如题,我运行的游戏是NBA 2K16,打开游戏时黑屏显示Compiling shaders没有反应,是设置的关系还是游戏的关系呢?



log如下:
U {PPU[0x1000000] Thread (main_thread) [0x02170c90]} cellCamera TODO: cellCameraInit()
U {PPU[0x1000000] Thread (main_thread) [0x02170ce0]} cellCamera TODO: cellCameraGetType(dev_num=0, type=*0xd00404a0)
U {PPU[0x1000000] Thread (main_thread) [0x02170c98]} cellCamera TODO: cellCameraEnd()
U {PPU[0x1000000] Thread (main_thread) [0x021731f8]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0xd003f44c)
U {PPU[0x1000000] Thread (main_thread) [0x02170c90]} cellCamera TODO: cellCameraInit()
U {PPU[0x1000000] Thread (main_thread) [0x02170ce0]} cellCamera TODO: cellCameraGetType(dev_num=0, type=*0xd00404a0)
U {PPU[0x1000000] Thread (main_thread) [0x02170c98]} cellCamera TODO: cellCameraEnd()
U {PPU[0x1000000] Thread (main_thread) [0x021731f8]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0xd003f44c)
U {PPU[0x1000000] Thread (main_thread) [0x02170c90]} cellCamera TODO: cellCameraInit()
U {PPU[0x1000000] Thread (main_thread) [0x02170ce0]} cellCamera TODO: cellCameraGetType(dev_num=0, type=*0xd00404a0)
U {PPU[0x1000000] Thread (main_thread) [0x02170c98]} cellCamera TODO: cellCameraEnd()
S {RSX Decompiler Thread} RSX: New program compiled successfully
F {RSX Decompiler Thread} RSX: Compilation failed: ERROR: 0:180: 'tex00' : undeclared identifier
ERROR: 0:180: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:180: 'process_texel' : no matching overloaded function found (using implicit conversion)
ERROR: 0:180: 'assign' : cannot convert from 'const highp float' to '4-component vector of highp float'
F {RSX Decompiler Thread} RSX: Linkage failed: Attached fragment shader is not compiled.
S {RSX Decompiler Thread} RSX: New program compiled successfully


log如下:
U {PPU[0x1000000] Thread (main_thread) [0x02170c90]} cellCamera TODO: cellCameraInit()
U {PPU[0x1000000] Thread (main_thread) [0x02170ce0]} cellCamera TODO: cellCameraGetType(dev_num=0, type=*0xd00404a0)
U {PPU[0x1000000] Thread (main_thread) [0x02170c98]} cellCamera TODO: cellCameraEnd()
U {PPU[0x1000000] Thread (main_thread) [0x021731f8]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0xd003f44c)
U {PPU[0x1000000] Thread (main_thread) [0x02170c90]} cellCamera TODO: cellCameraInit()
U {PPU[0x1000000] Thread (main_thread) [0x02170ce0]} cellCamera TODO: cellCameraGetType(dev_num=0, type=*0xd00404a0)
U {PPU[0x1000000] Thread (main_thread) [0x02170c98]} cellCamera TODO: cellCameraEnd()
U {PPU[0x1000000] Thread (main_thread) [0x021731f8]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0xd003f44c)
U {PPU[0x1000000] Thread (main_thread) [0x02170c90]} cellCamera TODO: cellCameraInit()
U {PPU[0x1000000] Thread (main_thread) [0x02170ce0]} cellCamera TODO: cellCameraGetType(dev_num=0, type=*0xd00404a0)
U {PPU[0x1000000] Thread (main_thread) [0x02170c98]} cellCamera TODO: cellCameraEnd()
S {RSX Decompiler Thread} RSX: New program compiled successfully
F {RSX Decompiler Thread} RSX: Compilation failed: ERROR: 0:180: 'tex00' : undeclared identifier
ERROR: 0:180: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:180: 'process_texel' : no matching overloaded function found (using implicit conversion)
ERROR: 0:180: 'assign' : cannot convert from 'const highp float' to '4-component vector of highp float'
F {RSX Decompiler Thread} RSX: Linkage failed: Attached fragment shader is not compiled.
S {RSX Decompiler Thread} RSX: New program compiled successfully









