玩到第四关提示
----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 32 MB of video memory and 1740 MB of available texture memory.
Using video memory size to cap used texture memory at 16 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Waited 18 msec for asset '$default' of type 'material'.
Waited 2 msec for asset '$additive' of type 'material'.
Waited 2 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 2 msec for asset 'shadowclear' of type 'material'.
Waited 20 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 8 msec for asset 'cinematic' of type 'material'.
Loaded zone 'code_post_gfx'
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 5154 ms
--- Common Initialization Complete ---
Waited 205 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: D:\游戏下载\使命召唤4 英文版\Call Of Duty 4-Modern
Warfare
R_Cinematic_BinkOpen 'IW_logo' failed: BinkOpen: Error opening file.;
trying default.
R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
playing movie.
R_Cinematic_BinkOpen 'atvi' failed: BinkOpen: Error opening file.; trying
default.
R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
playing movie.
Loaded zone 'ui'
R_Cinematic_BinkOpen 'cod_intro' failed: BinkOpen: Error opening file.;
trying default.
R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
playing movie.
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ;
Save Message First Frame Shown: 5565
R_Cinematic_BinkOpen 'icbm_load' failed: BinkOpen: Error opening file.;
trying default.
R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
playing movie.
------ Server Initialization ------
Server: icbm
Loaded zone 'common'
----- R_Init -----
DirectX reports 32 MB of video memory and 1735 MB of available texture memory.
Using video memory size to cap used texture memory at 16 MB.
Using previously reported texture memory size of 16 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 9650
Unloaded fastfile ui
Loading fastfile icbm
Waited 2571 msec for asset 'maps/icbm.d3dbsp' of type 'col_map_sp'.
Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
Waited 276 msec for asset 'm4m203_silencer_reflex' of type 'weapon'.
Waited 4 msec for asset 'm203_m4_silencer_reflex' of type 'weapon'.
Waited 4 msec for asset 'm4m203_silencer' of type 'weapon'.
Waited 1860 msec for asset 'm203_m4_silencer' of type 'weapon'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
Domain is any number from 0.001 to 1000
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
Domain is any number from 0.001 to 1000
CL_InitCGame: 0.36 seconds
Com_TouchMemory: 0 msec. Using sum: -1426170554
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
Loaded zone 'icbm'
Waited 764 msec for missing asset "physics_brick_bark".
WARNING: no alias prefix defined, using default
Load time: 9506 msec
R_Cinematic_BinkOpen 'launchfacility_a_load' failed: BinkOpen: Error
opening file.; trying default.
R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
playing movie.
------ Server Initialization ------
Server: launchfacility_a
----- R_Init -----
DirectX reports 32 MB of video memory and 1671 MB of available texture memory.
Using video memory size to cap used texture memory at 16 MB.
Using previously reported texture memory size of 16 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 19533
Unloaded fastfile icbm
Loading fastfile launchfacility_a
ERROR: Could not find zone