欧陆风云4吧 关注:363,534贴子:11,071,139

steam机翻,这是要改雇佣军了?

只看楼主收藏回复



IP属地:广东1楼2020-02-25 23:40回复
    Hello everyone! So we have worked on this update for quite a long while and already covered a lot of features in previous diaries. However just because we’ve already covered something doesn’t mean we’ve stopped working on those features but we have been polishing and constantly improving them. Today we will be revisiting and diving deeper into the new Mercenary mechanics.
    I want to highlight as usual, that any numbers you see in the pictures are very work in progress.
    大家好!因此,我们在这个更新上已经工作了相当长的时间,并且在以前的日记中已经涵盖了很多特性。然而,仅仅因为我们已经涵盖了某些内容并不意味着我们已经停止了对这些特性的研究,而是我们一直在完善和不断改进它们。今天,我们将重访并深入探索新的雇佣军机制。
    我想像往常一样强调,你在图片中看到的任何数字都是在进行中的。


    IP属地:广东2楼2020-02-25 23:40
    回复
      2026-09-12 15:49:30
      广告
      不感兴趣
      开通SVIP免广告
      草发不出来,搞截图先


      IP属地:广东3楼2020-02-25 23:42
      回复


        IP属地:广东4楼2020-02-25 23:47
        回复
          So as you know from previous development diaries we settled on the Company mechanic inspired from Crusader Kings and Imperator but with a twist. Let’s go through a bit quickly what this is for people who haven’t read Jake’s old Dev Diaries.
          The old way of recruiting mercenaries and how they interact with your armies is gone and reworked from the ground up as part of the 1.30 Update. You now recruit a whole company, that function as a fully individual army only consisting of mercenary regiments. As you buy a Mercenary Company you also buy the accompanying manpower with that Company giving the Company sort of a finite amount of time fighting for you limited by how well you can manage them. These companies are either seen as “local” or “foreign” and the foreign ones will have unique modifiers and content revolving around them. When the company becomes disbanded, it used to be unavailable to you for 10 years but this has been increased to 20 years. Another change since last dev diary on mercs is that the upper cap of regiments in a company has now been set to 60 instead of 40. Mercenary Companies are still scaled by the development of the hiring nation, but it has as well been tweaked slightly.
          To clarify a bit though, a “local” is a company that does not have a home province, each nation has a set amount of these and are always available to you. The foreign ones have a home province and can be hired in your empire if they are within your trade range (not counting stuff like trade winds and such). Foreign Companies also come accompanied with a General and these do not count for your own Leader limit so can be quite handy boost early game for your money.
          Since the last development diary covering mercenaries we have done quite a lot of changes besides some number tweaks. What I am covering now wasn’t originally part of our design but something that we’ve been testing as of late.
          所以,正如你从以前的发展日记中所知道的,我们选择了受十字军国王和皇帝启发的公司机制,但是有一个转折。让我们快速浏览一下,对于没有读过杰克的旧《发展日记》的人来说,这是什么。
          作为1.30更新的一部分,招募雇佣兵以及他们如何与你的军队互动的旧方法已经过时,并被从头开始修改。你现在招募一个完整的连,作为一个完全独立的军队,只由雇佣兵团组成。当你购买一家雇佣军公司时,你也购买了伴随该公司的人力资源,这给了该公司有限的时间为你战斗,而这有限的时间是由你管理他们的能力所限制的。这些公司要么被视为“本地”公司,要么被视为“外国”公司,而外国公司将有独特的修饰语和围绕它们的内容。当公司解散时,你过去10年都不能使用它,但现在已经增加到20年了。自从上一次mercs的开发日记以来,另一个变化是一个公司的团的上限已经被设置为60,而不是40。雇佣公司仍然随着雇佣国的发展而扩大,但也有所调整。
          不过,有一点需要澄清的是,“本地”是一家没有家乡省的公司,每个国家都有一定数量的这样的公司,你可以随时使用。外国公司有自己的省份,如果他们在你的贸易范围内,可以在你的帝国里被雇佣(不包括贸易风之类的东西)。外国公司也伴随着一个将军,这些不算你自己的领袖限制,所以可以很方便地提高你的钱早期游戏。
          自从上一篇关于雇佣兵的发展日记以来,除了一些数字调整之外,我们做了很多改变。我现在介绍的内容最初不是我们设计的一部分,而是我们最近一直在测试的内容。


