              is_single_instance = false;
                              effect_script_equip = dam_tip_15_lbl;
                              effect_script_hit = hit_spark_10_bl;
                              }


                              IP属地:法国36楼2020-12-08 02:58
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