Update 1.1.2564 releasedThis update contains balance changes and bugfixes.
If you're willing to help test, please join the testing Discord server: https://discord.gg/ryKTFr
Thanks!
Changes:
- Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9.
- Update player-created content: 172 names added.
- Languages updated.
- Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
- Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find.
- Fixed a bug that could cause deep ores to generate outside the buildable area.
- Hunting decrees are now cancelled if there are not enough animals of the asked type left on the map.
- Monument markers, when canceled, can now be reinstalled again instead of disappearing.
- Mech clusters are now a lot less likely to fail finding position on difficult maps.
- Only inherited titles are now being removed from pawns after resurrection. So a resurrected pawn will keep his title if it wasn't inherited by someone else upon his death.
- Pawns with psychic harmonizers are now unaffected by others' harmonizers, to prevent runaway feedback loops.
- You can no longer lend colonists who are unfit for work.
- Removed errors from non-unique quest names
- Production decrees now only use more common stuff like wood, steel, and cloth, to reduce cases of near-impossible decrees.
- Add related quest gizmo to quest hives.
- Add "select hives" button to infestation kill quest so you can see which hives you need to kill.
- Fixed a bug that would cause insect kill quests to end only on killing every hive on the map (instead of every quest-spawned hive).
- Fixed a bug that would cause downed quest guards to never leave if they were injured during the quest and later healed.
- Fixed a bug that caused toxic spewers to affect caravans no matter where they are.
- Fixed a bug that made throne comfort not apply while reigning.
- Fixed a bug that could cause banished pawns to get stuck if they're on their way to a bed.
- Fixed pawn lend quest returning pawns to a random colony map instead of the map they were picked up from.
- If a nickname is empty in the character creation screen, the pawn's first name is used in the tooltips instead of an empty string.
- Fixed a bug that cause debug log spam after adding entropy link via dev tools and opening health tab.
- Optimized monument marker ticking to prevent performance loss with large monuments (checking for completion).
此更新包含余额更改和错误修正。
如果您愿意帮助测试,请加入测试Discord服务器:https://discord.gg/ryKTFr
谢谢!
变化:
-机械炮塔平衡:疾风炮塔的冷却时间为3.5-> 4.5秒。地狱火炮的炮塔冷却时间8.5-> 11.5秒地狱火炮的射程半径3.5-> 3.9。
-更新玩家创建的内容:添加了172个名称。
-语言已更新。
-穿透地面的扫描仪重新平衡。随机查找时间4个工作日-> 3个工作日。保证找到时间8个工作日-> 6个工作日。
-穿透地面的扫描器现在显示有关当前用户的扫描速度,该用户的随机扫描间隔以及保证找到的进度的反馈。
-修复了可能导致深矿石在可建区域之外生成的错误。
-现在,如果地图上剩余的动物种类不足,则取消狩猎令。
-纪念碑标记取消后,现在可以重新安装而不是消失。
-机甲集群现在在困难地图上找不到位置的可能性大大降低。
-复活后,只有继承的头衔才从典当中删除。因此,如果死后没有被其他人继承,那么复活的棋子将保留其头衔。
-具有心理协调器的棋子现在不受其他协调器的影响,以防止失控的反馈循环。
-您不能再借给不适合工作的殖民者。
-删除了非唯一任务名称中的错误
-生产法令现在仅使用木材,钢铁和布料等更常见的材料,以减少几乎不可能的法令的发生。
-将相关的任务Gizmo添加到任务蜂箱。
-将“选择荨麻疹”按钮添加到成年杀灭任务中,这样您就可以看到需要杀死的荨麻疹。
-修复了一个仅会杀死地图上的每个蜂巢(而不是每个任务产生的蜂巢)而导致杀虫任务结束的错误。
-修正了一个错误,该错误会使被压倒的任务守卫永远不会离开,如果他们在任务中受伤并随后被治愈。
-修正了一个有毒的喷枪,不管它们在哪里,都会影响商队的错误。
-修正了一个使王座舒适不适的错误。
-修复了一个可能会导致放逐典当在上床途中卡住的错误。
-修正了典当借出任务,使典当返回随机的殖民地地图,而不是从其拾取的地图。
-如果在角色创建屏幕中昵称为空,则在工具提示中使用典当的名字代替空字符串。
-修复了通过开发工具添加熵链接并打开运行状况选项卡后导致调试日志垃圾邮件的错误。
-优化了纪念碑标记的勾号,以防止大型纪念碑的性能损失(检查完成情况)。
If you're willing to help test, please join the testing Discord server: https://discord.gg/ryKTFr
Thanks!