          IP属地:广东5楼2020-02-25 23:48
          回复
            A big change we’ve done is to emphasize more on the locality of mercenaries. This gives quite a strategic element especially for widespread empires, like colonizers. A Foreign Mercenary Company is recruited from their home province and the further away you recruit from that home the longer time it takes for that mercenary company to form up there. What provinces within your control you can recruit these companies on is determined by your trade range calculated from the companies home province. Most of the base values of the mercenaries will also be now based on their home province, like technology groups and so on. All of this to give a sense of locality to them.
            What we want to achieve is that you wouldn’t hire some German Jaegers to fight in India, unless you are willing to transport them all the way over there as well. What we want to promote is inspired in part by history, where the Brits would hire local manpower to fight in India for the most. But we were also solving a problem where you had access to so many Mercenary Companies that it became a non issue again. In essence previously Purbiyas would appear in Paris fully ready to fight another European power in just a matter of days.
            我们做的一个大改变是更加强调雇佣军的位置。这是一个相当重要的战略因素,尤其是对于像殖民者这样的大帝国。一家外国雇佣军公司是从他们的家乡省份招募的,你从那个地方招募的越远,雇佣军公司在那里组建的时间就越长。在你的控制范围内,你可以在哪个省份招募这些公司,这取决于你从公司所在省份计算出来的交易范围。大多数雇佣军的基本价值观现在也将基于他们的家乡省份,比如技术团体等等。所有这些都是为了给他们一种地方感。
            我们想要实现的是,你不会雇佣一些德国人去印度作战,除非你也愿意把他们一路运送到那里。我们想推广的东西部分是受历史的启发,英国人会雇佣当地的人力在印度战斗。但是我们也在解决一个问题,你可以接触到如此多的雇佣军公司,这又成了一个无关紧要的问题。本质上,在此之前,珀比亚斯会在巴黎出现,完全准备好在几天内与另一个欧洲强国作战。


            IP属地:广东6楼2020-02-25 23:50
            回复
              Some other changes are the cost of Mercenaries which have been heavily rebalanced. They are no longer as expensive as they were to more fit their new limited nature with manpower. We’ve added some cheaper alternatives for smaller states in the game but with their own drawbacks as to represent their lower pay.
              For instance above is the Local Companies available to smaller nations and the one for Free Cities. The idea of these Companies (numbers not final as usual!) are to be incredibly much cheaper to fit the budget of smaller nations, but to compensate they are also not the best of company, being slow to reinforce and slow to regain their morale.
              Even though we’ve made Mercenary Companies cheaper we’ve made the over time inflation of land maintenance cost grow faster for Mercenaries. While normal regular troops grow by 2% each military technology you take, the Mercenaries will grow by 8%.
              There’s a lot of unique content that has been made now for the Mercenary Companies. Especially for countries such as Hungary and it’s Black Army. Last time we had a lot of [REDACTED] when we talked about it but this time I’m going to tell you more about it.
              其他一些变化是雇佣军的成本,已经被重新平衡。他们不再像以前那样昂贵,而是用人力来更好地适应新的有限的自然环境。我们在游戏中为较小的州增加了一些更便宜的选择,但是它们也有自己的缺点,表现出它们的低工资。
              例如,上面是小国家可以使用的本地公司和自由城市的本地公司。这些公司的想法(数字不像往常一样是最终的!)要便宜得难以置信,以适应较小国家的预算,但作为补偿,它们也不是最好的公司,在增强实力和恢复士气方面行动缓慢。
              尽管我们让雇佣军公司变得更便宜,但我们也让雇佣军的土地维护成本随着时间的推移而上涨得更快。当普通的正规部队每获得一项军事技术增长2%时,雇佣兵将增长8%。
              现在有很多独特的内容是为佣兵公司制作的。尤其是像匈牙利这样的国家,还有黑军。上一次我们谈论它的时候,我们有很多[密文,但是这次我要告诉你更多关于它的事情。


