以下改动楼主基本都在游戏里测试过了
征服榴炮:
Changed from 'fire on release' to 'fire on press' and removed grenade arc visual.
Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding.
现在榴弹在6米内打到东西不会炸了,会直接消失。
Updated explosion effect and matched radius to damage (6m).
爆炸范围现在是6米了(结合上条,征服现在是无自伤炸比了)
Fire Rate increased from 2 to 3.17.
射速增加
Radial damage increased from 325 to 650.
爆炸伤害翻倍
Clip size reduced from 2 to 1.
弹夹减小到1
Ammo capacity reduced from 40 to 30.
备弹减小到30
50% damage fall off added.
增加了50%伤害?(不是很懂,上面的爆炸伤害已经翻倍了)
静电能量导引枪:
Quick fire area-of-effect returned to 2m as intended.
快速射击(不蓄力)的爆炸半径按照预期回到2米了
Charged fire projectile speed increased.
蓄力射击的弹道速度增加了
Mag size increased from 45 to 48.
弹夹增加到48
Ammo capacity increased from 270 to 288.
备弹增加到288
Clip size no longer affects charge time and is now set at 1 sec.
弹夹不影响蓄力速度了,现在固定是1秒
Charged fire now deals self damage.
蓄力射击有自伤了
Reduced the shockwave distortion FX.
物理特效的改动(蓄力射击变楞次那种炫酷的特效了,快速射击还是那个吊样)
重力枪系列:
Changed from semi auto to automatic.
扳机由半自动改为全自动
Added a small amount of recoil for feedback when firing.
射击的时候加了一点后坐力反馈(亲测真的只有一点点...)
now has proper accuracy stats so mods will effect it
精准度mod(重口径)会正确影响精准度了
Firestorm and Terminal Velocity Mods can now be equipped.
可以装备烈焰风暴(增加爆炸半径)和极限速度(增加弹道速度)的mod了
Reduced Aim Zoom from 2.23 to 1.6x.
变焦倍率减小
Damage-over-Time damage is now affected by +damage mods
加伤害的mod会正确加成dot伤害了
Updated the overall FX.
物理特效升级(沃日好几把炫酷)
普通重力枪:
Fire Rate increased from 2 to 3.
射速增加
Ammo capacity increased from 60 to 72.
备弹增加
Clip size decreased from 10 to 8.
弹夹减小
苏达重力枪:
Fire Rate increased from 2.67 to 3.33.
射速增加
Ammo capacity increased from 75 to 96.
备弹增加
Clip size increased from 15 to 16.
弹夹增加
Critical Chance increased from 5% to 14%.
爆率增加(勉强走双爆)
视使之触:
Increased lock on angle of sticky beams from 15-30 to 40-60 (first number is angle it can obtain a lock, second number is when beam will lose it’s lock).
击杀后额外射线的索敌角度增加
Increased Mag size from 40 to 60.
弹夹增加
Increased Ammo capacity from 200 to 300.
备弹增加
武使之力:
Reduced the delay until you can use primary fire after using it's secondary fire.
次要射击之后进行主要射击模式的延迟降低了
瓦斯托双枪:
Reduced aimed recoil.
后坐力降低
组合枪:
Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.
和平电充赋能的充电速率(每秒恢复弹药数量)增加了(除了捕月)(亲测几乎秒回)
Pax Soar now also reduces the effect of gravity when firing a Kitgun.
和平高飞赋能现在也能降低重力的影响了(应该是类似于恐鸟的那个技能)
Pax Bolt chance to activate increased from 50% to 100% at max rank.
和平电闪赋能最高等级的触发概率增加至100%(牛蛆:啪啪啪)
Splat Loader reload speed increased from 1.9 to 1.7 secs when used with Gaze Chamber.
凝目使用溅击时的装填时间从1.9回到1.7秒了(修复到正常值)
Killstream Loader status chance increased from 11 to 13% when used with Catchmoon Chamber.
捕月使用连杀时的触发率从11增加到13%了(修复到正常值)
Tombfinger Chamber area-of-effect damage origin now matches point of impact instead of behind it.
