Build 0332 - 15th Jan16 JANUARY- A'VEEAdded:- Added View Groups screen, available from Event screen - this will allow you to check who exactly takes part in an event
- Card Game - the game now estimates the most suitable characters for a particular challenge type for the player's hand. This should reduce the frequency of situations where having 5 adults and 5 kids in a group (or in nearby groups) would give you 5 kids and 2 adults in the challenge
- Added tooltips on passive subskills on the card game
- Added on-the-fly weight calculation when equipping items
- Coop - added OS taskbar flashing when Thea 2 is out of focus but the other player is waiting (eg. event invitation, event started, all other players end their turn, trading requested)
- Added Remove Curse ritual to remove 1 level of random curse form all characters in the group
- Added Replace Idol ritual, allowing you to upgrade the village Idol and revive Guardian Demon
- Added several hundred of new names for Humans, Dwarves, Elves, Goblins and Orcs to database
- Increased the limit of Advancement Points to 100
- Crafting a new building recycles the previous building of the same type, replacing it
- Added a new difficulty setting allowing to turn on/off the gathering of more than 1 pack per turn
- Improved event randomizer (hopefully) allowing for less event repetition if other are possible
- Changed subskill trigger icons to better show where the subskill will place the character on the battlefield
- Added some new glyphs to the font atlas
- Diacritics can now be used when renaming a character or group
- Added game version lock, which stops players from loading a game from version which is incompatible with current due to changes in code
Fixed:- Hopefully fixed starting on water after loading
- Fixed save/load screen slots not showing saves' game version correctly
- Fixed current HP not updating correctly when a new item was equipped
- Fixed opening Equipment screen - now the first character is shown on paperdoll instead of a random one
- Card Game - fixed issues when estimating some subskills value based on their parent skill instead of their actual value, this should improve card value estimation for AI when resolving manually
- Removed the ability to trade buildings other than ships in co-op
- Destruction of Idol now also destroys the house demon
- Fixed House demon having abnormal hp regeneration
- Fixed not being able to get back characters or items taken by events if a save/quit/load was performed
- Fixed cancel event invitation button not working in co-op
- Fixed event invitation not showing corectly the number of characters a listed player will add to the event
- Fixed the ability to start an event before the other player receives your invitation
- Shield description should no longer say "weapon"
Event changes:- Changes to bandit events so they do not steal ships anymore
- Fixed an event where a hag took items made from certain resources instead of just resources
- Fixed a 'dwarven treasure' event where you did not receive your reward
- Added option to woodland village, spirit talkers village, alpha clans village and forest demons, where you can train your pets (change lower lvl one for a higher lvl)
- Fixed goldfish event where following the ghost failed to spawn a location
- Tweaked village events chances to try and control the frequency more
Balance:- Balancing changes to death chances - now a character having 0 Health has 30% chance to die, having -100% Health (eg. -20/20) has 70% chance to die
- Increased damage to Health from missing Faith (from 10% at 0 Spiritual HP to 25% at 0 Spiritual HP)
- Faith regenerates 1 pt per turn on top of other possible regenerations (Spiritual Healing ritual is still the best way to fill up on the missing health as it regenerates 50% of Max HP)
- Adjusted group carry bonus from characters to 600/400/200 (up from 350/200/50) depending on difficulty
- Increased characters' personal carry limit to 25 carry for each 1 Str
- Balancing changes to all armour weights
- Balancing changes to Stun skills
- Monia now has unlocked tool slot
- Lava Troll received Primal Desire skill
- Balancing changes to Trolls and groups including Trolls
- Illness does no longer lower personal carry, it lowers gathering and crafting instead
- Bows - targetting is no longer blocked by opposite melee character, AoE modifier adds vertical splash
- Wands - targetting is blocked by opposite melee character, uses Destiny stat in all challenges, AoE modifier adds vertical splash
- Thrown Spears - AoE modifier adds vertical splash
- Axes (1H & 2H) - received +20% damage in all variants
- Spears - received First Strike skill, which deals damage when the character is placed on the battlefield
- Scrolls (2H) - changed crafting resource amounts, further balance pending
- Swords (1H & 2H) - now provide shielding bonus as % instead of a flat value. The bonus is also sensibly larger than previously
- Shields - allow to target up to 2 targets instead of just 1
- Additive damage in weapons with base power below 1 now produces items with final damage value below 6 (base for additive damages)
- True Damage (Essence) now deals 1.5x damage if the target has armour (instead of ignoring armour)
- True Damage (Ancient) now ignores armour (instead of damaging both hp and armour)
重点,终于有解咒仪式了,初期的那个雕像也可以升级了...
