
Gameplay Changes / Improvements
Added an Aim To Fire option: this allows controller users to fire just by aiming with the right stick, rather than requiring aiming and a separate Fire button
Added an Auto-Descend option: this allows players to drop down through platforms by using the down key, rather than requiring Jump + Down
Buffed the Charge Shot and Blunderbuss
Decreased enemy/boss health slightly on all levels but the first
Reduced the combo cost of using blanks (they no longer drop your combo level, only clear progress towards the next combo level)
Redistributed gun qualities along Combo levels, which should make gun spawns better at lower levels. We will be looking at more ways to improve how the combo system/changing guns feels in subsequent patches
Increased hegemony credit drop rates (and increased them even further for flawlessing a boss)
Bug Fixes
Fixed an issue where Meowitzer could disappear when the game was paused during a certain attack
Fixed an issue which could prevent you from entering doors
Fixed an issue which could result in the player not being able to fire with the banana
Fixed a visual issue with some shop departures
Fixed a problem where pausing the game when projectiles are being reflected could cause large slowdowns
不小心按了发帖。。。这是原文
Added an Aim To Fire option: this allows controller users to fire just by aiming with the right stick, rather than requiring aiming and a separate Fire button
Added an Auto-Descend option: this allows players to drop down through platforms by using the down key, rather than requiring Jump + Down
Buffed the Charge Shot and Blunderbuss
Decreased enemy/boss health slightly on all levels but the first
Reduced the combo cost of using blanks (they no longer drop your combo level, only clear progress towards the next combo level)
Redistributed gun qualities along Combo levels, which should make gun spawns better at lower levels. We will be looking at more ways to improve how the combo system/changing guns feels in subsequent patches
Increased hegemony credit drop rates (and increased them even further for flawlessing a boss)
Bug Fixes
Fixed an issue where Meowitzer could disappear when the game was paused during a certain attack
Fixed an issue which could prevent you from entering doors
Fixed an issue which could result in the player not being able to fire with the banana
Fixed a visual issue with some shop departures
Fixed a problem where pausing the game when projectiles are being reflected could cause large slowdowns
不小心按了发帖。。。这是原文