墓指的范围伤害的原点现在是正确的射击点了(应该是修复了伤害打不全的bug)
征服榴炮:
Changed from 'fire on release' to 'fire on press' and removed grenade arc visual.
Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding.
现在榴弹在6米内打到东西不会炸了,会直接消失。
Updated explosion effect and matched radius to damage (6m).
爆炸范围现在是6米了(结合上条,征服现在是无自伤炸比了)
Fire Rate increased from 2 to 3.17.
射速增加
Radial damage increased from 325 to 650.
爆炸伤害翻倍
Clip size reduced from 2 to 1.
弹夹减小到1
Ammo capacity reduced from 40 to 30.
备弹减小到30
50% damage fall off added.
增加了50%伤害?(不是很懂,上面的爆炸伤害已经翻倍了)
静电能量导引枪:
Quick fire area-of-effect returned to 2m as intended.
快速射击(不蓄力)的爆炸半径按照预期回到2米了
Charged fire projectile speed increased.
蓄力射击的弹道速度增加了
Mag size increased from 45 to 48.
弹夹增加到48
Ammo capacity increased from 270 to 288.
备弹增加到288
Clip size no longer affects charge time and is now set at 1 sec.
弹夹不影响蓄力速度了,现在固定是1秒
Charged fire now deals self damage.
蓄力射击有自伤了
Reduced the shockwave distortion FX.
物理特效的改动(蓄力射击变楞次那种炫酷的特效了,快速射击还是那个吊样)
重力枪系列:
Changed from semi auto to automatic.
扳机由半自动改为全自动
Added a small amount of recoil for feedback when firing.
射击的时候加了一点后坐力反馈(亲测真的只有一点点...)
now has proper accuracy stats so mods will effect it
精准度mod(重口径)会正确影响精准度了
Firestorm and Terminal Velocity Mods can now be equipped.
可以装备烈焰风暴(增加爆炸半径)和极限速度(增加弹道速度)的mod了
Reduced Aim Zoom from 2.23 to 1.6x.
变焦倍率减小
Damage-over-Time damage is now affected by +damage mods
加伤害的mod会正确加成dot伤害了
Updated the overall FX.
物理特效升级(沃日好几把炫酷)
普通重力枪:
Fire Rate increased from 2 to 3.
射速增加
Ammo capacity increased from 60 to 72.
备弹增加
Clip size decreased from 10 to 8.
弹夹减小
苏达重力枪:
Fire Rate increased from 2.67 to 3.33.
射速增加
Ammo capacity increased from 75 to 96.
备弹增加
Clip size increased from 15 to 16.
弹夹增加
Critical Chance increased from 5% to 14%.
爆率增加(勉强走双爆)
视使之触:
Increased lock on angle of sticky beams from 15-30 to 40-60 (first number is angle it can obtain a lock, second number is when beam will lose it’s lock).
击杀后额外射线的索敌角度增加
Increased Mag size from 40 to 60.
弹夹增加
Increased Ammo capacity from 200 to 300.
备弹增加
武使之力:
Reduced the delay until you can use primary fire after using it's secondary fire.
次要射击之后进行主要射击模式的延迟降低了
瓦斯托双枪:
Reduced aimed recoil.
后坐力降低
组合枪:
Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.
和平电充赋能的充电速率(每秒恢复弹药数量)增加了(除了捕月)(亲测几乎秒回)
Pax Soar now also reduces the effect of gravity when firing a Kitgun.
和平高飞赋能现在也能降低重力的影响了(应该是类似于恐鸟的那个技能)
Pax Bolt chance to activate increased from 50% to 100% at max rank.
和平电闪赋能最高等级的触发概率增加至100%(牛蛆:啪啪啪)
Splat Loader reload speed increased from 1.9 to 1.7 secs when used with Gaze Chamber.
凝目使用溅击时的装填时间从1.9回到1.7秒了(修复到正常值)
Killstream Loader status chance increased from 11 to 13% when used with Catchmoon Chamber.
捕月使用连杀时的触发率从11增加到13%了(修复到正常值)
Tombfinger Chamber area-of-effect damage origin now matches point of impact instead of behind it.
墓指的范围伤害的原点现在是正确的射击点了(应该是修复了伤害打不全的bug)