              IP属地:广东7楼2020-02-25 23:51
              回复
                Hungary has for a long time had some unique decisions and events relating to their historic Black Army founded by Matthias Corvinus which relied more on paid standing mercenaries rather than manpower from the nobility. This is now integrated with the new mercenary system where Hungary early on gets access to unique Mercenary companies to them.
                These mercenary companies have events tied to them giving you some unique flavor but they also have a 5% discipline modifier associated with them and are a bit cheaper than other companies.
                And when you finally reach a date where the Black Army starts to become out of date historically (This is tied to Age of Reformation) you as a player get a choice to keep them in your employ however at the cost of your Nobility’s faith in you.
                We’ve added somewhere around 100 different mercenary companies and several of these are tied to content in the game trying to give them some reliance on the actions of actors in the game. For instance we have the Pontifical Swiss Guard available to the Papal States as a mercenary company now, though quite small, just like the Black Army features a 5% Discipline benefit.
                Some other interesting companies to spike your interests are Forlorn Hope that function well like a vanguard, the Dahomey Amazons available to whoever holds Bahomey and last the Hessian Jaegerkorps that become available later in the game and which @Ofaloaf describes as “the perfidious enemies of all God-fearing americans”
                匈牙利很长一段时间以来都有一些独特的决定和事件与他们的历史上的黑军有关,这支黑军是由马提亚斯·科尔维努斯建立的,它更依赖于雇佣的长期雇佣兵,而不是来自贵族的人力。这一点现在已经与新的雇佣军制度结合在一起,匈牙利很早就可以接触到独特的雇佣军公司。
                这些雇佣军公司有事件关联,给你一些独特的味道,但他们也有一个5%的纪律调整,比其他公司便宜一点。
                当你最终到达一个日期,在历史上,黑军开始变得过时(这是与宗教改革时代联系在一起的),你作为一个玩家可以选择继续雇佣他们,但是要以你的贵族对你的信任为代价。
                我们在某个地方增加了大约100家不同的雇佣军公司,其中一些公司与游戏内容相关联,试图让他们在一定程度上依赖游戏中演员的行为。例如,我们现在有教廷瑞士卫队作为雇佣兵公司提供给教皇国家,虽然规模很小,就像黑军有5%的纪律好处一样。
                其他一些能激发你兴趣的有趣公司是“绝望的希望”公司,它们像先锋一样运作良好,达荷美亚马逊公司对谁拥有巴荷美都是可用的,最后是游戏后期可用的黑森加格尔普斯公司,它被@ Ofaloaf描述为“所有敬畏上帝的美国人的背信弃义的敌人”