Changes:
- Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9.
- Update player-created content: 172 names added.
- Languages updated.
- Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
- Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find.
- Fixed a bug that could cause deep ores to generate outside the buildable area.
- Hunting decrees are now cancelled if there are not enough animals of the asked type left on the map.
- Monument markers, when canceled, can now be reinstalled again instead of disappearing.
- Mech clusters are now a lot less likely to fail finding position on difficult maps.
- Only inherited titles are now being removed from pawns after resurrection. So a resurrected pawn will keep his title if it wasn't inherited by someone else upon his death.
- Pawns with psychic harmonizers are now unaffected by others' harmonizers, to prevent runaway feedback loops.
- You can no longer lend colonists who are unfit for work.
- Removed errors from non-unique quest names
- Production decrees now only use more common stuff like wood, steel, and cloth, to reduce cases of near-impossible decrees.
- Add related quest gizmo to quest hives.
- Add "select hives" button to infestation kill quest so you can see which hives you need to kill.
- Fixed a bug that would cause insect kill quests to end only on killing every hive on the map (instead of every quest-spawned hive).
- Fixed a bug that would cause downed quest guards to never leave if they were injured during the quest and later healed.
- Fixed a bug that caused toxic spewers to affect caravans no matter where they are.
- Fixed a bug that made throne comfort not apply while reigning.
- Fixed a bug that could cause banished pawns to get stuck if they're on their way to a bed.
- Fixed pawn lend quest returning pawns to a random colony map instead of the map they were picked up from.
- If a nickname is empty in the character creation screen, the pawn's first name is used in the tooltips instead of an empty string.
- Fixed a bug that cause debug log spam after adding entropy link via dev tools and opening health tab.
- Optimized monument marker ticking to prevent performance loss with large monuments (checking for completion).
此更新包含余额更改和错误修正。
如果您愿意帮助测试,请加入测试Discord服务器:https://discord.gg/ryKTFr
谢谢!
变化:
-机械炮塔平衡:疾风炮塔的冷却时间为3.5-> 4.5秒。地狱火炮的炮塔冷却时间8.5-> 11.5秒地狱火炮的射程半径3.5-> 3.9。
-更新玩家创建的内容:添加了172个名称。
-语言已更新。
-穿透地面的扫描仪重新平衡。随机查找时间4个工作日-> 3个工作日。保证找到时间8个工作日-> 6个工作日。
-穿透地面的扫描器现在显示有关当前用户的扫描速度,该用户的随机扫描间隔以及保证找到的进度的反馈。
-修复了可能导致深矿石在可建区域之外生成的错误。
-现在,如果地图上剩余的动物种类不足,则取消狩猎令。
-纪念碑标记取消后,现在可以重新安装而不是消失。
-机甲集群现在在困难地图上找不到位置的可能性大大降低。
-复活后,只有继承的头衔才从典当中删除。因此,如果死后没有被其他人继承,那么复活的棋子将保留其头衔。
-具有心理协调器的棋子现在不受其他协调器的影响,以防止失控的反馈循环。
-您不能再借给不适合工作的殖民者。
-删除了非唯一任务名称中的错误
-生产法令现在仅使用木材,钢铁和布料等更常见的材料,以减少几乎不可能的法令的发生。
-将相关的任务Gizmo添加到任务蜂箱。
-将“选择荨麻疹”按钮添加到成年杀灭任务中,这样您就可以看到需要杀死的荨麻疹。
-修复了一个仅会杀死地图上的每个蜂巢(而不是每个任务产生的蜂巢)而导致杀虫任务结束的错误。
-修正了一个错误,该错误会使被压倒的任务守卫永远不会离开,如果他们在任务中受伤并随后被治愈。
-修正了一个有毒的喷枪,不管它们在哪里,都会影响商队的错误。
-修正了一个使王座舒适不适的错误。
-修复了一个可能会导致放逐典当在上床途中卡住的错误。
-修正了典当借出任务,使典当返回随机的殖民地地图,而不是从其拾取的地图。
-如果在角色创建屏幕中昵称为空,则在工具提示中使用典当的名字代替空字符串。
-修复了通过开发工具添加熵链接并打开运行状况选项卡后导致调试日志垃圾邮件的错误。
-优化了纪念碑标记的勾号,以防止大型纪念碑的性能损失(检查完成情况)。