using System;
using System.Collections.Generic;
using System.Text;
namespace HREngine.Bots
{
class Sim_BOT_238: SimTemplate //* “科学狂人”砰砰博士
{
// 战吼:在本局对战的剩余时间内,你的所有机械获得突袭.
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
{
p.setNewHeroPower(CardDB.cardIDEnum.BOT_238p1, ownplay); // 电磁炮
if (ownplay) p.ownHero.armor += 7;
else p.enemyHero.armor += 7;
foreach (Minion m in p.enemyMinions)
{
if (m.Angr >= 7) p.minionGetDestroyed(m);
}
foreach (Minion m in p.ownMinions)
{
if (m.Angr >= 7) p.minionGetDestroyed(m);
}
}
}
}