                IP属地:广东8楼2020-02-25 23:52
                回复
                  2026-09-12 15:43:30
                  广告
                  不感兴趣
                  开通SVIP免广告
                  So you might be asking why after nerfing Mercenaries so hard, why are we giving them these benefits? Just because we do not want them to be the main fighting force of your nation and be able to scale properly with the growth of your empire, does not mean we want them entirely gone or not keep them interesting to consider. They still fulfill a function as either auxiliary troops or as veteran soldiers that can give a hard punch even though they might not be able to replenish them as well or be as reliable as your regulars. And a nice thing with how they will work going forward is that we can create a lot of unique and interesting content with them.
                  As I’ve covered before, this is also why we’ve been going over sources of manpower for the player, we are quite happy with the numbers as is but we wanted the player to have a bit more control than just getting a lot of manpower from ideas, hence the changes to Drill, Professionalism and Buildings as some examples. Some other examples are we have reworked how supply limit and attrition modifiers interact to be a bit softer on you. Another change done is changing the overrun mechanics a bit. This is when you have 10x more forces than the enemy at the instant the battle is created, the combat is concluded the first tick and the enemy gets wiped. This still works but if you have enough to actually fill the combat width it is ignored. You will probably lose the battle if you are facing 30 000 versus 300 000, and you might still get stack wiped during the combat lock part, but you won’t get overrun anymore meaning in face of such an opponent you can still lower the sizes of your stacks. Of course mainly that affects multiplayer because I doubt you’ll see AI walking around with stacks in the range of half a million.
                  Let’s finish with Mercenary-based modifiers and what has happened to them now. I think we have covered this before but I still see the question so I’ll reiterate on it. Mainly this is about Available Mercenaries which was quite desirable previously. This of course no longer exists and has been remade into a new modifier called Mercenary Manpower.
                  所以你可能会问,为什么在如此努力地削弱雇佣兵之后,我们为什么要给他们这些好处?仅仅因为我们不想让他们成为你们国家的主要战斗力量,并且能够随着你们帝国的发展而适当地扩展,并不意味着我们想让他们完全消失或者不想让他们有兴趣考虑。他们仍然可以作为辅助部队或老兵发挥作用,即使他们不能像你的正规军那样补充他们或可靠。他们未来工作的一个好处是,我们可以用他们创造许多独特而有趣的内容。
                  正如我之前所讲的,这也是为什么我们一直在研究玩家的人力资源,我们对数字很满意,但是我们希望玩家有更多的控制权,而不仅仅是从想法中获得大量的人力,因此我们举了一些例子来说明钻孔、专业和建筑的变化。其他一些例子是,我们重新设计了供应限制和损耗修正因子的相互作用,让你感觉更柔和一些。另一个改变是稍微改变超限机制。这是当你在战斗开始的瞬间拥有比敌人多10倍的兵力,战斗在第一次战斗中结束,敌人被消灭。这仍然有效,但如果你有足够的战斗宽度,它将被忽略。如果你面对30 000对300 000,你可能会输掉这场战斗,你可能仍然会在战斗锁定阶段被消灭,但是你不会被超越,这意味着面对这样的对手,你仍然可以降低你的堆叠数量。当然,这主要影响多人游戏,因为我怀疑你会看到人工智能在50万的范围内走动。
                  让我们以佣兵为基础的修改器和他们现在发生了什么来结束。我想我们以前已经讨论过这个问题,但是我仍然看到这个问题,所以我会重申一下。这主要是关于可用的雇佣军,这在以前是很受欢迎的。这当然已经不存在了,并且被重新制作成一个新的修改器叫做佣兵人力。


                  IP属地:广东9楼2020-02-25 23:53
                  回复
                    简单地说就是
                    不能就地拉人一k一k的造了,要拉就拉一个完成的公司。而且是从公司所在的省份来拉。(虽然地图上并不会有什么标志)
                    然后是有时间上限,时间到了得等冷却。
                    某些理念和国家的传统之类的会有改动
                    其他的和现在大同小异吧?


                    IP属地:广东11楼2020-02-26 00:02
                    回复
                      看着挺有意思的但是P社能不能不要乱改游戏啊


                      来自Android客户端12楼2020-02-26 01:21
                      回复
                        我觉得现在佣兵还不错超远距离平叛


                        来自Android客户端13楼2020-02-26 01:21
                        回复
                          下版本丹麦爆船可以养一支


                          来自Android客户端15楼2020-02-26 02:48
                          回复
                            这是把ck2的雇佣军移植过来了吗


                            IP属地:安徽17楼2020-02-26 16:57
                            回复