使命召唤4吧 关注:34,865贴子:1,511,606

回复:使命召唤4配置问题!

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  • 113.128.128.*
显卡太小


16楼2010-01-14 21:20
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    记得X3100可以跑23fps啊
    能玩吧


    17楼2010-01-14 21:41
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      2026-01-30 22:09:47
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      • 124.72.118.*
      ----- Initializing Renderer ----
      ----- Client Initialization Complete -----
      Attempting 22 kHz 16 bit [Windows default] sound
      ----- R_Init -----
      Getting Direct3D 9 interface...
      Pixel shader version is 2.0
      Vertex shader version is 2.0
      Video card or driver doesn't support linear filtering when copying and shrinking the frame buffer.
      Video card or driver doesn't support vertex shader 3.0 or better.
         Shader model 3.0 rendering path will not be available.
      Video card or driver doesn't support pixel shader 3.0 or better.
         Shader model 3.0 rendering path will not be available.
      Shader model 2.0 code path is available.
      Using Shader model 2.0 code path because it is the best available path on this hardware.
      Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
      Game window successfully created.
      Creating Direct3D device...
      Com_TouchMemory: 0 msec. Using sum: 0
      Loading fastfile code_post_gfx
      Loading fastfile ui
      Loading fastfile common
      Initializing render targets...
      Requested frame buffer to be 24-bit color with 8-bit alpha
      DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
      Initializing static model cache...
      Initializing dynamic buffers...
      Initializing particle cloud buffer...
      Creating Direct3D queries...
      Setting initial state...
      DirectX reports 128 MB of video memory and 129 MB of available texture memory.
      Using video memory size to cap used texture memory at 112 MB.
      Texture detail is set automatically.
      Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
      Waited 18 msec for asset '$white' of type 'image'.
      Waited 73 msec for asset '$default' of type 'material'.
      Waited 2 msec for asset '$additive' of type 'material'.
      Waited 1 msec for asset 'shadowclear' of type 'material'.
      Waited 16 msec for asset 'shadowcaster' of type 'material'.
      Create2DTexture( line_horizontal, 64, 2, 0, 51 ) failed: 8876086c = Invalid call
      这个是什么意思


      18楼2010-01-21 01:27
      回复
        最低是可以运行的 你那G31的板子 板载GMA3100显示核心 估计板载一颗奇梦达或者现代的显存 也就1.4NS 虽然渣还是可以玩的 某些场景会卡 去买快96GT插上吧..


        IP属地:山东19楼2010-01-21 01:40
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          • 122.86.155.*
          内存512M就不能玩了吗


          20楼2010-02-25 19:45
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            • 210.45.224.*
            回复:18楼
            初始化渲染---- -----
            客户端初始化完成----- -----
            16位22千赫的尝试[Windows默认]声音
            ----- ----- R_Init
            使用的Direct3D 9接口...
            像素着色器版本是2.0
            顶点着色器版本是2.0
            视频卡或驱动程序不支持线性过滤时,复制和缩小帧缓冲区。
            视频卡或驱动程序不支持顶点着色器3.0或更高。
                着色器模型3.0渲染路径将不能使用。
            视频卡或驱动程序不支持像素着色器3.0或更高。
                着色器模型3.0渲染路径将不能使用。
            着色器模型2.0代码路径可用。
            利用Shader Model 2.0的代码路径,因为它是在这个硬件最佳路径。
            试图在60 640 × 480全屏32 bpp的赫兹
            游戏窗口成功创建。
            创建Direct3D设备...
            Com_TouchMemory:0毫秒。使用金额:0
            载入中fastfile code_post_gfx
            载入中fastfile用户界面
            载入中fastfile共同
            初始化渲染目标...
            请帧缓冲区是24位,8位颜色阿尔法
            回来一帧缓冲区的DirectX是24位,8位颜色阿尔法
            缓存初始化静态模型...
            初始化动态缓冲器...
            初始化粒子云缓冲...
            创建的Direct3D查询...
            设置初始状态...
            DirectX报告128的视频内存和129 MB的可用纹理内存。
            使用视频内存大小为112 MB的上限用在纹理内存。
            纹理细节是自动设置。
            使用最纹理,picmip 1 1对正常的地图,和3对镜面地图
            等待18毫秒资产'$白色类型'形象'。
            等待73毫秒资产'$的默认类型'材料'。
            等待2毫秒资产'$添加剂'类型'材料'。
            等待1毫秒资产'shadowclear'类型'材料'。
            等了16毫秒资产'ShadowCaster的'类型'材料'。
            Create2DTexture(line_horizontal,64,2,0,51)失败:8876086c =无效呼叫
            大致翻译了下~~


