<dict>
<key>id</key>
<string>honey_range</string>
<key>key</key>
<string>range_unit</string>
<key>level</key>
<integer>0</integer>
<key>cooldown</key>
<integer>18</integer>//技能CD
<key>flying</key>
<false/>
<key>action_time</key>
<real>0.200000</real>
<key>range</key>
<integer>300</integer>
<key>flip_toward_target</key>
<true/>
<key>search_type</key>
<string>NORMAL</string>//默认最靠前敌人
<key>angle_animation</key>
<dict>
<key>up</key>
<dict>
<key>animation_start</key>
<string>shootHoneyUp</string>
</dict>
<key>down</key>
<dict>
<key>animation_start</key>
<string>shootHoneyDown</string>
</dict>
</dict>
<key>angles</key>
<array>
<dict>
<key>animation</key>
<string>up</string>
<key>from</key>
<integer>0</integer>
<key>to</key>
<integer>180</integer>
</dict>
<dict>
<key>animation</key>
<string>down</string>
<key>from</key>
<integer>181</integer>
<key>to</key>
<integer>360</integer>
</dict>
</array>
<key>shoot_position</key>
<dict>
<key>up</key>
<dict>
<key>x</key>
<integer>13</integer>
<key>y</key>
<integer>13</integer>
</dict>
<key>down</key>
<dict>
<key>x</key>
<integer>13</integer>
<key>y</key>
<integer>7</integer>
</dict>
</dict>
<key>shoot_position_flipped</key>
<dict>
<key>up</key>
<dict>
<key>x</key>
<integer>-13</integer>
<key>y</key>
<integer>13</integer>
</dict>
<key>down</key>
<dict>
<key>x</key>
<integer>-13</integer>
<key>y</key>
<integer>7</integer>
</dict>
</dict>
<key>has_retarget</key>
<true/>
<key>reset_parent_skills_on_start</key>
<array>
<string>honey_range</string>
<string>range_unit</string>
</array>
<key>proyectile</key>
<dict>
<key>type</key>
<string>parabole</string>//类型:抛掷物
<key>towards_unit</key>
<false/>
<key>towards_floor</key>
<true/>
<key>towards_center</key>
<true/>
<key>t1</key>
<integer>28</integer>
<key>step</key>
<integer>30</integer>//蜂巢抛掷速度
<key>t0_condition</key>
<integer>0</integer>
<key>g</key>
<string>-1</string>
<key>release_sound</key>
<string>group_arrow_release_sound</string>
<key>rotation</key>
<dict>
<key>type</key>
<integer>2</integer>
<key>angle</key>
<integer>300</integer>
</dict>
<key>animations</key>
<dict>
<key>fixed_frame</key>
<string>warmongers_archerhoney_tower_proyectile_lvl4.png</string>
</dict>
<key>hit</key>
<dict>
<key>key</key>
<string>swarm</string>
<key>layer</key>
<string>entities</string>
<key>range</key>//伤害范围
<integer>80</integer>
<key>action_time</key>
<real>0.200000</real>
<key>fadein_loop</key>
<real>0.100000</real>
<key>fadeout</key>
<real>0.733000</real>
<key>duration</key>//持续时间
<array>
<integer>6</integer>
<integer>6</integer>
<integer>6</integer>
</array>
<key>tick_time</key>
<real>0.200000</real>
<key>flying</key>
<true/>
<key>use_position_floor</key>
<true/>
<key>y_position_adjust</key>
<integer>22</integer>
<key>animation_start</key>
<string>start</string>
<key>y_position</key>
<integer>26</integer>
<key>modifier_tick</key>
<dict>
<key>id</key>
<string>modifier_honey_damage</string>
<key>key</key>
<string>damage_over_time</string>
<key>duration</key>
<real>0.330000</real>
<key>tick_time</key>//伤害间隔
<real>0.300000</real>
<key>damage</key>//攻击力每次
<array>
<integer>5</integer>
<integer>10</integer>
<integer>15</integer>
</array>
<key>damage_type</key>//伤害类型,0代表物理
<integer>0</integer>
<key>achievement_on_death</key>
<string>KR4_ACHIEVEMENT_GOBLIRANGS</string>
</dict>
<key>anchor</key>
<dict>
<key>x</key>
<real>0.500000</real>
<key>y</key>
<real>0.090000</real>
</dict>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>warmongers_archer_tower_spear_throwers_honey_explosion_animations.plist</string>
</dict>
<key>particle</key>
<dict>
<key>cooldown</key>
<real>0.500000</real>
<key>offset</key>
<integer>35</integer>
<key>rotate</key>
<true/>
<key>anchor</key>
<dict>
<key>x</key>
<integer>0</integer>
<key>y</key>
<real>0.500000</real>
</dict>
<key>object</key>
<dict>
<key>key</key>
<string>fx_with_animation</string>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>warmongers_archer_tower_spear_throwers_honey_particle_animations.plist</string>
</dict>
</dict>
</dict>
<key>init_sound</key>
<dict>
<key>id</key>
<string>warmonger_archer_angry_bees</string>
</dict>
这是蜜蜂的代码,里面攻击之类的标注出来了
另外修改的时候自己多注意点什么attack、duration之类的常见词,英语不够好的话就翻译一下

这些是最基础的东西,我也不希望多次强调这个