欧陆风云4吧 关注:350,691贴子:10,797,168
  • 11回复贴,共1

自己写了个试手的决议,但是游戏里完全没有,

只看楼主收藏回复

ountry_decisions = {
MoneyMakesTheMareGo = {
major = yes
potential = {is_at_war = no}
allow = {years_of_income = 10}
effect = {
infantry_powre = 1000
siege_ability = 1000
administrative_efficiency = 15
land_morale = 1000
army_tradition 15
discipline = 1000
global_unrest = -50
infantry_shock = 1000
infantry_fire 1000
add_years_of_income = -1
every_owned_province = {
add_base_tax = 1000
add_base_production = 1000
add_base_manpower = 1000}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
OR = {
NOT = { years_of_income = 15000
}
是我放错位置了么?还是写的不对啊?
求大佬指点一下


IP属地:河南1楼2020-07-26 18:50回复
    代码打错,等号漏写,而且像加步战,围城这些东西的,需要写在eventmodifier里面,新建一个修正,然后在决议里把这个修正添加给这个国家


    IP属地:北京来自Android客户端2楼2020-07-26 21:02
    回复
      2025-09-03 13:23:15
      广告
      不感兴趣
      开通SVIP免广告
      而且你这个前置要求有10年的收入,你国库里真的有这么多钱吗


      IP属地:北京来自Android客户端3楼2020-07-26 21:03
      回复
        buff加太猛了,这样玩一会就没有意思了,buff提高一点意思一下就行了


        IP属地:北京来自Android客户端4楼2020-07-26 21:04
        回复
          修正部分应该写成 添加修正,修正效果写修正文件里


          IP属地:河南来自Android客户端5楼2020-07-26 21:14
          收起回复
            等我从床上爬起来就给你找找我当初写的决议文件
            11点吧,起来看球,曼联必胜


            IP属地:湖北来自iPhone客户端6楼2020-07-26 22:11
            回复
              country_decisions = {
              Z = {
              major = yes
              potential = {
              NOT = { has_country_modifier = z }
              ai = no
              }
              allow = {
              ai = no
              }
              effect = {
              add_country_modifier = {
              name = "z"
              duration = -1
              }
              set_country_flag = z_activated
              }
              ai_will_do = {
              factor = 0 #Plays it safer with cash
              }
              }
              abolish_Z = {
              potential = {
              has_country_modifier = z
              ai = no
              }
              allow = {
              has_country_modifier = z
              ai = no
              }
              effect = {
              remove_country_modifier = z
              clr_country_flag = z_activated
              }
              ai_will_do = {
              factor = 0 #Plays it safer with cash
              }
              }
              }


              IP属地:湖北7楼2020-07-26 23:05
              回复
                然后找个文件把Z定义一下,就有了常驻buff,或者直接在effect里增加钱、人力这样
                具体在哪个文件里加定义我给忘了,等我找找哦