- Card Game - the game now estimates the most suitable characters for a particular challenge type for the player's hand. This should reduce the frequency of situations where having 5 adults and 5 kids in a group (or in nearby groups) would give you 5 kids and 2 adults in the challenge
- Added tooltips on passive subskills on the card game
- Added on-the-fly weight calculation when equipping items
- Coop - added OS taskbar flashing when Thea 2 is out of focus but the other player is waiting (eg. event invitation, event started, all other players end their turn, trading requested)
- Added Remove Curse ritual to remove 1 level of random curse form all characters in the group
- Added Replace Idol ritual, allowing you to upgrade the village Idol and revive Guardian Demon
- Added several hundred of new names for Humans, Dwarves, Elves, Goblins and Orcs to database
- Increased the limit of Advancement Points to 100
- Crafting a new building recycles the previous building of the same type, replacing it
- Added a new difficulty setting allowing to turn on/off the gathering of more than 1 pack per turn
- Improved event randomizer (hopefully) allowing for less event repetition if other are possible
- Changed subskill trigger icons to better show where the subskill will place the character on the battlefield
- Added some new glyphs to the font atlas
- Diacritics can now be used when renaming a character or group
- Added game version lock, which stops players from loading a game from version which is incompatible with current due to changes in code
Fixed:- Hopefully fixed starting on water after loading
- Fixed save/load screen slots not showing saves' game version correctly
- Fixed current HP not updating correctly when a new item was equipped
- Fixed opening Equipment screen - now the first character is shown on paperdoll instead of a random one
- Card Game - fixed issues when estimating some subskills value based on their parent skill instead of their actual value, this should improve card value estimation for AI when resolving manually
- Removed the ability to trade buildings other than ships in co-op
- Destruction of Idol now also destroys the house demon
- Fixed House demon having abnormal hp regeneration
- Fixed not being able to get back characters or items taken by events if a save/quit/load was performed
- Fixed cancel event invitation button not working in co-op
- Fixed event invitation not showing corectly the number of characters a listed player will add to the event
- Fixed the ability to start an event before the other player receives your invitation
- Shield description should no longer say "weapon"
Event changes:- Changes to bandit events so they do not steal ships anymore
- Fixed an event where a hag took items made from certain resources instead of just resources
- Fixed a 'dwarven treasure' event where you did not receive your reward
- Added option to woodland village, spirit talkers village, alpha clans village and forest demons, where you can train your pets (change lower lvl one for a higher lvl)
- Fixed goldfish event where following the ghost failed to spawn a location
- Tweaked village events chances to try and control the frequency more
Balance:- Balancing changes to death chances - now a character having 0 Health has 30% chance to die, having -100% Health (eg. -20/20) has 70% chance to die
- Increased damage to Health from missing Faith (from 10% at 0 Spiritual HP to 25% at 0 Spiritual HP)
- Faith regenerates 1 pt per turn on top of other possible regenerations (Spiritual Healing ritual is still the best way to fill up on the missing health as it regenerates 50% of Max HP)
- Adjusted group carry bonus from characters to 600/400/200 (up from 350/200/50) depending on difficulty
- Increased characters' personal carry limit to 25 carry for each 1 Str
- Balancing changes to all armour weights
- Balancing changes to Stun skills
- Monia now has unlocked tool slot
- Lava Troll received Primal Desire skill
- Balancing changes to Trolls and groups including Trolls
- Illness does no longer lower personal carry, it lowers gathering and crafting instead
- Bows - targetting is no longer blocked by opposite melee character, AoE modifier adds vertical splash
- Wands - targetting is blocked by opposite melee character, uses Destiny stat in all challenges, AoE modifier adds vertical splash
- Thrown Spears - AoE modifier adds vertical splash
- Axes (1H & 2H) - received +20% damage in all variants
- Spears - received First Strike skill, which deals damage when the character is placed on the battlefield
- Scrolls (2H) - changed crafting resource amounts, further balance pending
- Swords (1H & 2H) - now provide shielding bonus as % instead of a flat value. The bonus is also sensibly larger than previously
- Shields - allow to target up to 2 targets instead of just 1
- Additive damage in weapons with base power below 1 now produces items with final damage value below 6 (base for additive damages)
- True Damage (Essence) now deals 1.5x damage if the target has armour (instead of ignoring armour)
- True Damage (Ancient) now ignores armour (instead of damaging both hp and armour)
重点,终于有解咒仪式了,初期的那个雕像也可以升级了...










