首先还是建议大家用1.0或1.1版本,
因为AILevel这个代码实在太方便了,
使用这个代码,电脑对战里AI正常,不存在AI延迟启动,手操也完全没问题
唯一问题时,WIN版无法使用,所以,还是换新版本吧。
大多数人物的AI,还是在用传统的AI开关。
比如:
[State -1]
type = Varset
trigger1 = ...;相关条件
V = 59;假设选择Var(59)作为AI开关
value = 5;5级AI,共有多少个等级由作者自己决定
找到这种类型的段落,直接将“trigger1 =...”这里,输入trigger1 =AILevel
即可实现对战模式AI正常启动,手操也没问题。
比如:
[State -3, AIフラグセット]
type = VarSet
triggerall = !var(59)
triggerall = RoundState = [1,2]
trigger1 = Command = "AI0"
trigger2 = Command = "AI1"
trigger3 = Command = "AI2"
trigger4 = Command = "AI3"
trigger5 = Command = "AI4"
trigger6 = Command = "AI5"
trigger7 = Command = "AI6"
trigger8 = Command = "AI7"
trigger9 = Command = "AI8"
trigger10 = Command = "AI9"
trigger11 = Command = "AI10"
trigger12 = Command = "AI11"
trigger13 = Command = "AI12"
trigger14 = Command = "AI13"
trigger15 = Command = "AI14"
trigger16 = Command = "AI15"
trigger17 = Command = "AI16"
trigger18 = Command = "AI17"
trigger19 = Command = "AI18"
trigger20 = Command = "AI19"
trigger21 = Command = "AI20"
trigger22 = Command = "AI21"
trigger23 = Command = "AI22"
trigger24 = Command = "AI23"
trigger25 = Command = "AI24"
trigger26 = Command = "AI25"
trigger27 = Command = "AI26"
trigger28 = Command = "AI27"
trigger29 = Command = "AI28"
trigger30 = Command = "AI29"
trigger31 = Command = "AI30"
trigger32 = Command = "AI31"
trigger33 = Command = "AI32"
trigger34 = Command = "AI33"
trigger35 = Command = "AI34"
trigger36 = Command = "AI35"
trigger37 = Command = "AI36"
trigger38 = Command = "AI37"
trigger39 = Command = "AI38"
trigger40 = Command = "AI39"
trigger41 = Command = "AI40"
trigger42 = Command = "AI41"
trigger43 = Command = "AI42"
trigger44 = Command = "AI43"
trigger45 = Command = "AI44"
trigger46 = Command = "AI45"
trigger47 = Command = "AI46"
trigger48 = Command = "AI47"
trigger49 = Command = "AI48"
trigger50 = Command = "AI49"
trigger51 = Command = "AI50"
var(59) = 1
遇到这种情况,直接使用以下代码覆盖:
[State -1]
type = Varset
trigger1 = AILevel
V = 59
value = 1
还有些情况,你会遇到更稀奇古怪的AI开关,比如:
[state ]
type=varset
trigger1=1
var(1)=1
[state ]
type=varset
trigger1=1
var(2)=11
这种情况下,直接将这些稀奇古怪的AI开关删掉,
将我们的惯用代码,放置到[Statedef -1]或[Statedef -3]下面:
[State -1]
type = Varset
trigger1 = AILevel
V = 59
value = 1
【最后注意一下,别忘了在人物的def文档里,把“mugenversion=.....”,输入mugenversion=1.0】
(如果是1.1画面包或人物包,则输入1.1)
否则,启动人物必然报错。
因为AILevel这个代码实在太方便了,
使用这个代码,电脑对战里AI正常,不存在AI延迟启动,手操也完全没问题
唯一问题时,WIN版无法使用,所以,还是换新版本吧。
大多数人物的AI,还是在用传统的AI开关。
比如:
[State -1]
type = Varset
trigger1 = ...;相关条件
V = 59;假设选择Var(59)作为AI开关
value = 5;5级AI,共有多少个等级由作者自己决定
找到这种类型的段落,直接将“trigger1 =...”这里,输入trigger1 =AILevel
即可实现对战模式AI正常启动,手操也没问题。
比如:
[State -3, AIフラグセット]
type = VarSet
triggerall = !var(59)
triggerall = RoundState = [1,2]
trigger1 = Command = "AI0"
trigger2 = Command = "AI1"
trigger3 = Command = "AI2"
trigger4 = Command = "AI3"
trigger5 = Command = "AI4"
trigger6 = Command = "AI5"
trigger7 = Command = "AI6"
trigger8 = Command = "AI7"
trigger9 = Command = "AI8"
trigger10 = Command = "AI9"
trigger11 = Command = "AI10"
trigger12 = Command = "AI11"
trigger13 = Command = "AI12"
trigger14 = Command = "AI13"
trigger15 = Command = "AI14"
trigger16 = Command = "AI15"
trigger17 = Command = "AI16"
trigger18 = Command = "AI17"
trigger19 = Command = "AI18"
trigger20 = Command = "AI19"
trigger21 = Command = "AI20"
trigger22 = Command = "AI21"
trigger23 = Command = "AI22"
trigger24 = Command = "AI23"
trigger25 = Command = "AI24"
trigger26 = Command = "AI25"
trigger27 = Command = "AI26"
trigger28 = Command = "AI27"
trigger29 = Command = "AI28"
trigger30 = Command = "AI29"
trigger31 = Command = "AI30"
trigger32 = Command = "AI31"
trigger33 = Command = "AI32"
trigger34 = Command = "AI33"
trigger35 = Command = "AI34"
trigger36 = Command = "AI35"
trigger37 = Command = "AI36"
trigger38 = Command = "AI37"
trigger39 = Command = "AI38"
trigger40 = Command = "AI39"
trigger41 = Command = "AI40"
trigger42 = Command = "AI41"
trigger43 = Command = "AI42"
trigger44 = Command = "AI43"
trigger45 = Command = "AI44"
trigger46 = Command = "AI45"
trigger47 = Command = "AI46"
trigger48 = Command = "AI47"
trigger49 = Command = "AI48"
trigger50 = Command = "AI49"
trigger51 = Command = "AI50"
var(59) = 1
遇到这种情况,直接使用以下代码覆盖:
[State -1]
type = Varset
trigger1 = AILevel
V = 59
value = 1
还有些情况,你会遇到更稀奇古怪的AI开关,比如:
[state ]
type=varset
trigger1=1
var(1)=1
[state ]
type=varset
trigger1=1
var(2)=11
这种情况下,直接将这些稀奇古怪的AI开关删掉,
将我们的惯用代码,放置到[Statedef -1]或[Statedef -3]下面:
[State -1]
type = Varset
trigger1 = AILevel
V = 59
value = 1
【最后注意一下,别忘了在人物的def文档里,把“mugenversion=.....”,输入mugenversion=1.0】
(如果是1.1画面包或人物包,则输入1.1)
否则,启动人物必然报错。



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