                IP属地:湖北8楼2020-07-26 23:08
                回复
                  2025-09-03 13:17:15
                  广告
                  不感兴趣
                  开通SVIP免广告
                  在00_event_modifiers里加一个定义
                  Z= {
                  #monarch_admin_power = 6
                  #monarch_diplomatic_power = 6
                  #monarch_military_power = 6
                  governing_capacity_modifier = 0.5
                  church_loyalty_modifier = 1
                  nobles_loyalty_modifier = 1
                  burghers_loyalty_modifier = 1
                  dhimmi_loyalty_modifier = 1
                  #vaisyas_loyalty_modifier = 1
                  #jains_loyalty_modifier = 1
                  #maratha_loyalty_modifier = 1
                  #rajput_loyalty_modifier = 1
                  #cossacks_loyalty_modifier = 1
                  #nomadic_tribes_loyalty_modifier = 1
                  #monarch_lifespan = 1
                  #reform_progress_growth = 0.3
                  #possible_adm_policy = 2
                  #possible_dip_policy = 2
                  #possible_mil_policy = 2
                  #may_establish_frontier = yes
                  #auto_explore_adjacent_to_colony = yes
                  #may_explore = yes
                  #range = 1
                  #privateer_efficiency = 0.2
                  #global_ship_trade_power = 0.2
                  #religious_unity = 0.2
                  #colonists = 2
                  #global_colonial_growth = 20
                  #merchants = 2
                  #diplomats = 2
                  #diplomatic_reputation = 2
                  #improve_relation_modifier = 0.2
                  #missionaries = 2
                  #global_missionary_strength = 0.02
                  administrative_efficiency = 0.1
                  core_creation = -0.2
                  diplomatic_annexation_cost = -0.2
                  #unjustified_demands = -0.4
                  #years_of_nationalism = -10
                  #advisor_cost = -0.25
                  #same_culture_advisor_cost = -0.2
                  #development_cost = -0.2
                  #province_warscore_cost = -0.2
                  #warscore_cost_vs_other_religion = -0.25
                  ##rookie bonus
                  #all_power_cost = -0.2
                  #ae_impact = -0.2
                  #culture_conversion_cost = -0.2
                  #num_accepted_cultures = 2
                  #advisor_pool = 3
                  #global_autonomy = -0.1
                  #inflation_reduction = 0.2
                  #yearly_corruption = -0.2
                  #war_exhaustion = -0.1
                  #max_states = 12
                  #max_absolutism = 20
                  #tolerance_own = 2
                  #tolerance_heretic = 2
                  #tolerance_heathen = 2
                  #leader_land_fire = 2
                  #leader_land_shock = 2
                  #leader_land_manuever = 2
                  #leader_naval_fire = 2
                  #leader_naval_shock = 2
                  #leader_naval_manuever = 2
                  #leader_siege = 2
                  #free_leader_pool = 2
                  #prestige_from_land = 1
                  #army_tradition_from_battle = 1
                  #army_tradition = 1
                  #army_tradition_decay = -0.01
                  #loot_amount = 0.4
                  #may_recruit_female_generals = yes
                  #monthly_militarized_society = 0.2
                  #free_mil_policy = 1
                  #possible_mil_policy = 1
                  #fort_maintenance_modifier = -1
                  #mercenary_discipline = 0.3
                  #mercenary_cost = -1
                  #merc_maintenance_modifier = -2
                  land_morale = 0.2
                  naval_morale = 0.2
                  discipline = 0.1
                  mercenary_discipline = 0.1
                  shock_damage = 0.2
                  shock_damage_received = -0.2
                  fire_damage = 0.2
                  fire_damage_received = -0.2
                  infantry_power = 0.2
                  cavalry_power = 0.2
                  cavalry_flanking = 0.5
                  artillery_power = 0.2
                  backrow_artillery_damage = 0.2
                  #infantry_shock = 1
                  #infantry_fire = 1
                  #cavalry_shock = 1
                  #cavalry_fire = 1
                  #artillery_shock = 1
                  #artillery_fire = 1
                  #cav_to_inf_ratio = 0.6
                  #movement_speed = 0.2
                  #artillery_bonus_vs_fort = 2
                  #siege_blockade_progress = 1
                  #siege_ability = 0.2
                  #siege_ability = 2
                  #defensiveness = 0.2
                  #garrison_size = 0.4
                  #fort_maintenance_modifier = -0.2
                  #rival_border_fort_maintenance = -0.4
                  #infantry_cost = -0.2
                  #cavalry_cost = -0.2
                  #artillery_cost = -0.2
                  #mercenary_cost = -0.2
                  #global_regiment_cost = -0.2
                  #reinforce_cost_modifier = -0.2
                  #land_maintenance_modifier = -0.2
                  #merc_maintenance_modifier = -0.4
                  #harsh_treatment_cost = -0.4
                  #mil_tech_cost_modifier = -0.1
                  #land_attrition = -0.4
                  #hostile_attrition = 2
                  #land_forcelimit_modifier = 0.3
                  #global_manpower_modifier = 0.3
                  #vassal_forcelimit_bonus = 2
                  #manpower_recovery_speed = 0.2
                  #possible_mercenaries = 0.5
                  · #recover_army_morale_speed = 0.2
                  #global_regiment_recruit_speed = -0.2
                  #reinforce_speed = 0.3
                  ##rookie bonus
                  #global_manpower = 100
                  #global_sailors = 10000
                  }
                  随意增改,这里有大部分自建国理念和常用的的buff


                  IP属地:湖北9楼2020-07-26 23:13
                  回复
                    指令和修正不是一个,你在游戏里看决议能显示你写的这些东西吗


                    IP属地:四川来自Android客户端10楼2020-07-28 09:45
                    回复
                      EU4里的决议效果不是直接填写的,而是通过modifier来填写的,不过钢丝的决议倒是可以直接用修正来达到效果


                      11楼2020-07-28 11:24
                      回复