因此我们需要为士兵设置OF_MIXER标记。
有两种方法使得物件身上带有标记。其中一种方法是在Things点ini中设置:
[OBJECT]
Name = 弓箭兵
Sequence=103
Type = %TYPE_FORCE
Space = 8,8,64,0
Flags = OF_MAN, OF_BIGSHAPE
Process =%ForceSoldierObjectProcess
Directory= \Force\
Wait = MFW10001, #16, MFW10002, #8, MFW10003,#8, MFW10004, #16, MFW10003, #8, MFW10002, #8
Walk = #4, MFR10001, MFR10002, MFR10003,MFR10004, MFR10005, MFR10006, MFR10007, MFR10008
Attack = #3, MFA10001, MFA10002, MFA10003, MFA10004,@%OM_ATTACK, #8, MFA10005, #3, MFA10006, MFA10007, MFA10008, SCROVER
Win = #3, MFA20001, MFA20002, MFA20003,MFA20004, MFA20005, @%OM_ATTACK, MFA20006, MFA20007, MFA20008, SCROVER
Defense =#8, MFD10002, SCROVER
Death = #5, MFF10001, MFF10002, MFF10003, #128,MFF10004, #5, MFF10005, #128, MFF10005, #9999, @%OM_DEATHSTOP, SCROVER
Pain = #5, MFFS0001, MFFS0002, MFFS0003, #128,MFFS0004, #5, MFFS0005, #128, MFFS0005, #9999, @%OM_DEATHSTOP, SCROVER
有两种方法使得物件身上带有标记。其中一种方法是在Things点ini中设置:
[OBJECT]
Name = 弓箭兵
Sequence=103
Type = %TYPE_FORCE
Space = 8,8,64,0
Flags = OF_MAN, OF_BIGSHAPE
Process =%ForceSoldierObjectProcess
Directory= \Force\
Wait = MFW10001, #16, MFW10002, #8, MFW10003,#8, MFW10004, #16, MFW10003, #8, MFW10002, #8
Walk = #4, MFR10001, MFR10002, MFR10003,MFR10004, MFR10005, MFR10006, MFR10007, MFR10008
Attack = #3, MFA10001, MFA10002, MFA10003, MFA10004,@%OM_ATTACK, #8, MFA10005, #3, MFA10006, MFA10007, MFA10008, SCROVER
Win = #3, MFA20001, MFA20002, MFA20003,MFA20004, MFA20005, @%OM_ATTACK, MFA20006, MFA20007, MFA20008, SCROVER
Defense =#8, MFD10002, SCROVER
Death = #5, MFF10001, MFF10002, MFF10003, #128,MFF10004, #5, MFF10005, #128, MFF10005, #9999, @%OM_DEATHSTOP, SCROVER
Pain = #5, MFFS0001, MFFS0002, MFFS0003, #128,MFFS0004, #5, MFFS0005, #128, MFFS0005, #9999, @%OM_DEATHSTOP, SCROVER