            21楼2010-07-21 01:39
            回复
              挖坟的都是baka


              IP属地:北京23楼2010-07-21 01:45
              回复
                玩到第四关提示
                ----- Initializing Renderer ----
                ----- Client Initialization Complete -----
                Attempting 22 kHz 16 bit [Windows default] sound
                ----- R_Init -----
                Getting Direct3D 9 interface...
                Pixel shader version is 3.0
                Vertex shader version is 3.0
                Shader model 2.0 code path is available.
                Shader model 3.0 code path is available.
                Using Shader model 3.0 code path because it is the best available path on this hardware.
                Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
                Game window successfully created.
                Creating Direct3D device...
                Com_TouchMemory: 0 msec. Using sum: 0
                Loading fastfile code_post_gfx
                Loading fastfile ui
                Loading fastfile common
                Initializing render targets...
                Requested frame buffer to be 24-bit color with 8-bit alpha
                DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
                Initializing static model cache...
                Initializing dynamic buffers...
                Initializing particle cloud buffer...
                Creating Direct3D queries...
                Setting initial state...
                DirectX reports 32 MB of video memory and 1740 MB of available texture memory.
                Using video memory size to cap used texture memory at 16 MB.
                Texture detail is set automatically.
                Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
                Waited 18 msec for asset '$default' of type 'material'.
                Waited 2 msec for asset '$additive' of type 'material'.
                Waited 2 msec for asset 'clear_alpha_stencil' of type 'material'.
                Waited 2 msec for asset 'shadowclear' of type 'material'.
                Waited 20 msec for asset 'shadowcaster' of type 'material'.
                Waited 2 msec for asset 'stencilshadow' of type 'material'.
                Waited 8 msec for asset 'cinematic' of type 'material'.
                Loaded zone 'code_post_gfx'
                ------- sound system initialization -------
                ------- sound system successfully initialized -------
                end $init 5154 ms
                --- Common Initialization Complete ---
                Waited 205 msec for asset 'ui/menus.txt' of type 'menufile'.
                Working directory: D:\游戏下载\使命召唤4 英文版\Call Of Duty 4-Modern
                Warfare
                R_Cinematic_BinkOpen 'IW_logo' failed: BinkOpen: Error opening file.;
                trying default.
                R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
                playing movie.
                R_Cinematic_BinkOpen 'atvi' failed: BinkOpen: Error opening file.; trying
                default.
                R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
                playing movie.
                Loaded zone 'ui'
                R_Cinematic_BinkOpen 'cod_intro' failed: BinkOpen: Error opening file.;
                trying default.
                R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
                playing movie.
                openmenuondvar: cannot find dvar ui_sp_unlock
                unknown UI script stopRefresh in block:
                "open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
                "openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
                "openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
                "stopRefresh" ;
                Save Message First Frame Shown: 5565
                R_Cinematic_BinkOpen 'icbm_load' failed: BinkOpen: Error opening file.;
                trying default.
                R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
                playing movie.
                ------ Server Initialization ------
                Server: icbm
                Loaded zone 'common'
                ----- R_Init -----
                DirectX reports 32 MB of video memory and 1735 MB of available texture memory.
                Using video memory size to cap used texture memory at 16 MB.
                Using previously reported texture memory size of 16 MB.
                Texture detail is set automatically.
                Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
                Save Message First Frame Shown: 9650
                Unloaded fastfile ui
                Loading fastfile icbm
                Waited 2571 msec for asset 'maps/icbm.d3dbsp' of type 'col_map_sp'.
                Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
                Waited 276 msec for asset 'm4m203_silencer_reflex' of type 'weapon'.
                Waited 4 msec for asset 'm203_m4_silencer_reflex' of type 'weapon'.
                Waited 4 msec for asset 'm4m203_silencer' of type 'weapon'.
                Waited 1860 msec for asset 'm203_m4_silencer' of type 'weapon'.
                '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
                Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
                Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
                Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
                Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
                Domain is any number from 0.001 to 1000
                -----------------------------------
                '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
                Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
                Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
                Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
                Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
                Domain is any number from 0.001 to 1000
                CL_InitCGame: 0.36 seconds
                Com_TouchMemory: 0 msec. Using sum: -1426170554
                Hiding channel: gamenotify
                Hiding channel: obituary
                Adding channel: gamenotify
                Adding channel: obituary
                Hiding channel: boldgame
                Adding channel: boldgame
                Hiding channel: subtitle
                Adding channel: subtitle
                No channels added or hidden
                === G_LoadGame ===
                Loaded zone 'icbm'
                Waited 764 msec for missing asset "physics_brick_bark".
                WARNING: no alias prefix defined, using default
                Load time: 9506 msec
                R_Cinematic_BinkOpen 'launchfacility_a_load' failed: BinkOpen: Error
                opening file.; trying default.
                R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
                playing movie.
                ------ Server Initialization ------
                Server: launchfacility_a
                ----- R_Init -----
                DirectX reports 32 MB of video memory and 1671 MB of available texture memory.
                Using video memory size to cap used texture memory at 16 MB.
                Using previously reported texture memory size of 16 MB.
                Texture detail is set automatically.
                Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
                Save Message First Frame Shown: 19533
                Unloaded fastfile icbm
                Loading fastfile launchfacility_a
                ERROR: Could not find zone


                IP属地:江苏26楼2018-08-13 16:04
                回复
                  2026-01-30 22:03:47
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                  挖坟了?


                  来自Android客户端27楼2020-04-17 23:48
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                    电脑砸了换新的,电脑不支持


                    IP属地:山西来自Android客户端28楼2020-04-18 10:42
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                      亲娘来十年前帖子挖了,高手,128显存的卡已经绝迹六七年了


                      IP属地:山东来自Android客户端29楼2020-04-19 09:17
                      回复
                        兄弟,能不能打下载地址发给我


                        来自Android客户端30楼2020-04-19 10:24
                        回复
                          老哥~分享下下载地址或资源好吗


                          IP属地:广东31楼2020-04-20 00:53
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